Fix auto-equipping of blunt weapons

coverity_scan^2
MiroslavR 8 years ago
parent a5ca33ad0b
commit 407abc605f

@ -343,12 +343,12 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor)
bool weaponSkillVisited[weaponSkillsLength] = { false };
for (int i = 0; i < static_cast<int>(weaponSkillsLength) - 1; ++i)
for (int i = 0; i < static_cast<int>(weaponSkillsLength); ++i)
{
int max = 0;
int maxWeaponSkill = -1;
for (int j = 0; j < static_cast<int>(weaponSkillsLength) - 1; ++j)
for (int j = 0; j < static_cast<int>(weaponSkillsLength); ++j)
{
int skillValue = stats.getSkill(static_cast<int>(weaponSkills[j])).getModified();

Loading…
Cancel
Save