Do not spawn blood vfx on player if hit fader is enabled

deque
MiroslavR 10 years ago
parent b6abfb0145
commit 4086bc4848

@ -2936,6 +2936,9 @@ namespace MWWorld
void World::spawnBloodEffect(const Ptr &ptr, const Vector3 &worldPosition)
{
if (ptr.getRefData().getHandle() == "player" && Settings::Manager::getBool("hit fader", "GUI"))
return;
int type = ptr.getClass().getBloodTexture(ptr);
std::string texture;
switch (type)

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