Do not spawn blood vfx on player if hit fader is enabled

This commit is contained in:
MiroslavR 2014-10-06 18:33:41 +02:00
parent b6abfb0145
commit 4086bc4848

View file

@ -2936,6 +2936,9 @@ namespace MWWorld
void World::spawnBloodEffect(const Ptr &ptr, const Vector3 &worldPosition)
{
if (ptr.getRefData().getHandle() == "player" && Settings::Manager::getBool("hit fader", "GUI"))
return;
int type = ptr.getClass().getBloodTexture(ptr);
std::string texture;
switch (type)