forked from teamnwah/openmw-tes3coop
Do not spawn blood vfx on player if hit fader is enabled
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1 changed files with 3 additions and 0 deletions
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@ -2936,6 +2936,9 @@ namespace MWWorld
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void World::spawnBloodEffect(const Ptr &ptr, const Vector3 &worldPosition)
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{
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if (ptr.getRefData().getHandle() == "player" && Settings::Manager::getBool("hit fader", "GUI"))
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return;
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int type = ptr.getClass().getBloodTexture(ptr);
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std::string texture;
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switch (type)
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