forked from teamnwah/openmw-tes3coop
Merge pull request #174 from OpenMW/master
Add OpenMW commits up to 26 Feb 2017, part 2
This commit is contained in:
commit
4110fac629
6 changed files with 40 additions and 50 deletions
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@ -362,7 +362,8 @@ namespace MWMechanics
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}
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// If set in the settings file, player followers and escorters will become aggressive toward enemies in combat with them or the player
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if (!aggressive && isPlayerFollowerOrEscorter && Settings::Manager::getBool("followers attack on sight", "Game"))
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static const bool followersAttackOnSight = Settings::Manager::getBool("followers attack on sight", "Game");
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if (!aggressive && isPlayerFollowerOrEscorter && followersAttackOnSight)
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{
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if (actor2.getClass().getCreatureStats(actor2).getAiSequence().isInCombat(actor1))
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aggressive = true;
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@ -1338,6 +1338,7 @@ namespace MWPhysics
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bool cmode = found->second->getCollisionMode();
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cmode = !cmode;
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found->second->enableCollisionMode(cmode);
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found->second->enableCollisionBody(cmode);
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return cmode;
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}
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@ -23,13 +23,11 @@ void NiSkinInstance::post(NIFFile *nif)
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if(bnum != data->bones.size())
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nif->fail("Mismatch in NiSkinData bone count");
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root->makeRootBone(&data->trafo);
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for(size_t i=0; i<bnum; i++)
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{
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if(bones[i].empty())
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nif->fail("Oops: Missing bone! Don't know how to handle this.");
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bones[i]->makeBone(i, data->bones[i]);
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bones[i]->setBone();
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}
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}
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@ -55,8 +55,7 @@ public:
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parent = NULL;
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boneTrafo = NULL;
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boneIndex = -1;
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isBone = false;
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}
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void post(NIFFile *nif)
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@ -69,27 +68,11 @@ public:
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// NiNodes (or types derived from NiNodes) can be parents.
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NiNode *parent;
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// Bone transformation. If set, node is a part of a skeleton.
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const Transformation *boneTrafo;
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bool isBone;
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// Bone weight info, from NiSkinData
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const NiSkinData::BoneInfo *boneInfo;
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// Bone index. If -1, this node is either not a bone, or if
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// boneTrafo is set it is the root bone in the skeleton.
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short boneIndex;
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void makeRootBone(const Transformation *tr)
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void setBone()
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{
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boneTrafo = tr;
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boneIndex = -1;
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}
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void makeBone(short ind, const NiSkinData::BoneInfo &bi)
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{
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boneInfo = &bi;
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boneTrafo = &bi.trafo;
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boneIndex = ind;
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isBone = true;
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}
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};
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@ -512,10 +512,10 @@ namespace NifOsg
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}
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// Get a default dataVariance for this node to be used as a hint by optimization (post)routines
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osg::Object::DataVariance getDataVariance(const Nif::Node* nifNode)
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osg::ref_ptr<osg::Group> createNode(const Nif::Node* nifNode)
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{
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if (nifNode->boneTrafo || nifNode->boneIndex != -1)
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return osg::Object::DYNAMIC;
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osg::ref_ptr<osg::Group> node;
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osg::Object::DataVariance dataVariance = osg::Object::UNSPECIFIED;
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switch (nifNode->recType)
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{
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@ -524,10 +524,35 @@ namespace NifOsg
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case Nif::RC_NiRotatingParticles:
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// Leaf nodes in the NIF hierarchy, so won't be able to dynamically attach children.
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// No support for keyframe controllers (just crashes in the original engine).
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return osg::Object::STATIC;
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if (nifNode->trafo.isIdentity())
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node = new osg::Group;
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dataVariance = osg::Object::STATIC;
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break;
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default:
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return osg::Object::DYNAMIC;
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// The Root node can be created as a Group if no transformation is required.
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// This takes advantage of the fact root nodes can't have additional controllers
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// loaded from an external .kf file (original engine just throws "can't find node" errors if you try).
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if (!nifNode->parent && nifNode->controller.empty())
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{
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node = new osg::Group;
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dataVariance = osg::Object::STATIC;
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}
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else
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{
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dataVariance = (nifNode->controller.empty() ? osg::Object::STATIC : osg::Object::DYNAMIC);
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}
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if (nifNode->isBone)
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dataVariance = osg::Object::DYNAMIC;
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break;
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}
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if (!node)
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node = new osg::MatrixTransform(nifNode->trafo.toMatrix());
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node->setDataVariance(dataVariance);
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return node;
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}
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osg::ref_ptr<osg::Node> handleNode(const Nif::Node* nifNode, osg::Group* parentNode, Resource::ImageManager* imageManager,
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@ -536,30 +561,12 @@ namespace NifOsg
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if (rootNode != NULL && Misc::StringUtils::ciEqual(nifNode->name, "Bounding Box"))
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return NULL;
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osg::Object::DataVariance dataVariance = getDataVariance(nifNode);
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osg::ref_ptr<osg::Group> node;
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if (dataVariance == osg::Object::STATIC && nifNode->trafo.isIdentity())
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node = new osg::Group;
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else
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node = new osg::MatrixTransform(nifNode->trafo.toMatrix());
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node->setDataVariance(dataVariance);
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if (nifNode->controller.empty())
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node->setDataVariance(osg::Object::STATIC);
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osg::ref_ptr<osg::Group> node = createNode(nifNode);
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if (nifNode->recType == Nif::RC_NiBillboardNode)
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{
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node->addCullCallback(new BillboardCallback);
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}
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else if (!rootNode && nifNode->controller.empty() && nifNode->trafo.isIdentity())
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{
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// The Root node can be created as a Group if no transformation is required.
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// This takes advantage of the fact root nodes can't have additional controllers
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// loaded from an external .kf file (original engine just throws "can't find node" errors if you try).
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node = new osg::Group;
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node->setDataVariance(osg::Object::STATIC);
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}
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if (!nifNode->controller.empty() && nifNode->controller->recType == Nif::RC_NiKeyframeController)
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isAnimated = true;
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@ -94,7 +94,7 @@ namespace SceneUtil
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osgParticle::ParticleProcessor* CopyOp::operator() (const osgParticle::ParticleProcessor* processor) const
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{
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osgParticle::ParticleProcessor* cloned = osg::clone(processor, osg::CopyOp::SHALLOW_COPY);
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osgParticle::ParticleProcessor* cloned = osg::clone(processor, osg::CopyOp::DEEP_COPY_CALLBACKS);
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mMap[cloned] = processor->getParticleSystem();
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return cloned;
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}
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