Merge pull request #174 from OpenMW/master

Add OpenMW commits up to 26 Feb 2017, part 2
0.6.1
David Cernat 8 years ago committed by GitHub
commit 4110fac629

@ -362,7 +362,8 @@ namespace MWMechanics
}
// If set in the settings file, player followers and escorters will become aggressive toward enemies in combat with them or the player
if (!aggressive && isPlayerFollowerOrEscorter && Settings::Manager::getBool("followers attack on sight", "Game"))
static const bool followersAttackOnSight = Settings::Manager::getBool("followers attack on sight", "Game");
if (!aggressive && isPlayerFollowerOrEscorter && followersAttackOnSight)
{
if (actor2.getClass().getCreatureStats(actor2).getAiSequence().isInCombat(actor1))
aggressive = true;

@ -1338,6 +1338,7 @@ namespace MWPhysics
bool cmode = found->second->getCollisionMode();
cmode = !cmode;
found->second->enableCollisionMode(cmode);
found->second->enableCollisionBody(cmode);
return cmode;
}

@ -23,13 +23,11 @@ void NiSkinInstance::post(NIFFile *nif)
if(bnum != data->bones.size())
nif->fail("Mismatch in NiSkinData bone count");
root->makeRootBone(&data->trafo);
for(size_t i=0; i<bnum; i++)
{
if(bones[i].empty())
nif->fail("Oops: Missing bone! Don't know how to handle this.");
bones[i]->makeBone(i, data->bones[i]);
bones[i]->setBone();
}
}

@ -55,8 +55,7 @@ public:
parent = NULL;
boneTrafo = NULL;
boneIndex = -1;
isBone = false;
}
void post(NIFFile *nif)
@ -69,27 +68,11 @@ public:
// NiNodes (or types derived from NiNodes) can be parents.
NiNode *parent;
// Bone transformation. If set, node is a part of a skeleton.
const Transformation *boneTrafo;
bool isBone;
// Bone weight info, from NiSkinData
const NiSkinData::BoneInfo *boneInfo;
// Bone index. If -1, this node is either not a bone, or if
// boneTrafo is set it is the root bone in the skeleton.
short boneIndex;
void makeRootBone(const Transformation *tr)
{
boneTrafo = tr;
boneIndex = -1;
}
void makeBone(short ind, const NiSkinData::BoneInfo &bi)
void setBone()
{
boneInfo = &bi;
boneTrafo = &bi.trafo;
boneIndex = ind;
isBone = true;
}
};

@ -512,10 +512,10 @@ namespace NifOsg
}
// Get a default dataVariance for this node to be used as a hint by optimization (post)routines
osg::Object::DataVariance getDataVariance(const Nif::Node* nifNode)
osg::ref_ptr<osg::Group> createNode(const Nif::Node* nifNode)
{
if (nifNode->boneTrafo || nifNode->boneIndex != -1)
return osg::Object::DYNAMIC;
osg::ref_ptr<osg::Group> node;
osg::Object::DataVariance dataVariance = osg::Object::UNSPECIFIED;
switch (nifNode->recType)
{
@ -524,10 +524,35 @@ namespace NifOsg
case Nif::RC_NiRotatingParticles:
// Leaf nodes in the NIF hierarchy, so won't be able to dynamically attach children.
// No support for keyframe controllers (just crashes in the original engine).
return osg::Object::STATIC;
if (nifNode->trafo.isIdentity())
node = new osg::Group;
dataVariance = osg::Object::STATIC;
break;
default:
return osg::Object::DYNAMIC;
// The Root node can be created as a Group if no transformation is required.
// This takes advantage of the fact root nodes can't have additional controllers
// loaded from an external .kf file (original engine just throws "can't find node" errors if you try).
if (!nifNode->parent && nifNode->controller.empty())
{
node = new osg::Group;
dataVariance = osg::Object::STATIC;
}
else
{
dataVariance = (nifNode->controller.empty() ? osg::Object::STATIC : osg::Object::DYNAMIC);
}
if (nifNode->isBone)
dataVariance = osg::Object::DYNAMIC;
break;
}
if (!node)
node = new osg::MatrixTransform(nifNode->trafo.toMatrix());
node->setDataVariance(dataVariance);
return node;
}
osg::ref_ptr<osg::Node> handleNode(const Nif::Node* nifNode, osg::Group* parentNode, Resource::ImageManager* imageManager,
@ -536,30 +561,12 @@ namespace NifOsg
if (rootNode != NULL && Misc::StringUtils::ciEqual(nifNode->name, "Bounding Box"))
return NULL;
osg::Object::DataVariance dataVariance = getDataVariance(nifNode);
osg::ref_ptr<osg::Group> node;
if (dataVariance == osg::Object::STATIC && nifNode->trafo.isIdentity())
node = new osg::Group;
else
node = new osg::MatrixTransform(nifNode->trafo.toMatrix());
node->setDataVariance(dataVariance);
if (nifNode->controller.empty())
node->setDataVariance(osg::Object::STATIC);
osg::ref_ptr<osg::Group> node = createNode(nifNode);
if (nifNode->recType == Nif::RC_NiBillboardNode)
{
node->addCullCallback(new BillboardCallback);
}
else if (!rootNode && nifNode->controller.empty() && nifNode->trafo.isIdentity())
{
// The Root node can be created as a Group if no transformation is required.
// This takes advantage of the fact root nodes can't have additional controllers
// loaded from an external .kf file (original engine just throws "can't find node" errors if you try).
node = new osg::Group;
node->setDataVariance(osg::Object::STATIC);
}
if (!nifNode->controller.empty() && nifNode->controller->recType == Nif::RC_NiKeyframeController)
isAnimated = true;

@ -94,7 +94,7 @@ namespace SceneUtil
osgParticle::ParticleProcessor* CopyOp::operator() (const osgParticle::ParticleProcessor* processor) const
{
osgParticle::ParticleProcessor* cloned = osg::clone(processor, osg::CopyOp::SHALLOW_COPY);
osgParticle::ParticleProcessor* cloned = osg::clone(processor, osg::CopyOp::DEEP_COPY_CALLBACKS);
mMap[cloned] = processor->getParticleSystem();
return cloned;
}

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