@ -68,7 +68,7 @@ void main(void)
#endif
#if @detailMap
detailMapUV = (gl_TextureMatrix[@detailMap] * gl_MultiTexCoord@detailMap).xy;
detailMapUV = (gl_TextureMatrix[@detailMapUV] * gl_MultiTexCoord@detailMapUV).xy;
#if @emissiveMap