Store keybindings as keycode, not keyname. Also use SDL_GetKeyName instead of a manually created map. Fixes #1202

Note: breaks compatibility with input.xml, so the filename was changed.
deque
scrawl 11 years ago
parent d970cc06d7
commit 41ab7329a8

@ -357,7 +357,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
// Create input and UI first to set up a bootstrapping environment for // Create input and UI first to set up a bootstrapping environment for
// showing a loading screen and keeping the window responsive while doing so // showing a loading screen and keeping the window responsive while doing so
std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input.xml").string(); std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v1.xml").string();
bool keybinderUserExists = boost::filesystem::exists(keybinderUser); bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
MWInput::InputManager* input = new MWInput::InputManager (*mOgre, *this, keybinderUser, keybinderUserExists, mGrab); MWInput::InputManager* input = new MWInput::InputManager (*mOgre, *this, keybinderUser, keybinderUserExists, mGrab);
mEnvironment.setInputManager (input); mEnvironment.setInputManager (input);

@ -41,8 +41,6 @@ namespace ICS
this->mActive = active; this->mActive = active;
this->fillSDLKeysMap();
ICS_LOG("Channel count = " + ToString<size_t>(channelCount) ); ICS_LOG("Channel count = " + ToString<size_t>(channelCount) );
for(size_t i=0;i<channelCount;i++) for(size_t i=0;i<channelCount;i++)
{ {
@ -310,9 +308,6 @@ namespace ICS
mControlsMouseButtonBinderMap.clear(); mControlsMouseButtonBinderMap.clear();
mControlsJoystickButtonBinderMap.clear(); mControlsJoystickButtonBinderMap.clear();
mKeys.clear();
mKeyCodes.clear();
ICS_LOG(" - InputControlSystem deleted - "); ICS_LOG(" - InputControlSystem deleted - ");
} }
@ -433,7 +428,7 @@ namespace ICS
{ {
TiXmlElement keyBinder( "KeyBinder" ); TiXmlElement keyBinder( "KeyBinder" );
keyBinder.SetAttribute( "key", keyCodeToString( keyBinder.SetAttribute( "key", ToString<int>(
getKeyBinding(*o, Control/*::ControlChangingDirection*/::INCREASE)).c_str() ); getKeyBinding(*o, Control/*::ControlChangingDirection*/::INCREASE)).c_str() );
keyBinder.SetAttribute( "direction", "INCREASE" ); keyBinder.SetAttribute( "direction", "INCREASE" );
control.InsertEndChild(keyBinder); control.InsertEndChild(keyBinder);
@ -443,7 +438,7 @@ namespace ICS
{ {
TiXmlElement keyBinder( "KeyBinder" ); TiXmlElement keyBinder( "KeyBinder" );
keyBinder.SetAttribute( "key", keyCodeToString( keyBinder.SetAttribute( "key", ToString<int>(
getKeyBinding(*o, Control/*::ControlChangingDirection*/::DECREASE)).c_str() ); getKeyBinding(*o, Control/*::ControlChangingDirection*/::DECREASE)).c_str() );
keyBinder.SetAttribute( "direction", "DECREASE" ); keyBinder.SetAttribute( "direction", "DECREASE" );
control.InsertEndChild(keyBinder); control.InsertEndChild(keyBinder);
@ -806,128 +801,14 @@ namespace ICS
mDetectingBindingControl = NULL; mDetectingBindingControl = NULL;
} }
void InputControlSystem::fillSDLKeysMap()
{
mKeys["UNASSIGNED"]= SDLK_UNKNOWN;
mKeys["ESCAPE"]= SDLK_ESCAPE;
mKeys["1"]= SDLK_1;
mKeys["2"]= SDLK_2;
mKeys["3"]= SDLK_3;
mKeys["4"]= SDLK_4;
mKeys["5"]= SDLK_5;
mKeys["6"]= SDLK_6;
mKeys["7"]= SDLK_7;
mKeys["8"]= SDLK_8;
mKeys["9"]= SDLK_9;
mKeys["0"]= SDLK_0;
mKeys["MINUS"]= SDLK_MINUS;
mKeys["EQUALS"]= SDLK_EQUALS;
mKeys["BACK"]= SDLK_BACKSPACE;
mKeys["TAB"]= SDLK_TAB;
mKeys["Q"]= SDLK_q;
mKeys["W"]= SDLK_w;
mKeys["E"]= SDLK_e;
mKeys["R"]= SDLK_r;
mKeys["T"]= SDLK_t;
mKeys["Y"]= SDLK_y;
mKeys["U"]= SDLK_u;
mKeys["I"]= SDLK_i;
mKeys["O"]= SDLK_o;
mKeys["P"]= SDLK_p;
mKeys["LBRACKET"]= SDLK_LEFTBRACKET;
mKeys["RBRACKET"]= SDLK_RIGHTBRACKET;
mKeys["RETURN"]= SDLK_RETURN;
mKeys["LCONTROL"]= SDLK_LCTRL;
mKeys["A"]= SDLK_a;
mKeys["S"]= SDLK_s;
mKeys["D"]= SDLK_d;
mKeys["F"]= SDLK_f;
mKeys["G"]= SDLK_g;
mKeys["H"]= SDLK_h;
mKeys["J"]= SDLK_j;
mKeys["K"]= SDLK_k;
mKeys["L"]= SDLK_l;
mKeys["SEMICOLON"]= SDLK_SEMICOLON;
mKeys["APOSTROPHE"]= SDLK_QUOTE;
mKeys["GRAVE"]= SDLK_BACKQUOTE;
mKeys["LSHIFT"]= SDLK_LSHIFT;
mKeys["BACKSLASH"]= SDLK_BACKSLASH;
mKeys["Z"]= SDLK_z;
mKeys["X"]= SDLK_x;
mKeys["C"]= SDLK_c;
mKeys["V"]= SDLK_v;
mKeys["B"]= SDLK_b;
mKeys["N"]= SDLK_n;
mKeys["M"]= SDLK_m;
mKeys["COMMA"]= SDLK_COMMA;
mKeys["PERIOD"]= SDLK_PERIOD;
mKeys["SLASH"]= SDLK_SLASH;
mKeys["RSHIFT"]= SDLK_RSHIFT;
mKeys["MULTIPLY"]= SDLK_ASTERISK;
mKeys["LMENU"]= SDLK_LALT;
mKeys["SPACE"]= SDLK_SPACE;
mKeys["CAPITAL"]= SDLK_CAPSLOCK;
mKeys["F1"]= SDLK_F1;
mKeys["F2"]= SDLK_F2;
mKeys["F3"]= SDLK_F3;
mKeys["F4"]= SDLK_F4;
mKeys["F5"]= SDLK_F5;
mKeys["F6"]= SDLK_F6;
mKeys["F7"]= SDLK_F7;
mKeys["F8"]= SDLK_F8;
mKeys["F9"]= SDLK_F9;
mKeys["F10"]= SDLK_F10;
mKeys["F11"]= SDLK_F11;
mKeys["F12"]= SDLK_F12;
mKeys["NUMLOCK"]= SDLK_NUMLOCKCLEAR;
mKeys["SCROLL"]= SDLK_SCROLLLOCK;
mKeys["NUMPAD7"]= SDLK_KP_7;
mKeys["NUMPAD8"]= SDLK_KP_8;
mKeys["NUMPAD9"]= SDLK_KP_9;
mKeys["SUBTRACT"]= SDLK_KP_MINUS;
mKeys["NUMPAD4"]= SDLK_KP_4;
mKeys["NUMPAD5"]= SDLK_KP_5;
mKeys["NUMPAD6"]= SDLK_KP_6;
mKeys["ADD"]= SDLK_KP_PLUS;
mKeys["NUMPAD1"]= SDLK_KP_1;
mKeys["NUMPAD2"]= SDLK_KP_2;
mKeys["NUMPAD3"]= SDLK_KP_3;
mKeys["NUMPAD0"]= SDLK_KP_0;
mKeys["DECIMAL"]= SDLK_KP_DECIMAL;
mKeys["RCONTROL"]= SDLK_RCTRL;
mKeys["DIVIDE"]= SDLK_SLASH;
mKeys["SYSRQ"]= SDLK_SYSREQ;
mKeys["PRNTSCRN"] = SDLK_PRINTSCREEN;
mKeys["RMENU"]= SDLK_RALT;
mKeys["PAUSE"]= SDLK_PAUSE;
mKeys["HOME"]= SDLK_HOME;
mKeys["UP"]= SDLK_UP;
mKeys["PGUP"]= SDLK_PAGEUP;
mKeys["LEFT"]= SDLK_LEFT;
mKeys["RIGHT"]= SDLK_RIGHT;
mKeys["END"]= SDLK_END;
mKeys["DOWN"]= SDLK_DOWN;
mKeys["PGDOWN"]= SDLK_PAGEDOWN;
mKeys["INSERT"]= SDLK_INSERT;
mKeys["DELETE"]= SDLK_DELETE;
mKeys["NUMPADENTER"]= SDLK_KP_ENTER;
for(std::map<std::string, SDL_Keycode>::iterator it = mKeys.begin()
; it != mKeys.end() ; it++)
{
mKeyCodes[ it->second ] = it->first;
}
}
std::string InputControlSystem::keyCodeToString(SDL_Keycode key) std::string InputControlSystem::keyCodeToString(SDL_Keycode key)
{ {
return mKeyCodes[key]; return std::string(SDL_GetKeyName(key));
} }
SDL_Keycode InputControlSystem::stringToKeyCode(std::string key) SDL_Keycode InputControlSystem::stringToKeyCode(std::string key)
{ {
return mKeys[key]; return SDL_GetKeyFromName(key.c_str());
} }
void InputControlSystem::adjustMouseRegion(Uint16 width, Uint16 height) void InputControlSystem::adjustMouseRegion(Uint16 width, Uint16 height)

@ -208,8 +208,6 @@ namespace ICS
std::vector<Channel *> mChannels; std::vector<Channel *> mChannels;
ControlsKeyBinderMapType mControlsKeyBinderMap; ControlsKeyBinderMapType mControlsKeyBinderMap;
std::map<std::string, SDL_Keycode> mKeys;
std::map<SDL_Keycode, std::string> mKeyCodes;
bool mActive; bool mActive;
InputControlSystemLog* mLog; InputControlSystemLog* mLog;
@ -227,8 +225,6 @@ namespace ICS
private: private:
void fillSDLKeysMap();
Uint16 mClientWidth; Uint16 mClientWidth;
Uint16 mClientHeight; Uint16 mClientHeight;
}; };

@ -43,7 +43,7 @@ namespace ICS
dir = Control::DECREASE; dir = Control::DECREASE;
} }
addKeyBinding(mControls.back(), mKeys[xmlKeyBinder->Attribute("key")], dir); addKeyBinding(mControls.back(), FromString<int>(xmlKeyBinder->Attribute("key")), dir);
xmlKeyBinder = xmlKeyBinder->NextSiblingElement("KeyBinder"); xmlKeyBinder = xmlKeyBinder->NextSiblingElement("KeyBinder");
} }

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