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@ -4,6 +4,7 @@
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#include <cassert>
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#include <cassert>
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#include <iostream>
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#include <iostream>
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#include <iomanip>
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#include <iomanip>
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#include <stdexcept>
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/* This file contains the code to translate from WINDOWS-1252 (native
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/* This file contains the code to translate from WINDOWS-1252 (native
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charset used in English version of Morrowind) to UTF-8. The library
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charset used in English version of Morrowind) to UTF-8. The library
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@ -329,8 +330,10 @@ ToUTF8::FromType ToUTF8::calculateEncoding(const std::string& encodingName)
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return ToUTF8::WINDOWS_1250;
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return ToUTF8::WINDOWS_1250;
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else if (encodingName == "win1251")
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else if (encodingName == "win1251")
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return ToUTF8::WINDOWS_1251;
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return ToUTF8::WINDOWS_1251;
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else
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else if (encodingName == "win1252")
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return ToUTF8::WINDOWS_1252;
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return ToUTF8::WINDOWS_1252;
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else
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throw std::runtime_error(std::string("Unknown encoding '") + encodingName + std::string("', see openmw --help for available options."));
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}
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}
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std::string ToUTF8::encodingUsingMessage(const std::string& encodingName)
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std::string ToUTF8::encodingUsingMessage(const std::string& encodingName)
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@ -339,6 +342,8 @@ std::string ToUTF8::encodingUsingMessage(const std::string& encodingName)
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return "Using Central and Eastern European font encoding.";
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return "Using Central and Eastern European font encoding.";
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else if (encodingName == "win1251")
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else if (encodingName == "win1251")
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return "Using Cyrillic font encoding.";
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return "Using Cyrillic font encoding.";
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else
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else if (encodingName == "win1252")
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return "Using default (English) font encoding.";
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return "Using default (English) font encoding.";
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else
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throw std::runtime_error(std::string("Unknown encoding '") + encodingName + std::string("', see openmw --help for available options."));
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}
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}
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