@ -158,6 +158,8 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
void WorldEvent : : placeObjects ( MWWorld : : CellStore * cellStore )
{
MWBase : : World * world = MWBase : : Environment : : get ( ) . getWorld ( ) ;
for ( const auto & worldObject : worldObjects )
{
LOG_APPEND ( Log : : LOG_VERBOSE , " - cellRef: %s, %i, %i, count: %i, charge: %i, enchantmentCharge: %i " , worldObject . refId . c_str ( ) ,
@ -172,7 +174,7 @@ void WorldEvent::placeObjects(MWWorld::CellStore* cellStore)
// Only create this object if it doesn't already exist
if ( ! ptrFound )
{
MWWorld : : ManualRef ref ( MWBase: : Environment : : get ( ) . getWorld ( ) - > getStore ( ) , worldObject . refId , 1 ) ;
MWWorld : : ManualRef ref ( world - > getStore ( ) , worldObject . refId , 1 ) ;
MWWorld : : Ptr newPtr = ref . getPtr ( ) ;
if ( worldObject . count > 1 )
@ -185,10 +187,13 @@ void WorldEvent::placeObjects(MWWorld::CellStore* cellStore)
newPtr . getCellRef ( ) . setEnchantmentCharge ( worldObject . enchantmentCharge ) ;
newPtr . getCellRef ( ) . setGoldValue ( worldObject . goldValue ) ;
newPtr = MWBase: : Environment : : get ( ) . getWorld ( ) - > placeObject ( newPtr , cellStore , worldObject . position ) ;
newPtr = world - > placeObject ( newPtr , cellStore , worldObject . position ) ;
// Because gold automatically gets replaced with a new object, make sure we set the mpNum at the end
newPtr . getCellRef ( ) . setMpNum ( worldObject . mpNum ) ;
if ( guid = = Main : : get ( ) . getLocalPlayer ( ) - > guid & & worldObject . droppedByPlayer )
world - > PCDropped ( newPtr ) ;
}
else
LOG_APPEND ( Log : : LOG_VERBOSE , " -- Object already existed! " ) ;
@ -608,7 +613,7 @@ void WorldEvent::playVideo()
}
}
void WorldEvent : : addObjectPlace ( const MWWorld : : Ptr & ptr )
void WorldEvent : : addObjectPlace ( const MWWorld : : Ptr & ptr , bool droppedByPlayer )
{
if ( ptr . getCellRef ( ) . getRefId ( ) . find ( " $dynamic " ) ! = string : : npos )
{
@ -624,6 +629,7 @@ void WorldEvent::addObjectPlace(const MWWorld::Ptr& ptr)
worldObject . mpNum = 0 ;
worldObject . charge = ptr . getCellRef ( ) . getCharge ( ) ;
worldObject . enchantmentCharge = ptr . getCellRef ( ) . getEnchantmentCharge ( ) ;
worldObject . droppedByPlayer = droppedByPlayer ;
// Make sure we send the RefData position instead of the CellRef one, because that's what
// we actually see on this client