diff --git a/apps/openmw/mwrender/water.cpp b/apps/openmw/mwrender/water.cpp index a76b0d1d3..f0680f208 100644 --- a/apps/openmw/mwrender/water.cpp +++ b/apps/openmw/mwrender/water.cpp @@ -393,10 +393,9 @@ void Water::update(float dt, Ogre::Vector3 player) mRendering->getSkyManager ()->setGlareEnabled (!mIsUnderwater); - /// \todo player.y is the scene node position (which is above the head) and not the feet position //if (player.y <= mTop) { - mSimulation->addImpulse(Ogre::Vector2(player.x, player.z)); + //mSimulation->addImpulse(Ogre::Vector2(player.x, player.z)); } mSimulation->update(dt, Ogre::Vector2(player.x, player.z));