forked from teamnwah/openmw-tes3coop
[Client] Send all data for newly initialized LocalActors at least once
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parent
e70fd2cf3a
commit
433a69a588
3 changed files with 7 additions and 1 deletions
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@ -82,8 +82,10 @@ void Cell::updateLocal(bool forceUpdate)
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}
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}
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else
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else
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{
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{
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// Forcibly update this local actor if its data has never been sent before;
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// otherwise, use the current forceUpdate value
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if (actor->getPtr().getRefData().isEnabled())
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if (actor->getPtr().getRefData().isEnabled())
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actor->update(forceUpdate);
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actor->update(actor->hasSentData ? forceUpdate : true);
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++it;
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++it;
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}
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}
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@ -22,6 +22,7 @@ using namespace std;
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LocalActor::LocalActor()
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LocalActor::LocalActor()
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{
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{
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hasSentData = false;
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posWasChanged = false;
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posWasChanged = false;
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equipmentChanged = false;
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equipmentChanged = false;
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@ -61,6 +62,8 @@ void LocalActor::update(bool forceUpdate)
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updateSpeech();
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updateSpeech();
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updateAttack();
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updateAttack();
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}
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}
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hasSentData = true;
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}
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}
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void LocalActor::updateCell()
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void LocalActor::updateCell()
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@ -28,6 +28,7 @@ namespace mwmp
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MWWorld::Ptr getPtr();
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MWWorld::Ptr getPtr();
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void setPtr(const MWWorld::Ptr& newPtr);
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void setPtr(const MWWorld::Ptr& newPtr);
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bool hasSentData;
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bool wasDead;
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bool wasDead;
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private:
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private:
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