added lighting mode toolbar icons

deque
Marc Zinnschlag 11 years ago
parent 151ef14b67
commit 4421e7a5cc

@ -64,19 +64,19 @@ namespace CSVRender
CSVWidget::SceneToolMode *tool = new CSVWidget::SceneToolMode (parent, "Lighting Mode");
/// \todo replace icons
tool->addButton (":door.png", "day",
tool->addButton (":scenetoolbar/day", "day",
"Day"
"<ul><li>Cell specific ambient in interiors</li>"
"<li>Low ambient in exteriors</li>"
"<li>Strong directional light source/lir>"
"<li>This mode closely resembles day time in-game</li></ul>");
tool->addButton (":GMST.png", "night",
tool->addButton (":scenetoolbar/night", "night",
"Night"
"<ul><li>Cell specific ambient in interiors</li>"
"<li>Low ambient in exteriors</li>"
"<li>Weak directional light source</li>"
"<li>This mode closely resembles night time in-game</li></ul>");
tool->addButton (":Info.png", "bright",
tool->addButton (":scenetoolbar/bright", "bright",
"Bright"
"<ul><li>Maximum ambient</li>"
"<li>Strong directional light source</li></ul>");

@ -71,4 +71,9 @@
<file alias="edit-content">raster/startup/big/edit-content.png</file>
<file alias="configure">raster/startup/small/configure.png</file>
</qresource>
<qresource prefix="/scenetoolbar">
<file alias="night">Moon-48.png</file>
<file alias="day">Sun-48.png</file>
<file alias="bright">Lightbulb-48.png</file>
</qresource>
</RCC>

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