@ -11,6 +11,7 @@
# include "../mwmechanics/actorutil.hpp"
# include "../mwworld/class.hpp"
# include "../mwworld/inventorystore.hpp"
# include "../mwmechanics/pickpocket.hpp"
# include "../mwmechanics/creaturestats.hpp"
@ -211,31 +212,48 @@ namespace MWGui
void ContainerWindow : : onTakeAllButtonClicked ( MyGUI : : Widget * _sender )
{
if ( mDragAndDrop = = NULL | | ! mDragAndDrop - > mIsOnDragAndDrop )
if ( mDragAndDrop ! = NULL & & mDragAndDrop - > mIsOnDragAndDrop )
return ;
// transfer everything into the player's inventory
ItemModel * playerModel = MWBase : : Environment : : get ( ) . getWindowManager ( ) - > getInventoryWindow ( ) - > getModel ( ) ;
mModel - > update ( ) ;
// unequip all items to avoid unequipping/reequipping
if ( mPtr . getClass ( ) . hasInventoryStore ( mPtr ) )
{
// transfer everything into the player's inventory
ItemModel * playerModel = MWBase : : Environment : : get ( ) . getWindowManager ( ) - > getInventoryWindow ( ) - > getModel ( ) ;
mModel - > update ( ) ;
MWWorld : : InventoryStore & invStore = mPtr . getClass ( ) . getInventoryStore ( mPtr ) ;
for ( size_t i = 0 ; i < mModel - > getItemCount ( ) ; + + i )
{
if ( i = = 0 )
{
// play the sound of the first object
MWWorld : : Ptr item = mModel - > getItem ( i ) . mBase ;
std : : string sound = item . getClass ( ) . getUpSoundId ( item ) ;
MWBase : : Environment : : get ( ) . getWindowManager ( ) - > playSound ( sound ) ;
}
const ItemStack & item = mModel - > getItem ( i ) ;
if ( invStore . isEquipped ( item . mBase ) = = false )
continue ;
invStore . unequipItem ( item . mBase , mPtr ) ;
}
}
if ( ! onTakeItem ( item , item . mCount ) )
break ;
mModel - > update ( ) ;
mModel - > moveItem ( item , item . mCount , playerModel ) ;
for ( size_t i = 0 ; i < mModel - > getItemCount ( ) ; + + i )
{
if ( i = = 0 )
{
// play the sound of the first object
MWWorld : : Ptr item = mModel - > getItem ( i ) . mBase ;
std : : string sound = item . getClass ( ) . getUpSoundId ( item ) ;
MWBase : : Environment : : get ( ) . getWindowManager ( ) - > playSound ( sound ) ;
}
MWBase : : Environment : : get ( ) . getWindowManager ( ) - > removeGuiMode ( GM_Container ) ;
const ItemStack & item = mModel - > getItem ( i ) ;
if ( ! onTakeItem ( item , item . mCount ) )
break ;
mModel - > moveItem ( item , item . mCount , playerModel ) ;
}
MWBase : : Environment : : get ( ) . getWindowManager ( ) - > removeGuiMode ( GM_Container ) ;
}
void ContainerWindow : : onDisposeCorpseButtonClicked ( MyGUI : : Widget * sender )