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@ -1425,9 +1425,10 @@ void LocalPlayer::sendCellStates()
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getNetworking()->getPlayerPacket(ID_PLAYER_CELL_STATE)->Send();
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getNetworking()->getPlayerPacket(ID_PLAYER_CELL_STATE)->Send();
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}
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}
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void LocalPlayer::sendSpellAddition(std::string id)
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void LocalPlayer::sendSpellChange(std::string id, unsigned int action)
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{
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{
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if (id.find("$dynamic") != string::npos) // skip custom spells
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// Skip any bugged spells that somehow have clientside-only dynamic IDs
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if (id.find("$dynamic") != string::npos)
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return;
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return;
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spellbookChanges.spells.clear();
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spellbookChanges.spells.clear();
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@ -1436,23 +1437,7 @@ void LocalPlayer::sendSpellAddition(std::string id)
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spell.mId = id;
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spell.mId = id;
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spellbookChanges.spells.push_back(spell);
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spellbookChanges.spells.push_back(spell);
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spellbookChanges.action = SpellbookChanges::ADD;
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spellbookChanges.action = action;
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getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send();
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}
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void LocalPlayer::sendSpellRemoval(std::string id)
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{
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if (id.find("$dynamic") != string::npos) // skip custom spells
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return;
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spellbookChanges.spells.clear();
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ESM::Spell spell;
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spell.mId = id;
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spellbookChanges.spells.push_back(spell);
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spellbookChanges.action = SpellbookChanges::REMOVE;
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getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send();
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getNetworking()->getPlayerPacket(ID_PLAYER_SPELLBOOK)->Send();
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}
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}
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