[General] Make WorldTime script functions more consistent with others

0.6.3
David Cernat 7 years ago
parent 8d36d0d945
commit 46744ee90f

@ -12,66 +12,35 @@ using namespace mwmp;
BaseWorldstate writeWorldstate;
void WorldstateFunctions::SetHour(unsigned short pid, double hour) noexcept
void WorldstateFunctions::SetHour(double hour) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
writeWorldstate.guid = player->guid;
writeWorldstate.hour = hour;
writeWorldstate.day = -1;
writeWorldstate.month = -1;
writeWorldstate.timeScale = -1;
mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME)->setWorldstate(&writeWorldstate);
mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME)->Send(false);
}
void WorldstateFunctions::SetDay(unsigned short pid, int day) noexcept
void WorldstateFunctions::SetDay(int day) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
writeWorldstate.guid = player->guid;
writeWorldstate.hour = -1;
writeWorldstate.day = day;
writeWorldstate.month = -1;
writeWorldstate.timeScale = -1;
mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME)->setWorldstate(&writeWorldstate);
mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME)->Send(false);
}
void WorldstateFunctions::SetMonth(unsigned short pid, int month) noexcept
void WorldstateFunctions::SetMonth(int month) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
writeWorldstate.guid = player->guid;
writeWorldstate.hour = -1;
writeWorldstate.day = -1;
writeWorldstate.month = month;
writeWorldstate.timeScale = -1;
mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME)->setWorldstate(&writeWorldstate);
mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME)->Send(false);
}
void WorldstateFunctions::SetTimeScale(unsigned short pid, double timeScale) noexcept
void WorldstateFunctions::SetTimeScale(double timeScale) noexcept
{
writeWorldstate.timeScale = timeScale;
}
void WorldstateFunctions::SendWorldTime(unsigned short pid, bool toOthers) noexcept
{
Player *player;
GET_PLAYER(pid, player, );
writeWorldstate.guid = player->guid;
writeWorldstate.hour = -1;
writeWorldstate.day = -1;
writeWorldstate.month = -1;
writeWorldstate.timeScale = timeScale;
mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME)->setWorldstate(&writeWorldstate);
mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME)->Send(false);
if (toOthers)
mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME)->Send(true);
}

@ -7,47 +7,58 @@
{"SetHour", WorldstateFunctions::SetHour},\
{"SetDay", WorldstateFunctions::SetDay},\
{"SetMonth", WorldstateFunctions::SetMonth},\
{"SetTimeScale", WorldstateFunctions::SetTimeScale}
{"SetTimeScale", WorldstateFunctions::SetTimeScale},\
\
{"SendWorldTime", WorldstateFunctions::SendWorldTime}
class WorldstateFunctions
{
public:
/**
* \brief Set the world's hour for a player and send a WorldTime packet to that player.
* \brief Set the world's hour in the worldstate stored on the server.
*
* \param pid The player ID.
* \param hour The hour.
* \return void
*/
static void SetHour(unsigned short pid, double hour) noexcept;
static void SetHour(double hour) noexcept;
/**
* \brief Set the world's day of the month for a player and send a WorldTime packet to that player.
* \brief Set the world's day in the worldstate stored on the server.
*
* \param pid The player ID.
* \param day The day.
* \return void
*/
static void SetDay(unsigned short pid, int day) noexcept;
static void SetDay(int day) noexcept;
/**
* \brief Set the world's month for a player and send a WorldTime packet to that player.
* \brief Set the world's month in the worldstate stored on the server.
*
* \param pid The player ID.
* \param month The month.
* \return void
*/
static void SetMonth(unsigned short pid, int month) noexcept;
static void SetMonth(int month) noexcept;
/**
* \brief Set the world's time scale for a player and send a WorldTime packet to that player.
* \brief Set the world's time scale in the worldstate stored on the server.
*
* \param pid The player ID.
* \param timeScale The time scale.
* \return void
*/
static void SetTimeScale(unsigned short pid, double timeScale) noexcept;
static void SetTimeScale(double timeScale) noexcept;
/**
* \brief Send a WorldTime packet with the current time and time scale
* to a specific player or to all players.
*
* \param pid The player ID.
* \return void
*/
static void SendWorldTime(unsigned short pid, bool toOthers = false) noexcept;
};

@ -23,11 +23,14 @@ namespace mwmp
MWBase::World *world = MWBase::Environment::get().getWorld();
if (worldstate.hour != -1)
world->setHour(worldstate.hour);
else if (worldstate.day != -1)
if (worldstate.day != -1)
world->setDay(worldstate.day);
else if (worldstate.month != -1)
if (worldstate.month != -1)
world->setMonth(worldstate.month);
else if (worldstate.timeScale != -1)
if (worldstate.timeScale != -1)
world->setTimeScale(worldstate.timeScale);
}
}

@ -14,7 +14,10 @@ namespace mwmp
BaseWorldstate()
{
month = -1;
day = -1;
hour = -1;
timeScale = -1;
}
RakNet::RakNetGUID guid;

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