forked from teamnwah/openmw-tes3coop
adding script instruction getLOS + some test about AI
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fb7273e14a
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8 changed files with 95 additions and 0 deletions
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@ -356,6 +356,9 @@ namespace MWBase
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virtual void getItemsOwnedBy (const MWWorld::Ptr& npc, std::vector<MWWorld::Ptr>& out) = 0;
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///< get all items in active cells owned by this Npc
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virtual bool getLOS(const MWWorld::Ptr& npc,const MWWorld::Ptr& targetNpc) = 0;
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///< get Line of Sight (morrowind stupid implementation)
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virtual void enableActorCollision(const MWWorld::Ptr& actor, bool enable) = 0;
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virtual void setupExternalRendering (MWRender::ExternalRendering& rendering) = 0;
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@ -9,6 +9,13 @@
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#include "aifollow.hpp"
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#include "aiactivate.hpp"
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#include "..\mwworld\class.hpp"
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#include "creaturestats.hpp"
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#include "npcstats.hpp"
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#include "..\mwbase\environment.hpp"
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#include "..\mwbase\world.hpp"
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#include "..\mwworld\player.hpp"
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void MWMechanics::AiSequence::copy (const AiSequence& sequence)
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{
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for (std::list<AiPackage *>::const_iterator iter (sequence.mPackages.begin());
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@ -54,6 +61,50 @@ bool MWMechanics::AiSequence::isPackageDone() const
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void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor)
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{
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/*if(actor != MWBase::Environment::get().getWorld()->getPlayer().getPlayer())
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{
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MWMechanics::DrawState_ state = MWWorld::Class::get(actor).getNpcStats(actor).getDrawState();
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if (state == MWMechanics::DrawState_Spell || state == MWMechanics::DrawState_Nothing)
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MWWorld::Class::get(actor).getNpcStats(actor).setDrawState(MWMechanics::DrawState_Weapon);
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MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(true);
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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ESM::Position pos = actor.getRefData().getPosition();
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const ESM::Pathgrid *pathgrid =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
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int cellX = actor.getCell()->mCell->mData.mX;
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int cellY = actor.getCell()->mCell->mData.mY;
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float xCell = 0;
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float yCell = 0;
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if (actor.getCell()->mCell->isExterior())
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{
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xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE;
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yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE;
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}
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ESM::Pathgrid::Point dest;
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dest.mX = player.getRefData().getPosition().pos[0];
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dest.mY = player.getRefData().getPosition().pos[1];
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dest.mZ = player.getRefData().getPosition().pos[2];
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ESM::Pathgrid::Point start;
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start.mX = pos.pos[0];
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start.mY = pos.pos[1];
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start.mZ = pos.pos[2];
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PathFinder mPathFinder;
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mPathFinder.buildPath(start, dest, pathgrid, xCell, yCell, true);
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float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
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MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle, false);
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MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
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if(dest.mX - start.mX < 100)
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{
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MWWorld::Class::get(actor).getCreatureStats(actor).setAttackingOrSpell(false);
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}
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}*/
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if (!mPackages.empty())
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{
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if (mPackages.front()->execute (actor))
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@ -17,6 +17,9 @@
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#include "../mwmechanics/aitravel.hpp"
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#include "../mwmechanics/aiwander.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "interpretercontext.hpp"
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#include "ref.hpp"
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@ -364,6 +367,28 @@ namespace MWScript
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}
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};
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template<class R>
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class OpGetLineOfSight : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr source = R()(runtime);
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std::string actorID = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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MWWorld::Ptr dest = MWBase::Environment::get().getWorld()->getPtr(actorID,true);
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bool value = false;
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if(dest != MWWorld::Ptr() )
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{
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value = MWBase::Environment::get().getWorld()->getLOS(source,dest);
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}
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runtime.push (value);
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}
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};
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void installOpcodes (Interpreter::Interpreter& interpreter)
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{
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@ -389,6 +414,9 @@ namespace MWScript
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interpreter.installSegment5 (Compiler::Ai::opcodeGetCurrentAiPackageExplicit, new OpGetCurrentAIPackage<ExplicitRef>);
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interpreter.installSegment3 (Compiler::Ai::opcodeGetDetected, new OpGetDetected<ImplicitRef>);
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interpreter.installSegment3 (Compiler::Ai::opcodeGetDetectedExplicit, new OpGetDetected<ExplicitRef>);
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interpreter.installSegment5 (Compiler::Ai::opcodeGetLineOfSight, new OpGetLineOfSight<ImplicitRef>);
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interpreter.installSegment5 (Compiler::Ai::opcodeGetLineOfSightExplicit, new OpGetLineOfSight<ExplicitRef>);
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interpreter.installSegment5 (Compiler::Ai::opcodeSetHello, new OpSetAiSetting<ImplicitRef>(0));
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interpreter.installSegment5 (Compiler::Ai::opcodeSetHelloExplicit, new OpSetAiSetting<ExplicitRef>(0));
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interpreter.installSegment5 (Compiler::Ai::opcodeSetFight, new OpSetAiSetting<ImplicitRef>(1));
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@ -351,5 +351,7 @@ op 0x200021b: SetWerewolfAcrobatics
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op 0x200021c: SetWerewolfAcrobaticsExplicit
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op 0x200021d: ShowVars
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op 0x200021e: ShowVarsExplicit
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op 0x200021f: GetLineOfSight
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op 0x200022a: GetLineOfSightExplicit
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opcodes 0x200021f-0x3ffffff unused
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@ -1779,6 +1779,11 @@ namespace MWWorld
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}
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}
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bool World::getLOS(const MWWorld::Ptr& npc,const MWWorld::Ptr& targetNpc)
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{
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return false;
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}
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void World::enableActorCollision(const MWWorld::Ptr& actor, bool enable)
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{
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OEngine::Physic::PhysicActor *physicActor = mPhysEngine->getCharacter(actor.getRefData().getHandle());
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@ -403,6 +403,9 @@ namespace MWWorld
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virtual void getItemsOwnedBy (const MWWorld::Ptr& npc, std::vector<MWWorld::Ptr>& out);
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///< get all items in active cells owned by this Npc
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virtual bool getLOS(const MWWorld::Ptr& npc,const MWWorld::Ptr& targetNpc);
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///< get Line of Sight (morrowind stupid implementation)
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virtual void enableActorCollision(const MWWorld::Ptr& actor, bool enable);
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virtual void setupExternalRendering (MWRender::ExternalRendering& rendering);
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@ -63,6 +63,7 @@ namespace Compiler
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extensions.registerFunction ("getfight", 'l', "", opcodeGetFight, opcodeGetFightExplicit);
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extensions.registerFunction ("getflee", 'l', "", opcodeGetFlee, opcodeGetFleeExplicit);
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extensions.registerFunction ("getalarm", 'l', "", opcodeGetAlarm, opcodeGetAlarmExplicit);
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extensions.registerFunction ("getlineofsight", 'l', "c", opcodeGetLineOfSight, opcodeGetLineOfSightExplicit);
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}
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}
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@ -49,6 +49,8 @@ namespace Compiler
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const int opcodeGetFleeExplicit = 0x20001c4;
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const int opcodeGetAlarm = 0x20001c5;
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const int opcodeGetAlarmExplicit = 0x20001c6;
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const int opcodeGetLineOfSight = 0x200021f;
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const int opcodeGetLineOfSightExplicit = 0x200022a;
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}
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namespace Animation
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