Feature #162 - Need to create app bundle using CMake, not by hand WIP

This commit is contained in:
Nikolay Kasyanov 2012-02-01 20:48:13 +04:00
parent 705b2955a0
commit 472d88e2c5
2 changed files with 74 additions and 48 deletions

View file

@ -381,19 +381,15 @@ if (WIN32)
endif() endif()
# Apple bundling # Apple bundling
# TODO REWRITE!
if (APPLE) if (APPLE)
set(MISC_FILES set(MISC_FILES
${APP_BUNDLE_DIR}/Contents/MacOS/openmw.cfg ${APP_BUNDLE_DIR}/Contents/MacOS/openmw.cfg
${APP_BUNDLE_DIR}/Contents/MacOS/plugins.cfg) ${APP_BUNDLE_DIR}/Contents/MacOS/plugins.cfg)
set(OGRE_PLUGINS
${APP_BUNDLE_DIR}/Contents/Plugins/*)
#install(FILES ${MISC_FILES} DESTINATION ../MacOS) #install(FILES ${MISC_FILES} DESTINATION ../MacOS)
#install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Plugins" DESTINATION ..) #install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Plugins" DESTINATION ..)
#install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Resources/resources" DESTINATION ../Resources) #install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Resources/resources" DESTINATION ../Resources)
install(DIRECTORY "${APP_BUNDLE_DIR}" DESTINATION . COMPONENT Runtime) install(DIRECTORY "${APP_BUNDLE_DIR}" USE_SOURCE_PERMISSIONS DESTINATION . COMPONENT Runtime)
set(CPACK_GENERATOR "DragNDrop") set(CPACK_GENERATOR "DragNDrop")
# set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/files/mac/Info.plist") # set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/files/mac/Info.plist")
# set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/files/mac/openmw.icns") # set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/files/mac/openmw.icns")
@ -406,12 +402,24 @@ set(CPACK_PACKAGE_VERSION_PATCH ${OPENMW_VERSION_RELEASE})
set(APPS "\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_NAME}") set(APPS "\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_NAME}")
set(PLUGINS "") set(PLUGINS "")
foreach(plugin ${USED_OGRE_PLUGINS}) # Scan Plugins dir for *.dylibs
set(PLUGINS ${PLUGINS} "\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_NAME}/Contents/Plugins/${plugin}.dylib") file(GLOB ALL_PLUGINS "${APP_BUNDLE_DIR}/Contents/Plugins/*.dylib")
foreach(PLUGIN ${ALL_PLUGINS})
get_filename_component(PLUGIN_FILENAME ${PLUGIN} NAME)
set(PLUGINS ${PLUGINS} "\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_NAME}/Contents/Plugins/${PLUGIN_FILENAME}")
endforeach() endforeach()
#For now, search unresolved dependencies only in default system paths, so if you put unresolveable (i.e. with @executable_path in id name) lib or framework somewhere else, it would fail
set(DIRS "") set(DIRS "")
# Overriding item resolving during installation, it needed if
# some library already has be "fixed up", i.e. its id name contains @executable_path,
# but library is not embedded in bundle. For example, it's Ogre.framework from Ogre SDK.
# Current implementation of GetPrerequsities/BundleUtilities doesn't handle that case.
#
# Current limitations:
# 1. Handles only frameworks, not simple libs
INSTALL(CODE " INSTALL(CODE "
set(CMAKE_FIND_LIBRARY_PREFIXES ${CMAKE_FIND_LIBRARY_PREFIXES}) set(CMAKE_FIND_LIBRARY_PREFIXES ${CMAKE_FIND_LIBRARY_PREFIXES})
set(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES}) set(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})

View file

@ -49,6 +49,17 @@ QT4_WRAP_CPP(MOC_SRCS ${LAUNCHER_HEADER_MOC})
include(${QT_USE_FILE}) include(${QT_USE_FILE})
# list here plugins that can't be detected statically, but loaded in runtime
# it needed for packaging automatisation
#set(USED_QT_PLUGINS imageformats/libqgif
# imageformats/libqico
# imageformats/libqjpeg
# imageformats/libqmng
# imageformats/libqsvg
# imageformats/libqtga
# imageformats/libqtiff)
# It seems that launcher works without this plugins, but it loads them into memory if they exists
# Main executable # Main executable
add_executable(omwlauncher add_executable(omwlauncher
${LAUNCHER} ${LAUNCHER}
@ -73,6 +84,13 @@ if (APPLE)
"${APP_BUNDLE_DIR}/../launcher.qss") "${APP_BUNDLE_DIR}/../launcher.qss")
configure_file(${CMAKE_SOURCE_DIR}/files/launcher.qss configure_file(${CMAKE_SOURCE_DIR}/files/launcher.qss
"${APP_BUNDLE_DIR}/../launcher.cfg") "${APP_BUNDLE_DIR}/../launcher.cfg")
# copy used QT plugins into ${APP_BUNDLE_DIR}/Contents/Plugins
#foreach(PLUGIN ${USED_QT_PLUGINS})
# get_filename_component(PLUGIN_FILENAME ${PLUGIN} NAME)
# configure_file("${QT_PLUGINS_DIR}/${PLUGIN}.dylib" "${APP_BUNDLE_DIR}/Contents/Plugins/${PLUGIN_FILENAME}.dylib" COPYONLY)
#endforeach()
else() else()
configure_file(${CMAKE_SOURCE_DIR}/files/launcher.qss configure_file(${CMAKE_SOURCE_DIR}/files/launcher.qss
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.qss") "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.qss")