forked from teamnwah/openmw-tes3coop
Resolve conflicts
This commit is contained in:
commit
477e1437d2
49 changed files with 929 additions and 225 deletions
42
.gitlab-ci.yml
Normal file
42
.gitlab-ci.yml
Normal file
|
@ -0,0 +1,42 @@
|
|||
# use the official gcc image, based on debian
|
||||
# can use verions as well, like gcc:5.2
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||||
# see https://hub.docker.com/_/gcc/
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||||
image: gcc
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||||
|
||||
cache:
|
||||
key: apt-cache
|
||||
paths:
|
||||
- apt-cache/
|
||||
|
||||
before_script:
|
||||
- export APT_CACHE_DIR=`pwd`/apt-cache && mkdir -pv $APT_CACHE_DIR
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||||
- apt-get update -yq
|
||||
- apt-get -o dir::cache::archives="$APT_CACHE_DIR" install -y cmake libboost-filesystem-dev libboost-program-options-dev libboost-system-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev libsdl2-dev libqt4-dev libopenal-dev libopenscenegraph-3.4-dev libunshield-dev libtinyxml-dev
|
||||
# - apt-get install -y libmygui-dev libbullet-dev # to be updated to latest below because stretch is too old
|
||||
- curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet-dev_2.87+dfsg-2_amd64.deb -o libbullet-dev_2.87+dfsg-2_amd64.deb
|
||||
- curl http://ftp.us.debian.org/debian/pool/main/b/bullet/libbullet2.87_2.87+dfsg-2_amd64.deb -o libbullet2.87_2.87+dfsg-2_amd64.deb
|
||||
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb -o libmygui.openglplatform0debian1v5_3.2.2+dfsg-1_amd64.deb
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||||
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb -o libmyguiengine3debian1v5_3.2.2+dfsg-1_amd64.deb
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||||
- curl http://ftp.us.debian.org/debian/pool/main/m/mygui/libmygui-dev_3.2.2+dfsg-1_amd64.deb -o libmygui-dev_3.2.2+dfsg-1_amd64.deb
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||||
- dpkg --ignore-depends=libmygui.ogreplatform0debian1v5 -i *.deb
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||||
|
||||
build:
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||||
stage: build
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||||
script:
|
||||
- cores_to_use=$((`nproc`-2)); if (( $cores_to_use < 1 )); then cores_to_use=1; fi
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||||
- mkdir build; cd build; cmake -DCMAKE_BUILD_TYPE=MinSizeRel ../
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||||
- make -j$cores_to_use
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- DESTDIR=artifacts make install
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||||
artifacts:
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||||
paths:
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||||
- build/artifacts/
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||||
# depending on your build setup it's most likely a good idea to cache outputs to reduce the build time
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||||
cache:
|
||||
paths:
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||||
- "*.o"
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||||
|
||||
# TODO: run tests using the binary built before
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||||
#test:
|
||||
# stage: test
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||||
# script:
|
||||
# - ls
|
11
CHANGELOG.md
11
CHANGELOG.md
|
@ -1,7 +1,11 @@
|
|||
0.45.0
|
||||
------
|
||||
|
||||
Bug #1990: Sunrise/sunset not set correct
|
||||
Bug #2222: Fatigue's effect on selling price is backwards
|
||||
Bug #2326: After a bound item expires the last equipped item of that type is not automatically re-equipped
|
||||
Bug #2835: Player able to slowly move when overencumbered
|
||||
Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y
|
||||
Bug #3374: Touch spells not hitting kwama foragers
|
||||
Bug #3591: Angled hit distance too low
|
||||
Bug #3629: DB assassin attack never triggers creature spawning
|
||||
|
@ -17,12 +21,19 @@
|
|||
Bug #4293: Faction members are not aware of faction ownerships in barter
|
||||
Bug #4327: Missing animations during spell/weapon stance switching
|
||||
Bug #4368: Settings window ok button doesn't have key focus by default
|
||||
Bug #4393: NPCs walk back to where they were after using ResetActors
|
||||
Bug #4419: MRK NiStringExtraData is handled incorrectly
|
||||
Bug #4426: RotateWorld behavior is incorrect
|
||||
Bug #4429: [Windows] Error on build INSTALL.vcxproj project (debug) with cmake 3.7.2
|
||||
Bug #4432: Guards behaviour is incorrect if they do not have AI packages
|
||||
Bug #4433: Guard behaviour is incorrect with Alarm = 0
|
||||
Bug #4451: Script fails to compile when using "Begin, [ScriptName]" syntax
|
||||
Bug #4453: Quick keys behaviour is invalid for equipment
|
||||
Bug #4454: AI opens doors too slow
|
||||
Feature #4256: Implement ToggleBorders (TB) console command
|
||||
Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results
|
||||
Feature #4222: 360° screenshots
|
||||
Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts
|
||||
Feature #4345: Add equivalents for the command line commands to Launcher
|
||||
Feature #4444: Per-group KF-animation files support
|
||||
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
OpenMW
|
||||
======
|
||||
|
||||
[![Build Status](https://api.travis-ci.org/OpenMW/openmw.svg)](https://travis-ci.org/OpenMW/openmw) [![Build status](https://ci.appveyor.com/api/projects/status/github/openmw/openmw?svg=true)](https://ci.appveyor.com/project/psi29a/openmw) [![Coverity Scan Build Status](https://scan.coverity.com/projects/3740/badge.svg)](https://scan.coverity.com/projects/3740)
|
||||
[![Build Status](https://api.travis-ci.org/OpenMW/openmw.svg)](https://travis-ci.org/OpenMW/openmw) [![Build status](https://ci.appveyor.com/api/projects/status/github/openmw/openmw?svg=true)](https://ci.appveyor.com/project/psi29a/openmw) [![Coverity Scan Build Status](https://scan.coverity.com/projects/3740/badge.svg)](https://scan.coverity.com/projects/3740) [![pipeline status](https://gitlab.com/OpenMW/openmw/badges/master/pipeline.svg)](https://gitlab.com/OpenMW/openmw/commits/master)
|
||||
|
||||
OpenMW is a open-source game engine that supports playing Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
|
||||
OpenMW is an open-source game engine that supports playing Morrowind by Bethesda Softworks. You need to own the game for OpenMW to play Morrowind.
|
||||
|
||||
OpenMW also comes with OpenMW-CS, a replacement for Morrowind's TES Construction Set.
|
||||
OpenMW also comes with OpenMW-CS, a replacement for Bethesda's Construction Set.
|
||||
|
||||
* Version: 0.44.0
|
||||
* License: GPLv3 (see [LICENSE](https://github.com/OpenMW/openmw/blob/master/LICENSE) for more information)
|
||||
|
|
|
@ -320,12 +320,13 @@ CSMDoc::Document::Document (const Files::ConfigurationManager& configuration,
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|||
connect (&mUndoStack, SIGNAL (cleanChanged (bool)), this, SLOT (modificationStateChanged (bool)));
|
||||
|
||||
connect (&mTools, SIGNAL (progress (int, int, int)), this, SLOT (progress (int, int, int)));
|
||||
connect (&mTools, SIGNAL (done (int, bool)), this, SLOT (operationDone (int, bool)));
|
||||
connect (&mTools, SIGNAL (done (int, bool)), this, SIGNAL (operationDone (int, bool)));
|
||||
connect (&mTools, SIGNAL (done (int, bool)), this, SLOT (operationDone2 (int, bool)));
|
||||
connect (&mTools, SIGNAL (mergeDone (CSMDoc::Document*)),
|
||||
this, SIGNAL (mergeDone (CSMDoc::Document*)));
|
||||
|
||||
connect (&mSaving, SIGNAL (progress (int, int, int)), this, SLOT (progress (int, int, int)));
|
||||
connect (&mSaving, SIGNAL (done (int, bool)), this, SLOT (operationDone (int, bool)));
|
||||
connect (&mSaving, SIGNAL (done (int, bool)), this, SLOT (operationDone2 (int, bool)));
|
||||
|
||||
connect (
|
||||
&mSaving, SIGNAL (reportMessage (const CSMDoc::Message&, int)),
|
||||
|
@ -437,7 +438,7 @@ void CSMDoc::Document::reportMessage (const CSMDoc::Message& message, int type)
|
|||
std::cout << message.mMessage << std::endl;
|
||||
}
|
||||
|
||||
void CSMDoc::Document::operationDone (int type, bool failed)
|
||||
void CSMDoc::Document::operationDone2 (int type, bool failed)
|
||||
{
|
||||
if (type==CSMDoc::State_Saving && !failed)
|
||||
mDirty = false;
|
||||
|
|
|
@ -168,13 +168,15 @@ namespace CSMDoc
|
|||
/// document. This signal must be handled to avoid a leak.
|
||||
void mergeDone (CSMDoc::Document *document);
|
||||
|
||||
void operationDone (int type, bool failed);
|
||||
|
||||
private slots:
|
||||
|
||||
void modificationStateChanged (bool clean);
|
||||
|
||||
void reportMessage (const CSMDoc::Message& message, int type);
|
||||
|
||||
void operationDone (int type, bool failed);
|
||||
void operationDone2 (int type, bool failed);
|
||||
|
||||
void runStateChanged();
|
||||
|
||||
|
|
|
@ -3,11 +3,15 @@
|
|||
#include <QVBoxLayout>
|
||||
|
||||
#include "../../model/doc/document.hpp"
|
||||
#include "../../model/doc/state.hpp"
|
||||
#include "../../model/tools/search.hpp"
|
||||
#include "../../model/tools/reportmodel.hpp"
|
||||
#include "../../model/world/idtablebase.hpp"
|
||||
#include "../../model/prefs/state.hpp"
|
||||
|
||||
#include "../world/tablebottombox.hpp"
|
||||
#include "../world/creator.hpp"
|
||||
|
||||
#include "reporttable.hpp"
|
||||
#include "searchbox.hpp"
|
||||
|
||||
|
@ -73,6 +77,9 @@ CSVTools::SearchSubView::SearchSubView (const CSMWorld::UniversalId& id, CSMDoc:
|
|||
|
||||
layout->addWidget (mTable = new ReportTable (document, id, true), 2);
|
||||
|
||||
layout->addWidget (mBottom =
|
||||
new CSVWorld::TableBottomBox (CSVWorld::NullCreatorFactory(), document, id, this), 0);
|
||||
|
||||
QWidget *widget = new QWidget;
|
||||
|
||||
widget->setLayout (layout);
|
||||
|
@ -93,6 +100,15 @@ CSVTools::SearchSubView::SearchSubView (const CSMWorld::UniversalId& id, CSMDoc:
|
|||
this, SLOT (startSearch (const CSMTools::Search&)));
|
||||
|
||||
connect (&mSearchBox, SIGNAL (replaceAll()), this, SLOT (replaceAllRequest()));
|
||||
|
||||
connect (document.getReport (id), SIGNAL (rowsRemoved (const QModelIndex&, int, int)),
|
||||
this, SLOT (tableSizeUpdate()));
|
||||
|
||||
connect (document.getReport (id), SIGNAL (rowsInserted (const QModelIndex&, int, int)),
|
||||
this, SLOT (tableSizeUpdate()));
|
||||
|
||||
connect (&document, SIGNAL (operationDone (int, bool)),
|
||||
this, SLOT (operationDone (int, bool)));
|
||||
}
|
||||
|
||||
void CSVTools::SearchSubView::setEditLock (bool locked)
|
||||
|
@ -101,6 +117,11 @@ void CSVTools::SearchSubView::setEditLock (bool locked)
|
|||
mSearchBox.setEditLock (locked);
|
||||
}
|
||||
|
||||
void CSVTools::SearchSubView::setStatusBar (bool show)
|
||||
{
|
||||
mBottom->setStatusBar(show);
|
||||
}
|
||||
|
||||
void CSVTools::SearchSubView::stateChanged (int state, CSMDoc::Document *document)
|
||||
{
|
||||
mSearchBox.setSearchMode (!(state & CSMDoc::State_Searching));
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||||
|
@ -126,3 +147,17 @@ void CSVTools::SearchSubView::replaceAllRequest()
|
|||
{
|
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replace (false);
|
||||
}
|
||||
|
||||
void CSVTools::SearchSubView::tableSizeUpdate()
|
||||
{
|
||||
mBottom->tableSizeChanged (mDocument.getReport (getUniversalId())->rowCount(), 0, 0);
|
||||
}
|
||||
|
||||
void CSVTools::SearchSubView::operationDone (int type, bool failed)
|
||||
{
|
||||
if (type==CSMDoc::State_Searching && !failed &&
|
||||
!mDocument.getReport (getUniversalId())->rowCount())
|
||||
{
|
||||
mBottom->setStatusMessage ("No Results");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,6 +15,11 @@ namespace CSMDoc
|
|||
class Document;
|
||||
}
|
||||
|
||||
namespace CSVWorld
|
||||
{
|
||||
class TableBottomBox;
|
||||
}
|
||||
|
||||
namespace CSVTools
|
||||
{
|
||||
class ReportTable;
|
||||
|
@ -28,6 +33,7 @@ namespace CSVTools
|
|||
CSMDoc::Document& mDocument;
|
||||
CSMTools::Search mSearch;
|
||||
bool mLocked;
|
||||
CSVWorld::TableBottomBox *mBottom;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -43,6 +49,8 @@ namespace CSVTools
|
|||
|
||||
virtual void setEditLock (bool locked);
|
||||
|
||||
virtual void setStatusBar (bool show);
|
||||
|
||||
private slots:
|
||||
|
||||
void stateChanged (int state, CSMDoc::Document *document);
|
||||
|
@ -52,6 +60,10 @@ namespace CSVTools
|
|||
void replaceRequest();
|
||||
|
||||
void replaceAllRequest();
|
||||
|
||||
void tableSizeUpdate();
|
||||
|
||||
void operationDone (int type, bool failed);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -28,6 +28,12 @@ void CSVWorld::TableBottomBox::updateStatus()
|
|||
{
|
||||
if (mShowStatusBar)
|
||||
{
|
||||
if (!mStatusMessage.isEmpty())
|
||||
{
|
||||
mStatus->setText (mStatusMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
static const char *sLabels[4] = { "record", "deleted", "touched", "selected" };
|
||||
static const char *sLabelsPlural[4] = { "records", "deleted", "touched", "selected" };
|
||||
|
||||
|
@ -178,10 +184,17 @@ void CSVWorld::TableBottomBox::currentWidgetChanged(int /*index*/)
|
|||
updateSize();
|
||||
}
|
||||
|
||||
void CSVWorld::TableBottomBox::setStatusMessage (const QString& message)
|
||||
{
|
||||
mStatusMessage = message;
|
||||
updateStatus();
|
||||
}
|
||||
|
||||
void CSVWorld::TableBottomBox::selectionSizeChanged (int size)
|
||||
{
|
||||
if (mStatusCount[3]!=size)
|
||||
{
|
||||
mStatusMessage = "";
|
||||
mStatusCount[3] = size;
|
||||
updateStatus();
|
||||
}
|
||||
|
@ -210,7 +223,10 @@ void CSVWorld::TableBottomBox::tableSizeChanged (int size, int deleted, int modi
|
|||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
mStatusMessage = "";
|
||||
updateStatus();
|
||||
}
|
||||
}
|
||||
|
||||
void CSVWorld::TableBottomBox::positionChanged (int row, int column)
|
||||
|
|
|
@ -39,6 +39,7 @@ namespace CSVWorld
|
|||
bool mHasPosition;
|
||||
int mRow;
|
||||
int mColumn;
|
||||
QString mStatusMessage;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -73,6 +74,8 @@ namespace CSVWorld
|
|||
///
|
||||
/// \note The BotomBox does not partake in the deletion of records.
|
||||
|
||||
void setStatusMessage (const QString& message);
|
||||
|
||||
signals:
|
||||
|
||||
void requestFocus (const std::string& id);
|
||||
|
|
|
@ -499,7 +499,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
|
|||
else
|
||||
gameControllerdb = ""; //if it doesn't exist, pass in an empty string
|
||||
|
||||
MWInput::InputManager* input = new MWInput::InputManager (mWindow, mViewer, mScreenCaptureHandler, keybinderUser, keybinderUserExists, gameControllerdb, mGrab);
|
||||
MWInput::InputManager* input = new MWInput::InputManager (mWindow, mViewer, mScreenCaptureHandler, mScreenCaptureOperation, keybinderUser, keybinderUserExists, gameControllerdb, mGrab);
|
||||
mEnvironment.setInputManager (input);
|
||||
|
||||
std::string myguiResources = (mResDir / "mygui").string();
|
||||
|
@ -656,8 +656,11 @@ void OMW::Engine::go()
|
|||
|
||||
settingspath = loadSettings (settings);
|
||||
|
||||
mScreenCaptureHandler = new osgViewer::ScreenCaptureHandler(new WriteScreenshotToFileOperation(mCfgMgr.getUserDataPath().string(),
|
||||
Settings::Manager::getString("screenshot format", "General")));
|
||||
mScreenCaptureOperation = new WriteScreenshotToFileOperation(mCfgMgr.getUserDataPath().string(),
|
||||
Settings::Manager::getString("screenshot format", "General"));
|
||||
|
||||
mScreenCaptureHandler = new osgViewer::ScreenCaptureHandler(mScreenCaptureOperation);
|
||||
|
||||
mViewer->addEventHandler(mScreenCaptureHandler);
|
||||
|
||||
mEnvironment.setFrameRateLimit(Settings::Manager::getFloat("framerate limit", "Video"));
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
#include <osgViewer/ViewerEventHandlers>
|
||||
|
||||
#include "mwbase/environment.hpp"
|
||||
|
||||
|
@ -82,6 +82,7 @@ namespace OMW
|
|||
boost::filesystem::path mResDir;
|
||||
osg::ref_ptr<osgViewer::Viewer> mViewer;
|
||||
osg::ref_ptr<osgViewer::ScreenCaptureHandler> mScreenCaptureHandler;
|
||||
osgViewer::ScreenCaptureHandler::CaptureOperation *mScreenCaptureOperation;
|
||||
std::string mCellName;
|
||||
std::vector<std::string> mContentFiles;
|
||||
bool mSkipMenu;
|
||||
|
|
|
@ -451,6 +451,7 @@ namespace MWBase
|
|||
|
||||
/// \todo this does not belong here
|
||||
virtual void screenshot (osg::Image* image, int w, int h) = 0;
|
||||
virtual bool screenshot360 (osg::Image* image, std::string settingStr) = 0;
|
||||
|
||||
/// Find default position inside exterior cell specified by name
|
||||
/// \return false if exterior with given name not exists, true otherwise
|
||||
|
|
|
@ -139,24 +139,21 @@ namespace MWClass
|
|||
const std::string trapActivationSound = "Disarm Trap Fail";
|
||||
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
|
||||
const MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player);
|
||||
MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player);
|
||||
|
||||
bool isLocked = ptr.getCellRef().getLockLevel() > 0;
|
||||
bool isTrapped = !ptr.getCellRef().getTrap().empty();
|
||||
bool hasKey = false;
|
||||
std::string keyName;
|
||||
|
||||
// make key id lowercase
|
||||
std::string keyId = ptr.getCellRef().getKey();
|
||||
Misc::StringUtils::lowerCaseInPlace(keyId);
|
||||
for (MWWorld::ConstContainerStoreIterator it = invStore.cbegin(); it != invStore.cend(); ++it)
|
||||
const std::string keyId = ptr.getCellRef().getKey();
|
||||
if (!keyId.empty())
|
||||
{
|
||||
std::string refId = it->getCellRef().getRefId();
|
||||
Misc::StringUtils::lowerCaseInPlace(refId);
|
||||
if (refId == keyId)
|
||||
MWWorld::Ptr keyPtr = invStore.search(keyId);
|
||||
if (!keyPtr.isEmpty())
|
||||
{
|
||||
hasKey = true;
|
||||
keyName = it->getClass().getName(*it);
|
||||
keyName = keyPtr.getClass().getName(keyPtr);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -114,7 +114,7 @@ namespace MWClass
|
|||
const std::string lockedSound = "LockedDoor";
|
||||
const std::string trapActivationSound = "Disarm Trap Fail";
|
||||
|
||||
const MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
|
||||
MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
|
||||
|
||||
bool isLocked = ptr.getCellRef().getLockLevel() > 0;
|
||||
bool isTrapped = !ptr.getCellRef().getTrap().empty();
|
||||
|
@ -135,21 +135,14 @@ namespace MWClass
|
|||
animation->addSpellCastGlow(effect, 1); // 1 second glow to match the time taken for a door opening or closing
|
||||
}
|
||||
|
||||
// make key id lowercase
|
||||
std::string keyId = ptr.getCellRef().getKey();
|
||||
const std::string keyId = ptr.getCellRef().getKey();
|
||||
if (!keyId.empty())
|
||||
{
|
||||
Misc::StringUtils::lowerCaseInPlace(keyId);
|
||||
for (MWWorld::ConstContainerStoreIterator it = invStore.cbegin(); it != invStore.cend(); ++it)
|
||||
MWWorld::Ptr keyPtr = invStore.search(keyId);
|
||||
if (!keyPtr.isEmpty())
|
||||
{
|
||||
std::string refId = it->getCellRef().getRefId();
|
||||
Misc::StringUtils::lowerCaseInPlace(refId);
|
||||
if (refId == keyId)
|
||||
{
|
||||
hasKey = true;
|
||||
keyName = it->getClass().getName(*it);
|
||||
break;
|
||||
}
|
||||
hasKey = true;
|
||||
keyName = keyPtr.getClass().getName(keyPtr);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -153,7 +153,7 @@ namespace MWGui
|
|||
virtual osg::BoundingSphere computeBound(const osg::Node&) const { return osg::BoundingSphere(); }
|
||||
};
|
||||
|
||||
void LoadingScreen::loadingOn()
|
||||
void LoadingScreen::loadingOn(bool visible)
|
||||
{
|
||||
mLoadingOnTime = mTimer.time_m();
|
||||
// Early-out if already on
|
||||
|
@ -169,7 +169,10 @@ namespace MWGui
|
|||
// We are already using node masks to avoid the scene from being updated/rendered, but node masks don't work for computeBound()
|
||||
mViewer->getSceneData()->setComputeBoundingSphereCallback(new DontComputeBoundCallback);
|
||||
|
||||
mShowWallpaper = (MWBase::Environment::get().getStateManager()->getState()
|
||||
mVisible = visible;
|
||||
mLoadingBox->setVisible(mVisible);
|
||||
|
||||
mShowWallpaper = mVisible && (MWBase::Environment::get().getStateManager()->getState()
|
||||
== MWBase::StateManager::State_NoGame);
|
||||
|
||||
setVisible(true);
|
||||
|
@ -180,10 +183,15 @@ namespace MWGui
|
|||
}
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(mShowWallpaper ? GM_LoadingWallpaper : GM_Loading);
|
||||
|
||||
if (!mVisible)
|
||||
draw();
|
||||
}
|
||||
|
||||
void LoadingScreen::loadingOff()
|
||||
{
|
||||
mLoadingBox->setVisible(true); // restore
|
||||
|
||||
if (mLastRenderTime < mLoadingOnTime)
|
||||
{
|
||||
// the loading was so fast that we didn't show loading screen at all
|
||||
|
@ -306,7 +314,7 @@ namespace MWGui
|
|||
|
||||
void LoadingScreen::draw()
|
||||
{
|
||||
if (!needToDrawLoadingScreen())
|
||||
if (mVisible && !needToDrawLoadingScreen())
|
||||
return;
|
||||
|
||||
if (mShowWallpaper && mTimer.time_m() > mLastWallpaperChangeTime + 5000*1)
|
||||
|
|
|
@ -35,7 +35,7 @@ namespace MWGui
|
|||
|
||||
/// Overridden from Loading::Listener, see the Loading::Listener documentation for usage details
|
||||
virtual void setLabel (const std::string& label, bool important);
|
||||
virtual void loadingOn();
|
||||
virtual void loadingOn(bool visible=true);
|
||||
virtual void loadingOff();
|
||||
virtual void setProgressRange (size_t range);
|
||||
virtual void setProgress (size_t value);
|
||||
|
@ -63,6 +63,8 @@ namespace MWGui
|
|||
|
||||
bool mImportantLabel;
|
||||
|
||||
bool mVisible;
|
||||
|
||||
size_t mProgress;
|
||||
|
||||
bool mShowWallpaper;
|
||||
|
|
|
@ -81,6 +81,47 @@ namespace MWGui
|
|||
delete mMagicSelectionDialog;
|
||||
}
|
||||
|
||||
void QuickKeysMenu::onOpen()
|
||||
{
|
||||
WindowBase::onOpen();
|
||||
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
|
||||
|
||||
// Check if quick keys are still valid
|
||||
for (int i=0; i<10; ++i)
|
||||
{
|
||||
ItemWidget* button = mQuickKeyButtons[i];
|
||||
int type = mAssigned[i];
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case Type_Unassigned:
|
||||
case Type_HandToHand:
|
||||
case Type_Magic:
|
||||
break;
|
||||
case Type_Item:
|
||||
case Type_MagicItem:
|
||||
{
|
||||
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
|
||||
// Make sure the item is available and is not broken
|
||||
if (item.getRefData().getCount() < 1 ||
|
||||
(item.getClass().hasItemHealth(item) &&
|
||||
item.getClass().getItemHealth(item) <= 0))
|
||||
{
|
||||
// Try searching for a compatible replacement
|
||||
std::string id = item.getCellRef().getRefId();
|
||||
|
||||
item = store.findReplacement(id);
|
||||
button->setUserData(MWWorld::Ptr(item));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void QuickKeysMenu::unassign(ItemWidget* key, int index)
|
||||
{
|
||||
key->clearUserStrings();
|
||||
|
@ -122,12 +163,10 @@ namespace MWGui
|
|||
assert(index != -1);
|
||||
mSelectedIndex = index;
|
||||
|
||||
{
|
||||
// open assign dialog
|
||||
if (!mAssignDialog)
|
||||
mAssignDialog = new QuickKeysMenuAssign(this);
|
||||
mAssignDialog->setVisible (true);
|
||||
}
|
||||
// open assign dialog
|
||||
if (!mAssignDialog)
|
||||
mAssignDialog = new QuickKeysMenuAssign(this);
|
||||
mAssignDialog->setVisible (true);
|
||||
}
|
||||
|
||||
void QuickKeysMenu::onOkButtonClicked (MyGUI::Widget *sender)
|
||||
|
@ -296,21 +335,16 @@ namespace MWGui
|
|||
if (type == Type_Item || type == Type_MagicItem)
|
||||
{
|
||||
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
|
||||
// make sure the item is available
|
||||
if (item.getRefData ().getCount() < 1)
|
||||
// Make sure the item is available and is not broken
|
||||
if (item.getRefData().getCount() < 1 ||
|
||||
(item.getClass().hasItemHealth(item) &&
|
||||
item.getClass().getItemHealth(item) <= 0))
|
||||
{
|
||||
// Try searching for a compatible replacement
|
||||
std::string id = item.getCellRef().getRefId();
|
||||
|
||||
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
|
||||
{
|
||||
if (Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), id))
|
||||
{
|
||||
item = *it;
|
||||
button->setUserData(MWWorld::Ptr(item));
|
||||
break;
|
||||
}
|
||||
}
|
||||
item = store.findReplacement(id);
|
||||
button->setUserData(MWWorld::Ptr(item));
|
||||
|
||||
if (item.getRefData().getCount() < 1)
|
||||
{
|
||||
|
@ -498,6 +532,9 @@ namespace MWGui
|
|||
ESM::QuickKeys keys;
|
||||
keys.load(reader);
|
||||
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
|
||||
|
||||
int i=0;
|
||||
for (std::vector<ESM::QuickKeys::QuickKey>::const_iterator it = keys.mKeys.begin(); it != keys.mKeys.end(); ++it)
|
||||
{
|
||||
|
@ -519,22 +556,7 @@ namespace MWGui
|
|||
case Type_MagicItem:
|
||||
{
|
||||
// Find the item by id
|
||||
MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
|
||||
MWWorld::Ptr item;
|
||||
for (MWWorld::ContainerStoreIterator iter = store.begin(); iter != store.end(); ++iter)
|
||||
{
|
||||
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), id))
|
||||
{
|
||||
if (item.isEmpty() ||
|
||||
// Prefer the stack with the lowest remaining uses
|
||||
!item.getClass().hasItemHealth(*iter) ||
|
||||
iter->getClass().getItemHealth(*iter) < item.getClass().getItemHealth(item))
|
||||
{
|
||||
item = *iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
MWWorld::Ptr item = store.findReplacement(id);
|
||||
|
||||
if (item.isEmpty())
|
||||
unassign(button, i);
|
||||
|
|
|
@ -34,6 +34,7 @@ namespace MWGui
|
|||
void onAssignMagicItem (MWWorld::Ptr item);
|
||||
void onAssignMagic (const std::string& spellId);
|
||||
void onAssignMagicCancel ();
|
||||
void onOpen();
|
||||
|
||||
void activateQuickKey(int index);
|
||||
void updateActivatedQuickKey();
|
||||
|
|
|
@ -36,12 +36,14 @@ namespace MWInput
|
|||
SDL_Window* window,
|
||||
osg::ref_ptr<osgViewer::Viewer> viewer,
|
||||
osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler,
|
||||
osgViewer::ScreenCaptureHandler::CaptureOperation *screenCaptureOperation,
|
||||
const std::string& userFile, bool userFileExists,
|
||||
const std::string& controllerBindingsFile, bool grab)
|
||||
: mWindow(window)
|
||||
, mWindowVisible(true)
|
||||
, mViewer(viewer)
|
||||
, mScreenCaptureHandler(screenCaptureHandler)
|
||||
, mScreenCaptureOperation(screenCaptureOperation)
|
||||
, mJoystickLastUsed(false)
|
||||
, mPlayer(NULL)
|
||||
, mInputManager(NULL)
|
||||
|
@ -1033,8 +1035,34 @@ namespace MWInput
|
|||
|
||||
void InputManager::screenshot()
|
||||
{
|
||||
mScreenCaptureHandler->setFramesToCapture(1);
|
||||
mScreenCaptureHandler->captureNextFrame(*mViewer);
|
||||
bool regularScreenshot = true;
|
||||
bool screenshotTaken = false;
|
||||
|
||||
std::string settingStr;
|
||||
|
||||
settingStr = Settings::Manager::getString("screenshot type","Video");
|
||||
regularScreenshot = settingStr.size() == 0 || settingStr.compare("regular") == 0;
|
||||
|
||||
if (regularScreenshot)
|
||||
{
|
||||
mScreenCaptureHandler->setFramesToCapture(1);
|
||||
mScreenCaptureHandler->captureNextFrame(*mViewer);
|
||||
screenshotTaken = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::ref_ptr<osg::Image> screenshot (new osg::Image);
|
||||
|
||||
if (MWBase::Environment::get().getWorld()->screenshot360(screenshot.get(),settingStr))
|
||||
{
|
||||
(*mScreenCaptureOperation) (*(screenshot.get()),0);
|
||||
// FIXME: mScreenCaptureHandler->getCaptureOperation() causes crash for some reason
|
||||
screenshotTaken = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (screenshotTaken)
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("Screenshot saved");
|
||||
}
|
||||
|
||||
void InputManager::toggleInventory()
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "../mwgui/mode.hpp"
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osgViewer/ViewerEventHandlers>
|
||||
|
||||
#include <extern/oics/ICSChannelListener.h>
|
||||
#include <extern/oics/ICSInputControlSystem.h>
|
||||
|
@ -14,7 +15,6 @@
|
|||
|
||||
#include "../mwbase/inputmanager.hpp"
|
||||
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Player;
|
||||
|
@ -74,6 +74,7 @@ namespace MWInput
|
|||
SDL_Window* window,
|
||||
osg::ref_ptr<osgViewer::Viewer> viewer,
|
||||
osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler,
|
||||
osgViewer::ScreenCaptureHandler::CaptureOperation *screenCaptureOperation,
|
||||
const std::string& userFile, bool userFileExists,
|
||||
const std::string& controllerBindingsFile, bool grab);
|
||||
|
||||
|
@ -158,6 +159,7 @@ namespace MWInput
|
|||
bool mWindowVisible;
|
||||
osg::ref_ptr<osgViewer::Viewer> mViewer;
|
||||
osg::ref_ptr<osgViewer::ScreenCaptureHandler> mScreenCaptureHandler;
|
||||
osgViewer::ScreenCaptureHandler::CaptureOperation *mScreenCaptureOperation;
|
||||
|
||||
bool mJoystickLastUsed;
|
||||
MWWorld::Player* mPlayer;
|
||||
|
|
|
@ -50,27 +50,36 @@ bool isConscious(const MWWorld::Ptr& ptr)
|
|||
return !stats.isDead() && !stats.getKnockedDown();
|
||||
}
|
||||
|
||||
void adjustBoundItem (const std::string& item, bool bound, const MWWorld::Ptr& actor)
|
||||
int getBoundItemSlot (const std::string& itemId)
|
||||
{
|
||||
if (bound)
|
||||
static std::map<std::string, int> boundItemsMap;
|
||||
if (boundItemsMap.empty())
|
||||
{
|
||||
if (actor.getClass().getContainerStore(actor).count(item) == 0)
|
||||
{
|
||||
MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor);
|
||||
MWWorld::Ptr newPtr = *store.MWWorld::ContainerStore::add(item, 1, actor);
|
||||
MWWorld::ActionEquip action(newPtr);
|
||||
action.execute(actor);
|
||||
MWWorld::ConstContainerStoreIterator rightHand = store.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
|
||||
// change draw state only if the item is in player's right hand
|
||||
if (actor == MWMechanics::getPlayer()
|
||||
&& rightHand != store.end() && newPtr == *rightHand)
|
||||
{
|
||||
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon);
|
||||
}
|
||||
}
|
||||
std::string boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundBootsID")->getString();
|
||||
boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_Boots;
|
||||
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundCuirassID")->getString();
|
||||
boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_Cuirass;
|
||||
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundLeftGauntletID")->getString();
|
||||
boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_LeftGauntlet;
|
||||
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundRightGauntletID")->getString();
|
||||
boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_RightGauntlet;
|
||||
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundHelmID")->getString();
|
||||
boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_Helmet;
|
||||
|
||||
boundId = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sMagicBoundShieldID")->getString();
|
||||
boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_CarriedLeft;
|
||||
}
|
||||
else
|
||||
actor.getClass().getInventoryStore(actor).remove(item, 1, actor, true);
|
||||
|
||||
int slot = MWWorld::InventoryStore::Slot_CarriedRight;
|
||||
std::map<std::string, int>::iterator it = boundItemsMap.find(itemId);
|
||||
if (it != boundItemsMap.end())
|
||||
slot = it->second;
|
||||
|
||||
return slot;
|
||||
}
|
||||
|
||||
class CheckActorCommanded : public MWMechanics::EffectSourceVisitor
|
||||
|
@ -139,7 +148,6 @@ void getRestorationPerHourOfSleep (const MWWorld::Ptr& ptr, float& health, float
|
|||
|
||||
namespace MWMechanics
|
||||
{
|
||||
|
||||
const float aiProcessingDistance = 7168;
|
||||
const float sqrAiProcessingDistance = aiProcessingDistance*aiProcessingDistance;
|
||||
|
||||
|
@ -227,6 +235,69 @@ namespace MWMechanics
|
|||
}
|
||||
};
|
||||
|
||||
void Actors::addBoundItem (const std::string& itemId, const MWWorld::Ptr& actor)
|
||||
{
|
||||
MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor);
|
||||
int slot = getBoundItemSlot(itemId);
|
||||
|
||||
if (actor.getClass().getContainerStore(actor).count(itemId) != 0)
|
||||
return;
|
||||
|
||||
MWWorld::ContainerStoreIterator prevItem = store.getSlot(slot);
|
||||
|
||||
MWWorld::Ptr boundPtr = *store.MWWorld::ContainerStore::add(itemId, 1, actor);
|
||||
MWWorld::ActionEquip action(boundPtr);
|
||||
action.execute(actor);
|
||||
|
||||
if (actor != MWMechanics::getPlayer())
|
||||
return;
|
||||
|
||||
MWWorld::Ptr newItem = *store.getSlot(slot);
|
||||
|
||||
if (newItem.isEmpty() || boundPtr != newItem)
|
||||
return;
|
||||
|
||||
MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
|
||||
|
||||
// change draw state only if the item is in player's right hand
|
||||
if (slot == MWWorld::InventoryStore::Slot_CarriedRight)
|
||||
player.setDrawState(MWMechanics::DrawState_Weapon);
|
||||
|
||||
if (prevItem != store.end())
|
||||
player.setPreviousItem(itemId, prevItem->getCellRef().getRefId());
|
||||
}
|
||||
|
||||
void Actors::removeBoundItem (const std::string& itemId, const MWWorld::Ptr& actor)
|
||||
{
|
||||
MWWorld::InventoryStore& store = actor.getClass().getInventoryStore(actor);
|
||||
int slot = getBoundItemSlot(itemId);
|
||||
|
||||
MWWorld::ContainerStoreIterator currentItem = store.getSlot(slot);
|
||||
|
||||
bool wasEquipped = currentItem != store.end() && Misc::StringUtils::ciEqual(currentItem->getCellRef().getRefId(), itemId);
|
||||
|
||||
store.remove(itemId, 1, actor, true);
|
||||
|
||||
if (actor != MWMechanics::getPlayer())
|
||||
return;
|
||||
|
||||
MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
|
||||
std::string prevItemId = player.getPreviousItem(itemId);
|
||||
player.erasePreviousItem(itemId);
|
||||
|
||||
if (prevItemId.empty())
|
||||
return;
|
||||
|
||||
// Find previous item (or its replacement) by id.
|
||||
// we should equip previous item only if expired bound item was equipped.
|
||||
MWWorld::Ptr item = store.findReplacement(prevItemId);
|
||||
if (item.isEmpty() || !wasEquipped)
|
||||
return;
|
||||
|
||||
MWWorld::ActionEquip action(item);
|
||||
action.execute(actor);
|
||||
}
|
||||
|
||||
void Actors::updateActor (const MWWorld::Ptr& ptr, float duration)
|
||||
{
|
||||
// magic effects
|
||||
|
@ -756,25 +827,23 @@ namespace MWMechanics
|
|||
float magnitude = effects.get(it->first).getMagnitude();
|
||||
if (found != (magnitude > 0))
|
||||
{
|
||||
std::string itemGmst = it->second;
|
||||
std::string item = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
itemGmst)->getString();
|
||||
if (it->first == ESM::MagicEffect::BoundGloves)
|
||||
{
|
||||
item = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
"sMagicBoundLeftGauntletID")->getString();
|
||||
adjustBoundItem(item, magnitude > 0, ptr);
|
||||
item = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
"sMagicBoundRightGauntletID")->getString();
|
||||
adjustBoundItem(item, magnitude > 0, ptr);
|
||||
}
|
||||
else
|
||||
adjustBoundItem(item, magnitude > 0, ptr);
|
||||
|
||||
if (magnitude > 0)
|
||||
creatureStats.mBoundItems.insert(it->first);
|
||||
else
|
||||
creatureStats.mBoundItems.erase(it->first);
|
||||
|
||||
std::string itemGmst = it->second;
|
||||
std::string item = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
itemGmst)->getString();
|
||||
|
||||
magnitude > 0 ? addBoundItem(item, ptr) : removeBoundItem(item, ptr);
|
||||
|
||||
if (it->first == ESM::MagicEffect::BoundGloves)
|
||||
{
|
||||
item = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
||||
"sMagicBoundRightGauntletID")->getString();
|
||||
magnitude > 0 ? addBoundItem(item, ptr) : removeBoundItem(item, ptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
#include <set>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <list>
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
|
@ -26,6 +25,9 @@ namespace MWMechanics
|
|||
{
|
||||
std::map<std::string, int> mDeathCount;
|
||||
|
||||
void addBoundItem (const std::string& itemId, const MWWorld::Ptr& actor);
|
||||
void removeBoundItem (const std::string& itemId, const MWWorld::Ptr& actor);
|
||||
|
||||
void updateNpc(const MWWorld::Ptr &ptr, float duration);
|
||||
|
||||
void adjustMagicEffects (const MWWorld::Ptr& creature);
|
||||
|
|
|
@ -120,6 +120,9 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const ESM::Pathgr
|
|||
|
||||
if (!isDestReached && mTimer > AI_REACTION_TIME)
|
||||
{
|
||||
if (actor.getClass().isBipedal(actor))
|
||||
openDoors(actor);
|
||||
|
||||
bool wasShortcutting = mIsShortcutting;
|
||||
bool destInLOS = false;
|
||||
|
||||
|
@ -209,41 +212,10 @@ void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor, float dur
|
|||
// first check if obstacle is a door
|
||||
static float distance = MWBase::Environment::get().getWorld()->getMaxActivationDistance();
|
||||
|
||||
MWWorld::Ptr door = getNearbyDoor(actor, distance);
|
||||
if (door != MWWorld::Ptr() && actor.getClass().isBipedal(actor))
|
||||
const MWWorld::Ptr door = getNearbyDoor(actor, distance);
|
||||
if (!door.isEmpty() && actor.getClass().isBipedal(actor))
|
||||
{
|
||||
// note: AiWander currently does not open doors
|
||||
if (getTypeId() != TypeIdWander && !door.getCellRef().getTeleport() && door.getClass().getDoorState(door) == 0)
|
||||
{
|
||||
if ((door.getCellRef().getTrap().empty() && door.getCellRef().getLockLevel() <= 0 ))
|
||||
{
|
||||
MWBase::Environment::get().getWorld()->activate(door, actor);
|
||||
return;
|
||||
}
|
||||
|
||||
std::string keyId = door.getCellRef().getKey();
|
||||
if (keyId.empty())
|
||||
return;
|
||||
|
||||
bool hasKey = false;
|
||||
const MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
|
||||
|
||||
// make key id lowercase
|
||||
Misc::StringUtils::lowerCaseInPlace(keyId);
|
||||
for (MWWorld::ConstContainerStoreIterator it = invStore.cbegin(); it != invStore.cend(); ++it)
|
||||
{
|
||||
std::string refId = it->getCellRef().getRefId();
|
||||
Misc::StringUtils::lowerCaseInPlace(refId);
|
||||
if (refId == keyId)
|
||||
{
|
||||
hasKey = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (hasKey)
|
||||
MWBase::Environment::get().getWorld()->activate(door, actor);
|
||||
}
|
||||
openDoors(actor);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -251,6 +223,35 @@ void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor, float dur
|
|||
}
|
||||
}
|
||||
|
||||
void MWMechanics::AiPackage::openDoors(const MWWorld::Ptr& actor)
|
||||
{
|
||||
static float distance = MWBase::Environment::get().getWorld()->getMaxActivationDistance();
|
||||
|
||||
const MWWorld::Ptr door = getNearbyDoor(actor, distance);
|
||||
if (door == MWWorld::Ptr())
|
||||
return;
|
||||
|
||||
// note: AiWander currently does not open doors
|
||||
if (getTypeId() != TypeIdWander && !door.getCellRef().getTeleport() && door.getClass().getDoorState(door) == 0)
|
||||
{
|
||||
if ((door.getCellRef().getTrap().empty() && door.getCellRef().getLockLevel() <= 0 ))
|
||||
{
|
||||
MWBase::Environment::get().getWorld()->activate(door, actor);
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string keyId = door.getCellRef().getKey();
|
||||
if (keyId.empty())
|
||||
return;
|
||||
|
||||
MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
|
||||
MWWorld::Ptr keyPtr = invStore.search(keyId);
|
||||
|
||||
if (!keyPtr.isEmpty())
|
||||
MWBase::Environment::get().getWorld()->activate(door, actor);
|
||||
}
|
||||
}
|
||||
|
||||
const MWMechanics::PathgridGraph& MWMechanics::AiPackage::getPathGridGraph(const MWWorld::CellStore *cell)
|
||||
{
|
||||
const ESM::CellId& id = cell->getCell()->getCellId();
|
||||
|
|
|
@ -123,6 +123,7 @@ namespace MWMechanics
|
|||
virtual bool doesPathNeedRecalc(const ESM::Pathgrid::Point& newDest, const MWWorld::CellStore* currentCell);
|
||||
|
||||
void evadeObstacles(const MWWorld::Ptr& actor, float duration, const ESM::Position& pos);
|
||||
void openDoors(const MWWorld::Ptr& actor);
|
||||
|
||||
const PathgridGraph& getPathGridGraph(const MWWorld::CellStore* cell);
|
||||
|
||||
|
|
|
@ -630,22 +630,12 @@ namespace MWMechanics
|
|||
float d = static_cast<float>(std::min(sellerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100));
|
||||
float e = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
|
||||
float f = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
|
||||
|
||||
float pcTerm = (clampedDisposition - 50 + a + b + c) * playerStats.getFatigueTerm();
|
||||
float npcTerm = (d + e + f) * sellerStats.getFatigueTerm();
|
||||
float buyTerm = 0.01f * (100 - 0.5f * (pcTerm - npcTerm));
|
||||
float sellTerm = 0.01f * (50 - 0.5f * (npcTerm - pcTerm));
|
||||
|
||||
float x;
|
||||
if(buying) x = buyTerm;
|
||||
else x = std::min(buyTerm, sellTerm);
|
||||
int offerPrice;
|
||||
if (x < 1)
|
||||
offerPrice = int(x * basePrice);
|
||||
else
|
||||
offerPrice = basePrice + int((x - 1) * basePrice);
|
||||
offerPrice = std::max(1, offerPrice);
|
||||
return offerPrice;
|
||||
float buyTerm = 0.01f * std::max(75.f, (100 - 0.5f * (pcTerm - npcTerm)));
|
||||
float sellTerm = 0.01f * std::min(75.f, (50 - 0.5f * (npcTerm - pcTerm)));
|
||||
int offerPrice = int(basePrice * (buying ? buyTerm : sellTerm));
|
||||
return std::max(1, offerPrice);
|
||||
}
|
||||
|
||||
int MechanicsManager::countDeaths (const std::string& id) const
|
||||
|
|
|
@ -26,13 +26,13 @@ namespace MWMechanics
|
|||
|
||||
bool proximityToDoor(const MWWorld::Ptr& actor, float minDist)
|
||||
{
|
||||
if(getNearbyDoor(actor, minDist)!=MWWorld::Ptr())
|
||||
return true;
|
||||
else
|
||||
if(getNearbyDoor(actor, minDist).isEmpty())
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist)
|
||||
const MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist)
|
||||
{
|
||||
MWWorld::CellStore *cell = actor.getCell();
|
||||
|
||||
|
@ -50,6 +50,16 @@ namespace MWMechanics
|
|||
const MWWorld::LiveCellRef<ESM::Door>& ref = *it;
|
||||
|
||||
osg::Vec3f doorPos(ref.mData.getPosition().asVec3());
|
||||
|
||||
// FIXME: cast
|
||||
const MWWorld::Ptr doorPtr = MWWorld::Ptr(&const_cast<MWWorld::LiveCellRef<ESM::Door> &>(ref), actor.getCell());
|
||||
|
||||
int doorState = doorPtr.getClass().getDoorState(doorPtr);
|
||||
float doorRot = ref.mData.getPosition().rot[2] - doorPtr.getCellRef().getPosition().rot[2];
|
||||
|
||||
if (doorState != 0 || doorRot != 0)
|
||||
continue; // the door is already opened/opening
|
||||
|
||||
doorPos.z() = 0;
|
||||
|
||||
float angle = std::acos(actorDir * (doorPos - pos) / (actorDir.length() * (doorPos - pos).length()));
|
||||
|
@ -62,8 +72,7 @@ namespace MWMechanics
|
|||
if ((pos - doorPos).length2() > minDist*minDist)
|
||||
continue;
|
||||
|
||||
// FIXME cast
|
||||
return MWWorld::Ptr(&const_cast<MWWorld::LiveCellRef<ESM::Door> &>(ref), actor.getCell()); // found, stop searching
|
||||
return doorPtr; // found, stop searching
|
||||
}
|
||||
|
||||
return MWWorld::Ptr(); // none found
|
||||
|
|
|
@ -17,7 +17,7 @@ namespace MWMechanics
|
|||
|
||||
/// Returns door pointer within range. No guarantee is given as to which one
|
||||
/** \return Pointer to the door, or NULL if none exists **/
|
||||
MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist);
|
||||
const MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist);
|
||||
|
||||
class ObstacleCheck
|
||||
{
|
||||
|
|
|
@ -32,7 +32,6 @@ namespace MWMechanics
|
|||
|
||||
// Is the player buying?
|
||||
bool buying = (merchantOffer < 0);
|
||||
|
||||
int a = std::abs(merchantOffer);
|
||||
int b = std::abs(playerOffer);
|
||||
int d = (buying)
|
||||
|
@ -56,7 +55,7 @@ namespace MWMechanics
|
|||
float npcTerm = (d1 + e1 + f1) * merchantStats.getFatigueTerm();
|
||||
float x = gmst.find("fBargainOfferMulti")->getFloat() * d
|
||||
+ gmst.find("fBargainOfferBase")->getFloat()
|
||||
+ std::abs(int(pcTerm - npcTerm));
|
||||
+ int(pcTerm - npcTerm);
|
||||
|
||||
int roll = Misc::Rng::rollDice(100) + 1;
|
||||
|
||||
|
|
|
@ -12,16 +12,21 @@
|
|||
#include <osg/Group>
|
||||
#include <osg/UserDataContainer>
|
||||
#include <osg/ComputeBoundsVisitor>
|
||||
#include <osg/ShapeDrawable>
|
||||
#include <osg/TextureCubeMap>
|
||||
|
||||
#include <osgUtil/LineSegmentIntersector>
|
||||
#include <osgUtil/IncrementalCompileOperation>
|
||||
|
||||
#include <osg/ImageUtils>
|
||||
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
#include <components/resource/imagemanager.hpp>
|
||||
#include <components/resource/scenemanager.hpp>
|
||||
#include <components/resource/keyframemanager.hpp>
|
||||
#include <components/shader/shadermanager.hpp>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
@ -39,7 +44,12 @@
|
|||
#include <components/esm/loadcell.hpp>
|
||||
#include <components/fallback/fallback.hpp>
|
||||
|
||||
#include <boost/algorithm/string.hpp>
|
||||
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
#include "../mwgui/loadingscreen.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "sky.hpp"
|
||||
#include "effectmanager.hpp"
|
||||
|
@ -212,7 +222,7 @@ namespace MWRender
|
|||
mSceneRoot = sceneRoot;
|
||||
sceneRoot->setStartLight(1);
|
||||
|
||||
mRootNode->addChild(sceneRoot);
|
||||
mRootNode->addChild(mSceneRoot);
|
||||
|
||||
mPathgrid.reset(new Pathgrid(mRootNode));
|
||||
|
||||
|
@ -676,7 +686,203 @@ namespace MWRender
|
|||
mutable bool mDone;
|
||||
};
|
||||
|
||||
void RenderingManager::screenshot(osg::Image *image, int w, int h)
|
||||
bool RenderingManager::screenshot360(osg::Image* image, std::string settingStr)
|
||||
{
|
||||
int screenshotW = mViewer->getCamera()->getViewport()->width();
|
||||
int screenshotH = mViewer->getCamera()->getViewport()->height();
|
||||
int screenshotMapping = 0;
|
||||
int cubeSize = screenshotMapping == 2 ?
|
||||
screenshotW: // planet mapping needs higher resolution
|
||||
screenshotW / 2;
|
||||
|
||||
std::vector<std::string> settingArgs;
|
||||
boost::algorithm::split(settingArgs,settingStr,boost::is_any_of(" "));
|
||||
|
||||
if (settingArgs.size() > 0)
|
||||
{
|
||||
std::string typeStrings[4] = {"spherical","cylindrical","planet","cubemap"};
|
||||
bool found = false;
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
if (settingArgs[0].compare(typeStrings[i]) == 0)
|
||||
{
|
||||
screenshotMapping = i;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
std::cerr << "Wrong screenshot type: " << settingArgs[0] << "." << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (settingArgs.size() > 1)
|
||||
screenshotW = std::min(10000,std::atoi(settingArgs[1].c_str()));
|
||||
|
||||
if (settingArgs.size() > 2)
|
||||
screenshotH = std::min(10000,std::atoi(settingArgs[2].c_str()));
|
||||
|
||||
if (settingArgs.size() > 3)
|
||||
cubeSize = std::min(5000,std::atoi(settingArgs[3].c_str()));
|
||||
|
||||
if (mCamera->isVanityOrPreviewModeEnabled())
|
||||
{
|
||||
std::cerr << "Spherical screenshots are not allowed in preview mode." << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool rawCubemap = screenshotMapping == 3;
|
||||
|
||||
if (rawCubemap)
|
||||
screenshotW = cubeSize * 6; // the image will consist of 6 cube sides in a row
|
||||
else if (screenshotMapping == 2)
|
||||
screenshotH = screenshotW; // use square resolution for planet mapping
|
||||
|
||||
std::vector<osg::ref_ptr<osg::Image>> images;
|
||||
|
||||
for (int i = 0; i < 6; ++i)
|
||||
images.push_back(new osg::Image);
|
||||
|
||||
osg::Vec3 directions[6] = {
|
||||
rawCubemap ? osg::Vec3(1,0,0) : osg::Vec3(0,0,1),
|
||||
osg::Vec3(0,0,-1),
|
||||
osg::Vec3(-1,0,0),
|
||||
rawCubemap ? osg::Vec3(0,0,1) : osg::Vec3(1,0,0),
|
||||
osg::Vec3(0,1,0),
|
||||
osg::Vec3(0,-1,0)};
|
||||
|
||||
double rotations[] = {
|
||||
-osg::PI / 2.0,
|
||||
osg::PI / 2.0,
|
||||
osg::PI,
|
||||
0,
|
||||
osg::PI / 2.0,
|
||||
osg::PI / 2.0};
|
||||
|
||||
double fovBackup = mFieldOfView;
|
||||
mFieldOfView = 90.0; // each cubemap side sees 90 degrees
|
||||
|
||||
int maskBackup = mPlayerAnimation->getObjectRoot()->getNodeMask();
|
||||
|
||||
if (mCamera->isFirstPerson())
|
||||
mPlayerAnimation->getObjectRoot()->setNodeMask(0);
|
||||
|
||||
for (int i = 0; i < 6; ++i) // for each cubemap side
|
||||
{
|
||||
osg::Matrixd transform = osg::Matrixd::rotate(osg::Vec3(0,0,-1),directions[i]);
|
||||
|
||||
if (!rawCubemap)
|
||||
transform *= osg::Matrixd::rotate(rotations[i],osg::Vec3(0,0,-1));
|
||||
|
||||
osg::Image *sideImage = images[i].get();
|
||||
screenshot(sideImage,cubeSize,cubeSize,transform);
|
||||
|
||||
if (!rawCubemap)
|
||||
sideImage->flipHorizontal();
|
||||
}
|
||||
|
||||
mPlayerAnimation->getObjectRoot()->setNodeMask(maskBackup);
|
||||
mFieldOfView = fovBackup;
|
||||
|
||||
if (rawCubemap) // for raw cubemap don't run on GPU, just merge the images
|
||||
{
|
||||
image->allocateImage(cubeSize * 6,cubeSize,images[0]->r(),images[0]->getPixelFormat(),images[0]->getDataType());
|
||||
|
||||
for (int i = 0; i < 6; ++i)
|
||||
osg::copyImage(images[i].get(),0,0,0,images[i]->s(),images[i]->t(),images[i]->r(),image,i * cubeSize,0,0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// run on GPU now:
|
||||
|
||||
osg::ref_ptr<osg::TextureCubeMap> cubeTexture (new osg::TextureCubeMap);
|
||||
cubeTexture->setResizeNonPowerOfTwoHint(false);
|
||||
|
||||
cubeTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::NEAREST);
|
||||
cubeTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::NEAREST);
|
||||
|
||||
cubeTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
cubeTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
|
||||
for (int i = 0; i < 6; ++i)
|
||||
cubeTexture->setImage(i,images[i].get());
|
||||
|
||||
osg::ref_ptr<osg::Camera> screenshotCamera (new osg::Camera);
|
||||
osg::ref_ptr<osg::ShapeDrawable> quad (new osg::ShapeDrawable(new osg::Box(osg::Vec3(0,0,0),2.0)));
|
||||
|
||||
std::map<std::string, std::string> defineMap;
|
||||
|
||||
Shader::ShaderManager& shaderMgr = mResourceSystem->getSceneManager()->getShaderManager();
|
||||
osg::ref_ptr<osg::Shader> fragmentShader (shaderMgr.getShader("s360_fragment.glsl",defineMap,osg::Shader::FRAGMENT));
|
||||
osg::ref_ptr<osg::Shader> vertexShader (shaderMgr.getShader("s360_vertex.glsl", defineMap, osg::Shader::VERTEX));
|
||||
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
|
||||
|
||||
osg::ref_ptr<osg::Program> program (new osg::Program);
|
||||
program->addShader(fragmentShader);
|
||||
program->addShader(vertexShader);
|
||||
stateset->setAttributeAndModes(program, osg::StateAttribute::ON);
|
||||
|
||||
stateset->addUniform(new osg::Uniform("cubeMap",0));
|
||||
stateset->addUniform(new osg::Uniform("mapping",screenshotMapping));
|
||||
stateset->setTextureAttributeAndModes(0,cubeTexture,osg::StateAttribute::ON);
|
||||
|
||||
quad->setStateSet(stateset);
|
||||
quad->setUpdateCallback(NULL);
|
||||
|
||||
screenshotCamera->addChild(quad);
|
||||
|
||||
mRootNode->addChild(screenshotCamera);
|
||||
|
||||
renderCameraToImage(screenshotCamera,image,screenshotW,screenshotH);
|
||||
|
||||
screenshotCamera->removeChildren(0,screenshotCamera->getNumChildren());
|
||||
mRootNode->removeChild(screenshotCamera);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderingManager::renderCameraToImage(osg::Camera *camera, osg::Image *image, int w, int h)
|
||||
{
|
||||
camera->setNodeMask(Mask_RenderToTexture);
|
||||
camera->attach(osg::Camera::COLOR_BUFFER, image);
|
||||
camera->setRenderOrder(osg::Camera::PRE_RENDER);
|
||||
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
||||
camera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT,osg::Camera::PIXEL_BUFFER_RTT);
|
||||
|
||||
camera->setViewport(0, 0, w, h);
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D);
|
||||
texture->setInternalFormat(GL_RGB);
|
||||
texture->setTextureSize(w,h);
|
||||
texture->setResizeNonPowerOfTwoHint(false);
|
||||
texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
camera->attach(osg::Camera::COLOR_BUFFER,texture);
|
||||
|
||||
image->setDataType(GL_UNSIGNED_BYTE);
|
||||
image->setPixelFormat(texture->getInternalFormat());
|
||||
|
||||
// The draw needs to complete before we can copy back our image.
|
||||
osg::ref_ptr<NotifyDrawCompletedCallback> callback (new NotifyDrawCompletedCallback);
|
||||
camera->setFinalDrawCallback(callback);
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->getLoadingScreen()->loadingOn(false);
|
||||
|
||||
mViewer->eventTraversal();
|
||||
mViewer->updateTraversal();
|
||||
mViewer->renderingTraversals();
|
||||
callback->waitTillDone();
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->getLoadingScreen()->loadingOff();
|
||||
|
||||
// now that we've "used up" the current frame, get a fresh framenumber for the next frame() following after the screenshot is completed
|
||||
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
|
||||
}
|
||||
|
||||
void RenderingManager::screenshot(osg::Image *image, int w, int h, osg::Matrixd cameraTransform)
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> rttCamera (new osg::Camera);
|
||||
rttCamera->setNodeMask(Mask_RenderToTexture);
|
||||
|
@ -685,7 +891,8 @@ namespace MWRender
|
|||
rttCamera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
||||
rttCamera->setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT, osg::Camera::PIXEL_BUFFER_RTT);
|
||||
rttCamera->setProjectionMatrixAsPerspective(mFieldOfView, w/float(h), mNearClip, mViewDistance);
|
||||
rttCamera->setViewMatrix(mViewer->getCamera()->getViewMatrix());
|
||||
rttCamera->setViewMatrix(mViewer->getCamera()->getViewMatrix() * cameraTransform);
|
||||
|
||||
rttCamera->setViewport(0, 0, w, h);
|
||||
|
||||
osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D);
|
||||
|
@ -701,25 +908,17 @@ namespace MWRender
|
|||
|
||||
rttCamera->setUpdateCallback(new NoTraverseCallback);
|
||||
rttCamera->addChild(mSceneRoot);
|
||||
|
||||
rttCamera->addChild(mWater->getReflectionCamera());
|
||||
rttCamera->addChild(mWater->getRefractionCamera());
|
||||
|
||||
rttCamera->setCullMask(mViewer->getCamera()->getCullMask() & (~Mask_GUI));
|
||||
|
||||
mRootNode->addChild(rttCamera);
|
||||
|
||||
// The draw needs to complete before we can copy back our image.
|
||||
osg::ref_ptr<NotifyDrawCompletedCallback> callback (new NotifyDrawCompletedCallback);
|
||||
rttCamera->setFinalDrawCallback(callback);
|
||||
rttCamera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
// at the time this function is called we are in the middle of a frame,
|
||||
// so out of order calls are necessary to get a correct frameNumber for the next frame.
|
||||
// refer to the advance() and frame() order in Engine::go()
|
||||
mViewer->eventTraversal();
|
||||
mViewer->updateTraversal();
|
||||
mViewer->renderingTraversals();
|
||||
|
||||
callback->waitTillDone();
|
||||
|
||||
// now that we've "used up" the current frame, get a fresh framenumber for the next frame() following after the screenshot is completed
|
||||
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
|
||||
renderCameraToImage(rttCamera.get(),image,w,h);
|
||||
|
||||
rttCamera->removeChildren(0, rttCamera->getNumChildren());
|
||||
mRootNode->removeChild(rttCamera);
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Light>
|
||||
#include <osg/Camera>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
@ -125,7 +126,8 @@ namespace MWRender
|
|||
void setWaterHeight(float level);
|
||||
|
||||
/// Take a screenshot of w*h onto the given image, not including the GUI.
|
||||
void screenshot(osg::Image* image, int w, int h);
|
||||
void screenshot(osg::Image* image, int w, int h, osg::Matrixd cameraTransform=osg::Matrixd());
|
||||
bool screenshot360(osg::Image* image, std::string settingStr);
|
||||
|
||||
struct RayResult
|
||||
{
|
||||
|
@ -215,6 +217,8 @@ namespace MWRender
|
|||
|
||||
void reportStats() const;
|
||||
|
||||
void renderCameraToImage(osg::Camera *camera, osg::Image *image, int w, int h);
|
||||
|
||||
osg::ref_ptr<osgUtil::IntersectionVisitor> getIntersectionVisitor(osgUtil::Intersector* intersector, bool ignorePlayer, bool ignoreActors);
|
||||
|
||||
osg::ref_ptr<osgUtil::IntersectionVisitor> mIntersectionVisitor;
|
||||
|
|
|
@ -470,6 +470,16 @@ void Water::updateWaterMaterial()
|
|||
updateVisible();
|
||||
}
|
||||
|
||||
osg::Camera *Water::getReflectionCamera()
|
||||
{
|
||||
return mReflection;
|
||||
}
|
||||
|
||||
osg::Camera *Water::getRefractionCamera()
|
||||
{
|
||||
return mRefraction;
|
||||
}
|
||||
|
||||
void Water::createSimpleWaterStateSet(osg::Node* node, float alpha)
|
||||
{
|
||||
osg::ref_ptr<osg::StateSet> stateset = SceneUtil::createSimpleWaterStateSet(alpha, MWRender::RenderBin_Water);
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <osg/ref_ptr>
|
||||
#include <osg/Vec3f>
|
||||
#include <osg/Uniform>
|
||||
#include <osg/Camera>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
@ -112,6 +113,9 @@ namespace MWRender
|
|||
|
||||
void update(float dt);
|
||||
|
||||
osg::Camera *getReflectionCamera();
|
||||
osg::Camera *getRefractionCamera();
|
||||
|
||||
void processChangedSettings(const Settings::CategorySettingVector& settings);
|
||||
|
||||
osg::Uniform *getRainIntensityUniform();
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace
|
|||
for (typename MWWorld::CellRefList<T>::List::iterator iter (list.mList.begin());
|
||||
iter!=list.mList.end(); ++iter)
|
||||
{
|
||||
if (Misc::StringUtils::ciEqual(iter->mBase->mId, id2))
|
||||
if (Misc::StringUtils::ciEqual(iter->mBase->mId, id2) && iter->mData.getCount())
|
||||
{
|
||||
MWWorld::Ptr ptr (&*iter, 0);
|
||||
ptr.setContainerStore (store);
|
||||
|
@ -675,6 +675,30 @@ int MWWorld::ContainerStore::getType (const ConstPtr& ptr)
|
|||
"Object '" + ptr.getCellRef().getRefId() + "' of type " + ptr.getTypeName() + " can not be placed into a container");
|
||||
}
|
||||
|
||||
MWWorld::Ptr MWWorld::ContainerStore::findReplacement(const std::string& id)
|
||||
{
|
||||
MWWorld::Ptr item;
|
||||
int itemHealth = 1;
|
||||
for (MWWorld::ContainerStoreIterator iter = begin(); iter != end(); ++iter)
|
||||
{
|
||||
int iterHealth = iter->getClass().hasItemHealth(*iter) ? iter->getClass().getItemHealth(*iter) : 1;
|
||||
if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), id))
|
||||
{
|
||||
// Prefer the stack with the lowest remaining uses
|
||||
// Try to get item with zero durability only if there are no other items found
|
||||
if (item.isEmpty() ||
|
||||
(iterHealth > 0 && iterHealth < itemHealth) ||
|
||||
(itemHealth <= 0 && iterHealth > 0))
|
||||
{
|
||||
item = *iter;
|
||||
itemHealth = iterHealth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
MWWorld::Ptr MWWorld::ContainerStore::search (const std::string& id)
|
||||
{
|
||||
{
|
||||
|
|
|
@ -198,6 +198,9 @@ namespace MWWorld
|
|||
///< This function throws an exception, if ptr does not point to an object, that can be
|
||||
/// put into a container.
|
||||
|
||||
Ptr findReplacement(const std::string& id);
|
||||
///< Returns replacement for object with given id. Prefer used items (with low durability left).
|
||||
|
||||
Ptr search (const std::string& id);
|
||||
|
||||
virtual void writeState (ESM::InventoryState& state) const;
|
||||
|
|
|
@ -287,6 +287,7 @@ namespace MWWorld
|
|||
mAttackingOrSpell = false;
|
||||
mCurrentCrimeId = -1;
|
||||
mPaidCrimeId = -1;
|
||||
mPreviousItems.clear();
|
||||
mLastKnownExteriorPosition = osg::Vec3f(0,0,0);
|
||||
|
||||
for (int i=0; i<ESM::Skill::Length; ++i)
|
||||
|
@ -341,6 +342,8 @@ namespace MWWorld
|
|||
for (int i=0; i<ESM::Skill::Length; ++i)
|
||||
mSaveSkills[i].writeState(player.mSaveSkills[i]);
|
||||
|
||||
player.mPreviousItems = mPreviousItems;
|
||||
|
||||
writer.startRecord (ESM::REC_PLAY);
|
||||
player.save (writer);
|
||||
writer.endRecord (ESM::REC_PLAY);
|
||||
|
@ -441,6 +444,8 @@ namespace MWWorld
|
|||
mForwardBackward = 0;
|
||||
mTeleported = false;
|
||||
|
||||
mPreviousItems = player.mPreviousItems;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -461,4 +466,19 @@ namespace MWWorld
|
|||
{
|
||||
return mPaidCrimeId;
|
||||
}
|
||||
|
||||
void Player::setPreviousItem(const std::string& boundItemId, const std::string& previousItemId)
|
||||
{
|
||||
mPreviousItems[boundItemId] = previousItemId;
|
||||
}
|
||||
|
||||
std::string Player::getPreviousItem(const std::string& boundItemId)
|
||||
{
|
||||
return mPreviousItems[boundItemId];
|
||||
}
|
||||
|
||||
void Player::erasePreviousItem(const std::string& boundItemId)
|
||||
{
|
||||
mPreviousItems.erase(boundItemId);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef GAME_MWWORLD_PLAYER_H
|
||||
#define GAME_MWWORLD_PLAYER_H
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "../mwworld/refdata.hpp"
|
||||
#include "../mwworld/livecellref.hpp"
|
||||
|
||||
|
@ -46,6 +48,9 @@ namespace MWWorld
|
|||
int mCurrentCrimeId; // the id assigned witnesses
|
||||
int mPaidCrimeId; // the last id paid off (0 bounty)
|
||||
|
||||
typedef std::map<std::string, std::string> PreviousItems; // previous equipped items, needed for bound spells
|
||||
PreviousItems mPreviousItems;
|
||||
|
||||
// Saved stats prior to becoming a werewolf
|
||||
MWMechanics::SkillValue mSaveSkills[ESM::Skill::Length];
|
||||
MWMechanics::AttributeValue mSaveAttributes[ESM::Attribute::Length];
|
||||
|
@ -120,6 +125,10 @@ namespace MWWorld
|
|||
int getNewCrimeId(); // get new id for witnesses
|
||||
void recordCrimeId(); // record the paid crime id when bounty is 0
|
||||
int getCrimeId() const; // get the last paid crime id
|
||||
|
||||
void setPreviousItem(const std::string& boundItemId, const std::string& previousItemId);
|
||||
std::string getPreviousItem(const std::string& boundItemId);
|
||||
void erasePreviousItem(const std::string& boundItemId);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
#include <components/esm/esmwriter.hpp>
|
||||
#include <components/esm/savedgame.hpp>
|
||||
#include <components/esm/weatherstate.hpp>
|
||||
#include <components/fallback/fallback.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
|
@ -43,49 +42,67 @@ namespace
|
|||
}
|
||||
|
||||
template <typename T>
|
||||
T TimeOfDayInterpolator<T>::getValue(const float gameHour, const TimeOfDaySettings& timeSettings) const
|
||||
T TimeOfDayInterpolator<T>::getValue(const float gameHour, const TimeOfDaySettings& timeSettings, const std::string& prefix) const
|
||||
{
|
||||
// TODO: use pre/post sunset/sunrise time values in [Weather] section
|
||||
WeatherSetting setting = timeSettings.getSetting(prefix);
|
||||
float preSunriseTime = setting.mPreSunriseTime;
|
||||
float postSunriseTime = setting.mPostSunriseTime;
|
||||
float preSunsetTime = setting.mPreSunsetTime;
|
||||
float postSunsetTime = setting.mPostSunsetTime;
|
||||
|
||||
// night
|
||||
if (gameHour <= timeSettings.mNightEnd || gameHour >= timeSettings.mNightStart + 1)
|
||||
if (gameHour < timeSettings.mNightEnd - preSunriseTime || gameHour > timeSettings.mNightStart + postSunsetTime)
|
||||
return mNightValue;
|
||||
// sunrise
|
||||
else if (gameHour >= timeSettings.mNightEnd && gameHour <= timeSettings.mDayStart + 1)
|
||||
else if (gameHour >= timeSettings.mNightEnd - preSunriseTime && gameHour <= timeSettings.mDayStart + postSunriseTime)
|
||||
{
|
||||
if (gameHour <= timeSettings.mSunriseTime)
|
||||
float duration = timeSettings.mDayStart + postSunriseTime - timeSettings.mNightEnd + preSunriseTime;
|
||||
float middle = timeSettings.mNightEnd - preSunriseTime + duration / 2.f;
|
||||
|
||||
if (gameHour <= middle)
|
||||
{
|
||||
// fade in
|
||||
float advance = timeSettings.mSunriseTime - gameHour;
|
||||
float factor = advance / 0.5f;
|
||||
float advance = middle - gameHour;
|
||||
float factor = 0.f;
|
||||
if (duration > 0)
|
||||
factor = advance / duration * 2;
|
||||
return lerp(mSunriseValue, mNightValue, factor);
|
||||
}
|
||||
else
|
||||
{
|
||||
// fade out
|
||||
float advance = gameHour - timeSettings.mSunriseTime;
|
||||
float factor = advance / 3.f;
|
||||
float advance = gameHour - middle;
|
||||
float factor = 1.f;
|
||||
if (duration > 0)
|
||||
factor = advance / duration * 2;
|
||||
return lerp(mSunriseValue, mDayValue, factor);
|
||||
}
|
||||
}
|
||||
// day
|
||||
else if (gameHour >= timeSettings.mDayStart + 1 && gameHour <= timeSettings.mDayEnd - 1)
|
||||
else if (gameHour > timeSettings.mDayStart + postSunriseTime && gameHour < timeSettings.mDayEnd - preSunsetTime)
|
||||
return mDayValue;
|
||||
// sunset
|
||||
else if (gameHour >= timeSettings.mDayEnd - 1 && gameHour <= timeSettings.mNightStart + 1)
|
||||
else if (gameHour >= timeSettings.mDayEnd - preSunsetTime && gameHour <= timeSettings.mNightStart + postSunsetTime)
|
||||
{
|
||||
if (gameHour <= timeSettings.mDayEnd + 1)
|
||||
float duration = timeSettings.mNightStart + postSunsetTime - timeSettings.mDayEnd + preSunsetTime;
|
||||
float middle = timeSettings.mDayEnd - preSunsetTime + duration / 2.f;
|
||||
|
||||
if (gameHour <= middle)
|
||||
{
|
||||
// fade in
|
||||
float advance = (timeSettings.mDayEnd + 1) - gameHour;
|
||||
float factor = (advance / 2);
|
||||
float advance = middle - gameHour;
|
||||
float factor = 0.f;
|
||||
if (duration > 0)
|
||||
factor = advance / duration * 2;
|
||||
return lerp(mSunsetValue, mDayValue, factor);
|
||||
}
|
||||
else
|
||||
{
|
||||
// fade out
|
||||
float advance = gameHour - (timeSettings.mDayEnd + 1);
|
||||
float factor = advance / 2.f;
|
||||
float advance = gameHour - middle;
|
||||
float factor = 1.f;
|
||||
if (duration > 0)
|
||||
factor = advance / duration * 2;
|
||||
return lerp(mSunsetValue, mNightValue, factor);
|
||||
}
|
||||
}
|
||||
|
@ -539,10 +556,28 @@ WeatherManager::WeatherManager(MWRender::RenderingManager& rendering, const Fall
|
|||
, mPlayingSoundID()
|
||||
{
|
||||
mTimeSettings.mNightStart = mSunsetTime + mSunsetDuration;
|
||||
mTimeSettings.mNightEnd = mSunriseTime - 0.5f;
|
||||
mTimeSettings.mNightEnd = mSunriseTime;
|
||||
mTimeSettings.mDayStart = mSunriseTime + mSunriseDuration;
|
||||
mTimeSettings.mDayEnd = mSunsetTime;
|
||||
mTimeSettings.mSunriseTime = mSunriseTime;
|
||||
|
||||
mTimeSettings.addSetting(fallback, "Sky");
|
||||
mTimeSettings.addSetting(fallback, "Ambient");
|
||||
mTimeSettings.addSetting(fallback, "Fog");
|
||||
mTimeSettings.addSetting(fallback, "Sun");
|
||||
|
||||
// Morrowind handles stars settings differently for other ones
|
||||
mTimeSettings.mStarsPostSunsetStart = fallback.getFallbackFloat("Weather_Stars_Post-Sunset_Start");
|
||||
mTimeSettings.mStarsPreSunriseFinish = fallback.getFallbackFloat("Weather_Stars_Pre-Sunrise_Finish");
|
||||
mTimeSettings.mStarsFadingDuration = fallback.getFallbackFloat("Weather_Stars_Fading_Duration");
|
||||
|
||||
WeatherSetting starSetting = {
|
||||
mTimeSettings.mStarsPreSunriseFinish,
|
||||
mTimeSettings.mStarsFadingDuration - mTimeSettings.mStarsPreSunriseFinish,
|
||||
mTimeSettings.mStarsPostSunsetStart,
|
||||
mTimeSettings.mStarsFadingDuration - mTimeSettings.mStarsPostSunsetStart
|
||||
};
|
||||
|
||||
mTimeSettings.mSunriseTransitions["Stars"] = starSetting;
|
||||
|
||||
mWeatherSettings.reserve(10);
|
||||
// These distant land fog factor and offset values are the defaults MGE XE provides. Should be
|
||||
|
@ -698,10 +733,13 @@ void WeatherManager::update(float duration, bool paused, const TimeStamp& time,
|
|||
const float nightDuration = 24.f - dayDuration;
|
||||
|
||||
double theta;
|
||||
if ( !is_night ) {
|
||||
if ( !is_night )
|
||||
{
|
||||
theta = static_cast<float>(osg::PI) * (adjustedHour - mSunriseTime) / dayDuration;
|
||||
} else {
|
||||
theta = static_cast<float>(osg::PI) * (1.f - (adjustedHour - adjustedNightStart) / nightDuration);
|
||||
}
|
||||
else
|
||||
{
|
||||
theta = static_cast<float>(osg::PI) + static_cast<float>(osg::PI) * (adjustedHour - adjustedNightStart) / nightDuration;
|
||||
}
|
||||
|
||||
osg::Vec3f final(
|
||||
|
@ -711,7 +749,7 @@ void WeatherManager::update(float duration, bool paused, const TimeStamp& time,
|
|||
mRendering.setSunDirection( final * -1 );
|
||||
}
|
||||
|
||||
float underwaterFog = mUnderwaterFog.getValue(time.getHour(), mTimeSettings);
|
||||
float underwaterFog = mUnderwaterFog.getValue(time.getHour(), mTimeSettings, "Fog");
|
||||
|
||||
float peakHour = mSunriseTime + (mSunsetTime - mSunriseTime) / 2;
|
||||
if (time.getHour() < mSunriseTime || time.getHour() > mSunsetTime)
|
||||
|
@ -784,7 +822,7 @@ unsigned int WeatherManager::getWeatherID() const
|
|||
|
||||
bool WeatherManager::useTorches(float hour) const
|
||||
{
|
||||
bool isDark = hour < mSunriseTime || hour > mTimeSettings.mNightStart - 1;
|
||||
bool isDark = hour < mSunriseTime || hour > mTimeSettings.mNightStart;
|
||||
|
||||
return isDark && !mPrecipitation;
|
||||
}
|
||||
|
@ -1060,20 +1098,25 @@ inline void WeatherManager::calculateResult(const int weatherID, const float gam
|
|||
mResult.mParticleEffect = current.mParticleEffect;
|
||||
mResult.mRainEffect = current.mRainEffect;
|
||||
|
||||
mResult.mNight = (gameHour < mSunriseTime || gameHour > mTimeSettings.mNightStart - 1);
|
||||
mResult.mNight = (gameHour < mSunriseTime || gameHour > mTimeSettings.mNightStart + mTimeSettings.mStarsPostSunsetStart - mTimeSettings.mStarsFadingDuration);
|
||||
|
||||
mResult.mFogDepth = current.mLandFogDepth.getValue(gameHour, mTimeSettings);
|
||||
mResult.mFogDepth = current.mLandFogDepth.getValue(gameHour, mTimeSettings, "Fog");
|
||||
mResult.mFogColor = current.mFogColor.getValue(gameHour, mTimeSettings, "Fog");
|
||||
mResult.mAmbientColor = current.mAmbientColor.getValue(gameHour, mTimeSettings, "Ambient");
|
||||
mResult.mSunColor = current.mSunColor.getValue(gameHour, mTimeSettings, "Sun");
|
||||
mResult.mSkyColor = current.mSkyColor.getValue(gameHour, mTimeSettings, "Sky");
|
||||
mResult.mNightFade = mNightFade.getValue(gameHour, mTimeSettings, "Stars");
|
||||
mResult.mDLFogFactor = current.mDL.FogFactor;
|
||||
mResult.mDLFogOffset = current.mDL.FogOffset;
|
||||
mResult.mFogColor = current.mFogColor.getValue(gameHour, mTimeSettings);
|
||||
mResult.mAmbientColor = current.mAmbientColor.getValue(gameHour, mTimeSettings);
|
||||
mResult.mSunColor = current.mSunColor.getValue(gameHour, mTimeSettings);
|
||||
mResult.mSkyColor = current.mSkyColor.getValue(gameHour, mTimeSettings);
|
||||
mResult.mNightFade = mNightFade.getValue(gameHour, mTimeSettings);
|
||||
|
||||
if (gameHour >= mSunsetTime - mSunPreSunsetTime)
|
||||
WeatherSetting setting = mTimeSettings.getSetting("Sun");
|
||||
float preSunsetTime = setting.mPreSunsetTime;
|
||||
|
||||
if (gameHour >= mTimeSettings.mDayEnd - preSunsetTime)
|
||||
{
|
||||
float factor = (gameHour - (mSunsetTime - mSunPreSunsetTime)) / mSunPreSunsetTime;
|
||||
float factor = 1.f;
|
||||
if (preSunsetTime > 0)
|
||||
factor = (gameHour - (mTimeSettings.mDayEnd - preSunsetTime)) / preSunsetTime;
|
||||
factor = std::min(1.f, factor);
|
||||
mResult.mSunDiscColor = lerp(osg::Vec4f(1,1,1,1), current.mSunDiscSunsetColor, factor);
|
||||
// The SunDiscSunsetColor in the INI isn't exactly the resulting color on screen, most likely because
|
||||
|
@ -1087,15 +1130,17 @@ inline void WeatherManager::calculateResult(const int weatherID, const float gam
|
|||
else
|
||||
mResult.mSunDiscColor = osg::Vec4f(1,1,1,1);
|
||||
|
||||
if (gameHour >= mSunsetTime)
|
||||
if (gameHour >= mTimeSettings.mDayEnd)
|
||||
{
|
||||
float fade = std::min(1.f, (gameHour - mSunsetTime) / 2.f);
|
||||
// sunset
|
||||
float fade = std::min(1.f, (gameHour - mTimeSettings.mDayEnd) / (mTimeSettings.mNightStart - mTimeSettings.mDayEnd));
|
||||
fade = fade*fade;
|
||||
mResult.mSunDiscColor.a() = 1.f - fade;
|
||||
}
|
||||
else if (gameHour >= mSunriseTime && gameHour <= mSunriseTime + 1)
|
||||
else if (gameHour >= mTimeSettings.mNightEnd && gameHour <= mTimeSettings.mNightEnd + mSunriseDuration / 2.f)
|
||||
{
|
||||
mResult.mSunDiscColor.a() = gameHour - mSunriseTime;
|
||||
// sunrise
|
||||
mResult.mSunDiscColor.a() = gameHour - mTimeSettings.mNightEnd;
|
||||
}
|
||||
else
|
||||
mResult.mSunDiscColor.a() = 1;
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
|
||||
#include <osg/Vec4f>
|
||||
|
||||
#include <components/fallback/fallback.hpp>
|
||||
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
|
||||
#include "../mwrender/sky.hpp"
|
||||
|
@ -38,6 +40,13 @@ namespace MWWorld
|
|||
{
|
||||
class TimeStamp;
|
||||
|
||||
struct WeatherSetting
|
||||
{
|
||||
float mPreSunriseTime;
|
||||
float mPostSunriseTime;
|
||||
float mPreSunsetTime;
|
||||
float mPostSunsetTime;
|
||||
};
|
||||
|
||||
struct TimeOfDaySettings
|
||||
{
|
||||
|
@ -45,7 +54,37 @@ namespace MWWorld
|
|||
float mNightEnd;
|
||||
float mDayStart;
|
||||
float mDayEnd;
|
||||
float mSunriseTime;
|
||||
|
||||
std::map<std::string, WeatherSetting> mSunriseTransitions;
|
||||
|
||||
float mStarsPostSunsetStart;
|
||||
float mStarsPreSunriseFinish;
|
||||
float mStarsFadingDuration;
|
||||
|
||||
WeatherSetting getSetting(const std::string& type) const
|
||||
{
|
||||
std::map<std::string, WeatherSetting>::const_iterator it = mSunriseTransitions.find(type);
|
||||
if (it != mSunriseTransitions.end())
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
return { 1.f, 1.f, 1.f, 1.f };
|
||||
}
|
||||
}
|
||||
|
||||
void addSetting(const Fallback::Map& fallback, const std::string& type)
|
||||
{
|
||||
WeatherSetting setting = {
|
||||
fallback.getFallbackFloat("Weather_" + type + "_Pre-Sunrise_Time"),
|
||||
fallback.getFallbackFloat("Weather_" + type + "_Post-Sunrise_Time"),
|
||||
fallback.getFallbackFloat("Weather_" + type + "_Pre-Sunset_Time"),
|
||||
fallback.getFallbackFloat("Weather_" + type + "_Post-Sunset_Time")
|
||||
};
|
||||
|
||||
mSunriseTransitions[type] = setting;
|
||||
}
|
||||
};
|
||||
|
||||
/// Interpolates between 4 data points (sunrise, day, sunset, night) based on the time of day.
|
||||
|
@ -59,7 +98,7 @@ namespace MWWorld
|
|||
{
|
||||
}
|
||||
|
||||
T getValue (const float gameHour, const TimeOfDaySettings& timeSettings) const;
|
||||
T getValue (const float gameHour, const TimeOfDaySettings& timeSettings, const std::string& prefix) const;
|
||||
|
||||
private:
|
||||
T mSunriseValue, mDayValue, mSunsetValue, mNightValue;
|
||||
|
|
|
@ -2305,6 +2305,11 @@ namespace MWWorld
|
|||
{
|
||||
mRendering->screenshot(image, w, h);
|
||||
}
|
||||
|
||||
bool World::screenshot360(osg::Image* image, std::string settingStr)
|
||||
{
|
||||
return mRendering->screenshot360(image,settingStr);
|
||||
}
|
||||
|
||||
void World::activateDoor(const MWWorld::Ptr& door)
|
||||
{
|
||||
|
|
|
@ -562,6 +562,7 @@ namespace MWWorld
|
|||
|
||||
/// \todo this does not belong here
|
||||
void screenshot (osg::Image* image, int w, int h) override;
|
||||
bool screenshot360 (osg::Image* image, std::string settingStr) override;
|
||||
|
||||
/// Find center of exterior cell above land surface
|
||||
/// \return false if exterior with given name not exists, true otherwise
|
||||
|
|
|
@ -31,6 +31,18 @@ void ESM::Player::load (ESMReader &esm)
|
|||
mPaidCrimeId = -1;
|
||||
esm.getHNOT (mPaidCrimeId, "PAYD");
|
||||
|
||||
bool checkPrevItems = true;
|
||||
while (checkPrevItems)
|
||||
{
|
||||
std::string boundItemId = esm.getHNOString("BOUN");
|
||||
std::string prevItemId = esm.getHNOString("PREV");
|
||||
|
||||
if (!boundItemId.empty())
|
||||
mPreviousItems[boundItemId] = prevItemId;
|
||||
else
|
||||
checkPrevItems = false;
|
||||
}
|
||||
|
||||
if (esm.hasMoreSubs())
|
||||
{
|
||||
for (int i=0; i<ESM::Attribute::Length; ++i)
|
||||
|
@ -62,6 +74,12 @@ void ESM::Player::save (ESMWriter &esm) const
|
|||
esm.writeHNT ("CURD", mCurrentCrimeId);
|
||||
esm.writeHNT ("PAYD", mPaidCrimeId);
|
||||
|
||||
for (PreviousItems::const_iterator it=mPreviousItems.begin(); it != mPreviousItems.end(); ++it)
|
||||
{
|
||||
esm.writeHNString ("BOUN", it->first);
|
||||
esm.writeHNString ("PREV", it->second);
|
||||
}
|
||||
|
||||
for (int i=0; i<ESM::Attribute::Length; ++i)
|
||||
mSaveAttributes[i].save(esm);
|
||||
for (int i=0; i<ESM::Skill::Length; ++i)
|
||||
|
|
|
@ -34,6 +34,9 @@ namespace ESM
|
|||
StatState<int> mSaveAttributes[ESM::Attribute::Length];
|
||||
StatState<int> mSaveSkills[ESM::Skill::Length];
|
||||
|
||||
typedef std::map<std::string, std::string> PreviousItems; // previous equipped items, needed for bound spells
|
||||
PreviousItems mPreviousItems;
|
||||
|
||||
void load (ESMReader &esm);
|
||||
void save (ESMWriter &esm) const;
|
||||
};
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "defs.hpp"
|
||||
|
||||
unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE;
|
||||
int ESM::SavedGame::sCurrentFormat = 4;
|
||||
int ESM::SavedGame::sCurrentFormat = 5;
|
||||
|
||||
void ESM::SavedGame::load (ESMReader &esm)
|
||||
{
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace Loading
|
|||
/// @note To get the loading screen to actually update, you must call setProgress / increaseProgress periodically.
|
||||
/// @note It is best to use the ScopedLoad object instead of using loadingOn()/loadingOff() directly,
|
||||
/// so that the loading is exception safe.
|
||||
virtual void loadingOn() {}
|
||||
virtual void loadingOn(bool visible=true) {}
|
||||
virtual void loadingOff() {}
|
||||
|
||||
/// Set the total range of progress (e.g. the number of objects to load).
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>openmw-launcher</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.openmw.openmw</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleLongVersionString</key>
|
||||
|
|
|
@ -402,6 +402,10 @@ contrast = 1.0
|
|||
# Video gamma setting. (>0.0). No effect in Linux.
|
||||
gamma = 1.0
|
||||
|
||||
# Type of screenshot to take (regular, cylindrical, spherical or planet), optionally followed by
|
||||
# screenshot width, height and cubemap resolution in pixels. (e.g. spherical 1600 1000 1200)
|
||||
screenshot type = regular
|
||||
|
||||
[Water]
|
||||
|
||||
# Enable water shader with reflections and optionally refraction.
|
||||
|
|
|
@ -16,6 +16,8 @@ set(SHADER_FILES
|
|||
terrain_fragment.glsl
|
||||
lighting.glsl
|
||||
parallax.glsl
|
||||
s360_fragment.glsl
|
||||
s360_vertex.glsl
|
||||
)
|
||||
|
||||
copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_SHADERS_ROOT} ${DDIRRELATIVE} "${SHADER_FILES}")
|
||||
|
|
52
files/shaders/s360_fragment.glsl
Normal file
52
files/shaders/s360_fragment.glsl
Normal file
|
@ -0,0 +1,52 @@
|
|||
#version 120
|
||||
|
||||
varying vec2 uv;
|
||||
uniform samplerCube cubeMap;
|
||||
uniform int mapping;
|
||||
|
||||
#define PI 3.1415926535
|
||||
|
||||
vec3 sphericalCoords(vec2 coords)
|
||||
{
|
||||
coords.x = -1 * coords.x * 2 * PI;
|
||||
coords.y = (coords.y - 0.5) * PI;
|
||||
|
||||
vec3 result = vec3(0.0,cos(coords.y),sin(coords.y));
|
||||
result = vec3(cos(coords.x) * result.y,sin(coords.x) * result.y,result.z);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
vec3 cylindricalCoords(vec2 coords)
|
||||
{
|
||||
return normalize(vec3(cos(-1 * coords.x * 2 * PI),sin(-1 * coords.x * 2 * PI),coords.y * 2.0 - 1.0));
|
||||
}
|
||||
|
||||
vec3 planetCoords(vec2 coords)
|
||||
{
|
||||
vec2 fromCenter = coords - vec2(0.5,0.5);
|
||||
|
||||
float magnitude = length(fromCenter);
|
||||
|
||||
fromCenter = normalize(fromCenter);
|
||||
|
||||
float dotProduct = dot(fromCenter,vec2(0.0,1.0));
|
||||
|
||||
coords.x = coords.x > 0.5 ? 0.5 - (dotProduct + 1.0) / 4.0 : 0.5 + (dotProduct + 1.0) / 4.0;
|
||||
coords.y = max(0.0,1.0 - pow(magnitude / 0.5,0.5));
|
||||
return sphericalCoords(coords);
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec3 c;
|
||||
|
||||
if (mapping == 0)
|
||||
c = sphericalCoords(uv);
|
||||
else if (mapping == 1)
|
||||
c = cylindricalCoords(uv);
|
||||
else
|
||||
c = planetCoords(uv);
|
||||
|
||||
gl_FragData[0] = textureCube(cubeMap,c);
|
||||
}
|
9
files/shaders/s360_vertex.glsl
Normal file
9
files/shaders/s360_vertex.glsl
Normal file
|
@ -0,0 +1,9 @@
|
|||
#version 120
|
||||
|
||||
varying vec2 uv;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = gl_Vertex;
|
||||
uv = (gl_Vertex.xy * vec2(1.0,-1.0) + vec2(1.0)) / 2;
|
||||
}
|
Loading…
Reference in a new issue