Workaround flipped cursor on OS X

sceneinput
scrawl 10 years ago
parent 5aeabe22f0
commit 47ac20af40

@ -126,7 +126,13 @@ namespace
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
#if defined(__APPLE__)
// FIXME: why are the extra flips needed on Mac? glReadPixels bug?
osg::ref_ptr<osg::Geometry> geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,1,0), osg::Vec3(2,0,0), osg::Vec3(0,-2,0));
#else
osg::ref_ptr<osg::Geometry> geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,-1,0), osg::Vec3(2,0,0), osg::Vec3(0,2,0)); osg::ref_ptr<osg::Geometry> geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,-1,0), osg::Vec3(2,0,0), osg::Vec3(0,2,0));
#endif
geom->drawImplementation(renderInfo); geom->drawImplementation(renderInfo);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, resultImage->data()); glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, resultImage->data());

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