Merge pull request #415 from TES3MP/0.6.3 while resolving conflicts

Conflicts:
	apps/openmw-mp/Script/Functions/Positions.cpp
	apps/openmw-mp/Script/Functions/Positions.hpp
	apps/openmw-mp/Script/Functions/World.cpp
	apps/openmw-mp/Script/Functions/World.hpp
	apps/openmw-mp/Script/Script.hpp
	apps/openmw-mp/Script/ScriptFunctions.cpp
	components/openmw-mp/Base/BasePlayer.hpp
sol2-server-rewrite
David Cernat 6 years ago
commit 4846497078

@ -60,6 +60,17 @@ void NetActor::setRotation(float x, float z)
positionChanged = true;
}
void NetActor::setMomentum(float x, float y, float z)
{
netCreature->momentum.pos[0] = x;
netCreature->momentum.pos[1] = y;
netCreature->momentum.pos[2] = z;
if (!momentumChanged && isPlayer())
toPlayer()->addToUpdateQueue();
momentumChanged = true;
}
std::tuple<float, float> NetActor::getHealth() const
{
return make_tuple(netCreature->creatureStats.mDynamic[0].mBase, netCreature->creatureStats.mDynamic[0].mCurrent);

@ -39,6 +39,8 @@ public:
std::tuple<float, float> getRotation() const;
void setRotation(float x, float z);
void setMomentum(float x, float y, float z);
/**
*
* @return base, current
@ -68,7 +70,7 @@ public:
bool isPlayer() const { return isActorPlayer; }
Player *toPlayer();
protected:
bool baseInfoChanged, shapeshiftChanged, levelChanged, statsChanged, positionChanged, attributesChanged, skillsChanged;
bool baseInfoChanged, shapeshiftChanged, levelChanged, statsChanged, positionChanged, momentumChanged, attributesChanged, skillsChanged;
mwmp::BasePlayer *basePlayer;
mwmp::BaseNetCreature *netCreature;

@ -26,8 +26,10 @@ void Object::Init(LuaState &lua)
"goldValue", sol::property(&Object::getGoldValue, &Object::setGoldValue),
"scale", sol::property(&Object::getScale, &Object::setScale),
"state", sol::property(&Object::getState, &Object::setState),
"doorState", sol::property(&Object::getDoorState, &Object::setDoorState),
"lockLevel", sol::property(&Object::getLockLevel, &Object::setLockLevel),
"doorState", sol::property(&Object::getDoorState, &Object::setDoorState),
"setTeleportState", &Object::setTeleportState,
"setDoorDestination", &Object::setDoorDestination,
"setDisarmState", &Object::setDisarmState,
"setMasterState", &Object::setMasterState
);
@ -215,6 +217,24 @@ void Object::setLockLevel(int locklevel)
object.lockLevel = locklevel;
}
void Object::setTeleportState(bool state)
{
changedDoorDestination = true;
object.teleportState = state;
}
void Object::setDoorDestination(const std::string &cellDescription, float posX, float posY, float posZ, float rotX, float rotY, float rotZ)
{
changedDoorDestination = true;
object.destinationCell = Utils::getCellFromDescription(cellDescription);
object.destinationPosition.pos[0] = posX;
object.destinationPosition.pos[1] = posY;
object.destinationPosition.pos[2] = posZ;
object.destinationPosition.rot[0] = rotX;
object.destinationPosition.rot[1] = rotY;
object.destinationPosition.rot[2] = rotZ;
}
void Object::setDisarmState(bool state)
{
changedObjectTrap = true;
@ -344,6 +364,7 @@ void ObjectController::sendObjects(shared_ptr<Player> player, shared_ptr<vector<
enum Type
{
DOOR_STATE = 0,
DOOR_DESTINATION,
OBJECT_STATE,
OBJECT_SCALE,
OBJECT_TRAP,
@ -375,6 +396,11 @@ void ObjectController::sendObjects(shared_ptr<Player> player, shared_ptr<vector<
changed[Type::DOOR_STATE] = true;
events[Type::DOOR_STATE].worldObjects.push_back(object->object);
}
if (object->changedDoorDestination && validNewObjOrCopy)
{
changed[Type::DOOR_DESTINATION] = true;
events[Type::DOOR_DESTINATION].worldObjects.push_back(object->object);
}
if (object->changedObjectState && validNewObjOrCopy)
{
changed[Type::OBJECT_STATE] = true;
@ -424,6 +450,16 @@ void ObjectController::sendObjects(shared_ptr<Player> player, shared_ptr<vector<
if (broadcast)
packet->Send(true);
}
if (changed[Type::DOOR_DESTINATION])
{
auto packet = worldCtrl->GetPacket(ID_DOOR_DESTINATION);
auto &event = events[Type::DOOR_DESTINATION];
packet->setEvent(&event);
packet->Send(false);
if (broadcast)
packet->Send(true);
}
if (changed[Type::OBJECT_STATE])
{
auto packet = worldCtrl->GetPacket(ID_OBJECT_STATE);

@ -84,10 +84,13 @@ public:
int getLockLevel() const;
void setLockLevel(int locklevel);
void setTeleportState(bool state);
void setDoorDestination(const std::string &cellDescription, float posX, float posY, float posZ, float rotX, float rotY, float rotZ);
void setDisarmState(bool state);
void setMasterState(bool state);
bool changedDoorState, changedObjectState, changedObjectScale, changedObjectTrap, changedObjectLock,
bool changedDoorState, changedDoorDestination, changedObjectState, changedObjectScale, changedObjectTrap, changedObjectLock,
changedObjectDelete, changedObjectSpawn, changedObjectPlace;
};

@ -21,6 +21,7 @@ void Player::Init(LuaState &lua)
"setPosition", &NetActor::setPosition,
"getRotation", &NetActor::getRotation,
"setRotation", &NetActor::setRotation,
"setMomentum", &NetActor::setMomentum,
"getHealth", &NetActor::getHealth,
"setHealth", &NetActor::setHealth,
@ -184,6 +185,13 @@ void Player::update()
packet->Send(false);
}
if (momentumChanged)
{
auto packet = plPCtrl->GetPacket(ID_PLAYER_MOMENTUM);
packet->setPlayer(basePlayer);
packet->Send(false);
}
if (shapeshiftChanged)
{
auto packet = plPCtrl->GetPacket(ID_PLAYER_SHAPESHIFT);

@ -124,12 +124,12 @@ add_openmw_dir (mwmp/processors/player ProcessorChatMessage ProcessorGUIMessageB
ProcessorPlayerSpellbook ProcessorPlayerStatsDynamic ProcessorPlayerTopic
)
add_openmw_dir (mwmp/processors/world BaseObjectProcessor ProcessorConsoleCommand ProcessorContainer ProcessorDoorState
ProcessorMusicPlay ProcessorVideoPlay ProcessorObjectAnimPlay ProcessorObjectAttach ProcessorObjectCollision
ProcessorObjectDelete ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace ProcessorObjectReset
ProcessorObjectRotate ProcessorObjectScale ProcessorObjectSpawn ProcessorObjectState ProcessorObjectTrap
ProcessorScriptLocalShort ProcessorScriptLocalFloat ProcessorScriptMemberShort ProcessorScriptMemberFloat
ProcessorScriptGlobalShort ProcessorScriptGlobalFloat
add_openmw_dir (mwmp/processors/world BaseObjectProcessor ProcessorConsoleCommand ProcessorContainer ProcessorDoorDestination
ProcessorDoorState ProcessorMusicPlay ProcessorVideoPlay ProcessorObjectAnimPlay ProcessorObjectAttach
ProcessorObjectCollision ProcessorObjectDelete ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace
ProcessorObjectReset ProcessorObjectRotate ProcessorObjectScale ProcessorObjectSpawn ProcessorObjectState
ProcessorObjectTrap ProcessorScriptLocalShort ProcessorScriptLocalFloat ProcessorScriptMemberShort
ProcessorScriptMemberFloat ProcessorScriptGlobalShort ProcessorScriptGlobalFloat
)
# Main executable

@ -290,7 +290,7 @@ void LocalPlayer::updateSkills(bool forceUpdate)
// Update a skill if its base value has changed at all or its progress has changed enough
if (ptrNpcStats.getSkill(i).getBase() != npcStats.mSkills[i].mBase ||
ptrNpcStats.getSkill(i).getModifier() != npcStats.mSkills[i].mMod ||
ptrNpcStats.getSkill(i).getProgress() != npcStats.mSkills[i].mProgress ||
abs(ptrNpcStats.getSkill(i).getProgress() - npcStats.mSkills[i].mProgress) > 0.75 ||
forceUpdate)
{
skillIndexChanges.push_back(i);
@ -1007,6 +1007,13 @@ void LocalPlayer::setPosition()
updateAnimFlags(true);
}
void LocalPlayer::setMomentum()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr ptrPlayer = world->getPlayerPtr();
world->setInertialForce(ptrPlayer, momentum.asVec3());
}
void LocalPlayer::setCell()
{
MWBase::World *world = MWBase::Environment::get().getWorld();

@ -54,6 +54,7 @@ namespace mwmp
void setBounty();
void setReputation();
void setPosition();
void setMomentum();
void setCell();
void setClass();
void setEquipment();

@ -227,7 +227,6 @@ void Main::updateWorld(float dt) const
mNetworking->getPlayerPacket(ID_PLAYER_BASEINFO)->Send();
mNetworking->getPlayerPacket(ID_LOADED)->Send();
mLocalPlayer->updateStatsDynamic(true);
mLocalPlayer->sendCellStates();
get().getGUIController()->setChatVisible(true);
}
else

@ -557,6 +557,34 @@ void WorldEvent::activateDoors(MWWorld::CellStore* cellStore)
}
}
void WorldEvent::setDoorDestinations(MWWorld::CellStore* cellStore)
{
for (const auto &worldObject : worldObjects)
{
LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s, %i, %i", worldObject.refId.c_str(), worldObject.refNumIndex, worldObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(worldObject.refNumIndex, worldObject.mpNum);
if (ptrFound)
{
LOG_APPEND(Log::LOG_VERBOSE, "-- Found %s, %i, %i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum().mIndex, ptrFound.getCellRef().getMpNum());
ptrFound.getCellRef().setTeleport(worldObject.teleportState);
if (worldObject.teleportState)
{
ptrFound.getCellRef().setDoorDest(worldObject.destinationPosition);
if (worldObject.destinationCell.isExterior())
ptrFound.getCellRef().setDestCell("");
else
ptrFound.getCellRef().setDestCell(worldObject.destinationCell.getDescription());
}
}
}
}
void WorldEvent::runConsoleCommands(MWWorld::CellStore* cellStore)
{
MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();

@ -34,6 +34,7 @@ namespace mwmp
void rotateObjects(MWWorld::CellStore* cellStore);
void animateObjects(MWWorld::CellStore* cellStore);
void activateDoors(MWWorld::CellStore* cellStore);
void setDoorDestinations(MWWorld::CellStore* cellStore);
void runConsoleCommands(MWWorld::CellStore* cellStore);
void setLocalShorts(MWWorld::CellStore* cellStore);

@ -23,7 +23,7 @@ namespace mwmp
if (!isRequest())
{
LocalPlayer &localPlayer = static_cast<LocalPlayer&>(*player);
//localPlayer.setMomentum();
localPlayer.setMomentum();
}
}
};

@ -17,7 +17,7 @@ namespace mwmp
{
BaseObjectProcessor::Do(packet, event);
//event.setDoorDestinations(ptrCellStore);
event.setDoorDestinations(ptrCellStore);
}
};
}

@ -1,5 +1,6 @@
#include "characterpreview.hpp"
#include <cmath>
#include <iostream>
#include <osg/Material>
@ -13,6 +14,7 @@
#include <osgUtil/IntersectionVisitor>
#include <osgUtil/LineSegmentIntersector>
#include <components/fallback/fallback.hpp>
#include <components/sceneutil/lightmanager.hpp>
#include "../mwbase/environment.hpp"
@ -158,14 +160,25 @@ namespace MWRender
stateset->setAttributeAndModes(fog, osg::StateAttribute::OFF|osg::StateAttribute::OVERRIDE);
osg::ref_ptr<osg::LightModel> lightmodel = new osg::LightModel;
lightmodel->setAmbientIntensity(osg::Vec4(0.25, 0.25, 0.25, 1.0));
lightmodel->setAmbientIntensity(osg::Vec4(0.0, 0.0, 0.0, 1.0));
stateset->setAttributeAndModes(lightmodel, osg::StateAttribute::ON);
/// \todo Read the fallback values from INIImporter (Inventory:Directional*) ?
osg::ref_ptr<osg::Light> light = new osg::Light;
light->setPosition(osg::Vec4(-0.3,0.3,0.7, 0.0));
light->setDiffuse(osg::Vec4(1,1,1,1));
light->setAmbient(osg::Vec4(0,0,0,1));
const Fallback::Map* fallback = MWBase::Environment::get().getWorld()->getFallback();
float diffuseR = fallback->getFallbackFloat("Inventory_DirectionalDiffuseR");
float diffuseG = fallback->getFallbackFloat("Inventory_DirectionalDiffuseG");
float diffuseB = fallback->getFallbackFloat("Inventory_DirectionalDiffuseB");
float ambientR = fallback->getFallbackFloat("Inventory_DirectionalAmbientR");
float ambientG = fallback->getFallbackFloat("Inventory_DirectionalAmbientG");
float ambientB = fallback->getFallbackFloat("Inventory_DirectionalAmbientB");
float azimuth = osg::DegreesToRadians(180.f - fallback->getFallbackFloat("Inventory_DirectionalRotationX"));
float altitude = osg::DegreesToRadians(fallback->getFallbackFloat("Inventory_DirectionalRotationY"));
float positionX = std::cos(azimuth) * std::sin(altitude);
float positionY = std::sin(azimuth) * std::sin(altitude);
float positionZ = std::cos(altitude);
light->setPosition(osg::Vec4(positionX,positionY,positionZ, 0.0));
light->setDiffuse(osg::Vec4(diffuseR,diffuseG,diffuseB,1));
light->setAmbient(osg::Vec4(ambientR,ambientG,ambientB,1));
light->setSpecular(osg::Vec4(0,0,0,0));
light->setLightNum(0);
light->setConstantAttenuation(1.f);

@ -56,16 +56,55 @@ namespace MWWorld
return mCellRef.mTeleport;
}
/*
Start of tes3mp addition
Make it possible to change the teleport state from elsewhere
*/
void CellRef::setTeleport(bool teleportState)
{
mCellRef.mTeleport = teleportState;
}
/*
End of tes3mp addition
*/
ESM::Position CellRef::getDoorDest() const
{
return mCellRef.mDoorDest;
}
/*
Start of tes3mp addition
Make it possible to change the destination position from elsewhere
*/
void CellRef::setDoorDest(const ESM::Position& position)
{
mCellRef.mDoorDest = position;
}
/*
End of tes3mp addition
*/
std::string CellRef::getDestCell() const
{
return mCellRef.mDestCell;
}
/*
Start of tes3mp addition
Make it possible to change the destination cell from elsewhere
*/
void CellRef::setDestCell(const std::string& cellDescription)
{
mCellRef.mDestCell = cellDescription;
}
/*
End of tes3mp addition
*/
float CellRef::getScale() const
{
return mCellRef.mScale;

@ -58,12 +58,42 @@ namespace MWWorld
// if it should open through animation.
bool getTeleport() const;
/*
Start of tes3mp addition
Make it possible to change the teleport state from elsewhere
*/
void setTeleport(bool teleportState);
/*
End of tes3mp addition
*/
// Teleport location for the door, if this is a teleporting door.
ESM::Position getDoorDest() const;
/*
Start of tes3mp addition
Make it possible to change the destination position from elsewhere
*/
void setDoorDest(const ESM::Position& position);
/*
End of tes3mp addition
*/
// Destination cell for doors (optional)
std::string getDestCell() const;
/*
Start of tes3mp addition
Make it possible to change the destination cell from elsewhere
*/
void setDestCell(const std::string& cellDescription);
/*
End of tes3mp addition
*/
// Scale applied to mesh
float getScale() const;
void setScale(float scale);

@ -101,6 +101,18 @@ namespace Nif
data.post(nif);
}
void NiLookAtController::read(NIFStream *nif)
{
Controller::read(nif);
data.read(nif);
}
void NiLookAtController::post(NIFFile *nif)
{
Controller::post(nif);
data.post(nif);
}
void NiPathController::read(NIFStream *nif)
{
Controller::read(nif);

@ -99,6 +99,15 @@ public:
void post(NIFFile *nif);
};
class NiLookAtController : public Controller
{
public:
NiKeyframeDataPtr data;
void read(NIFStream *nif);
void post(NIFFile *nif);
};
class NiUVController : public Controller
{
public:

@ -108,6 +108,7 @@ static std::map<std::string,RecordFactoryEntry> makeFactory()
newFactory.insert(makeEntry("NiSequenceStreamHelper", &construct <NiSequenceStreamHelper> , RC_NiSequenceStreamHelper ));
newFactory.insert(makeEntry("NiSourceTexture", &construct <NiSourceTexture> , RC_NiSourceTexture ));
newFactory.insert(makeEntry("NiSkinInstance", &construct <NiSkinInstance> , RC_NiSkinInstance ));
newFactory.insert(makeEntry("NiLookAtController", &construct <NiLookAtController> , RC_NiLookAtController ));
return newFactory;
}

@ -93,7 +93,8 @@ enum RecordType
RC_NiSourceTexture,
RC_NiSkinInstance,
RC_RootCollisionNode,
RC_NiSphericalCollider
RC_NiSphericalCollider,
RC_NiLookAtController
};
/// Base class for all records

@ -35,10 +35,14 @@ namespace mwmp
ESM::Position position;
bool objectState;
int doorState;
int lockLevel;
float scale;
int doorState;
bool teleportState;
ESM::Cell destinationCell;
ESM::Position destinationPosition;
std::string filename;
bool allowSkipping;

@ -20,6 +20,7 @@ namespace mwmp
public:
ESM::Position position;
ESM::Position direction;
ESM::Position momentum;
ESM::CreatureStats creatureStats;
ESM::Cell cell;

@ -319,6 +319,7 @@ namespace mwmp
bool ignorePosPacket;
ESM::Position previousCellPosition;
ESM::NPC npc;
ESM::NpcStats npcStats;
ESM::Creature creature;

@ -12,5 +12,6 @@ PacketPlayerMomentum::PacketPlayerMomentum(RakNet::RakPeerInterface *peer) : Pla
void PacketPlayerMomentum::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
// Placeholder
RW(player->momentum.pos, send, 1);
}

@ -12,5 +12,16 @@ PacketDoorDestination::PacketDoorDestination(RakNet::RakPeerInterface *peer) : W
void PacketDoorDestination::Object(WorldObject &worldObject, bool send)
{
WorldPacket::Object(worldObject, send);
// Placeholder
RW(worldObject.teleportState, send);
if (worldObject.teleportState)
{
RW(worldObject.destinationCell.mData, send, 1);
RW(worldObject.destinationCell.mName, send, 1);
RW(worldObject.destinationPosition.pos, send, 1);
RW(worldObject.destinationPosition.rot[0], send, 1);
RW(worldObject.destinationPosition.rot[2], send, 1);
}
}

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