forked from teamnwah/openmw-tes3coop
[General] Fix ObjectLock packets by making hasCellData true for them
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4ad87faac1
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3 changed files with 3 additions and 2 deletions
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@ -130,7 +130,7 @@ public:
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{"OnPlayerDeath", Function<void, unsigned short>()},
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{"OnPlayerResurrect", Function<void, unsigned short>()},
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{"OnPlayerCellChange", Function<void, unsigned short>()},
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{"OnPlayerKillCount", Function<void, unsigned short>()},
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{"OnPlayerKillCount", Function<void, unsigned short>()},
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{"OnPlayerAttribute", Function<void, unsigned short>()},
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{"OnPlayerSkill", Function<void, unsigned short>()},
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{"OnPlayerLevel", Function<void, unsigned short>()},
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@ -112,7 +112,7 @@ add_openmw_dir (mwmp/processors/actor ProcessorActorAI ProcessorActorAnimFlags P
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)
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add_openmw_dir (mwmp/processors/player ProcessorChatMessage ProcessorGUIMessageBox ProcessorHandshake ProcessorUserDisconnected
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ProcessorUserMyID ProcessorGameSettings ProcessorGameTime ProcessorGameWeather ProcessorPlayerBaseInfo
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ProcessorUserMyID ProcessorGameSettings ProcessorGameTime ProcessorGameWeather ProcessorPlayerBaseInfo
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ProcessorPlayerAnimFlags ProcessorPlayerAnimPlay ProcessorPlayerAttack ProcessorPlayerAttribute ProcessorPlayerBook
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ProcessorPlayerBounty ProcessorPlayerCellChange ProcessorPlayerCellState ProcessorPlayerCharClass ProcessorPlayerCharGen
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ProcessorPlayerDeath ProcessorPlayerDisposition ProcessorPlayerEquipment ProcessorPlayerFaction ProcessorPlayerInventory
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@ -6,6 +6,7 @@ using namespace mwmp;
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PacketObjectLock::PacketObjectLock(RakNet::RakPeerInterface *peer) : WorldPacket(peer)
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{
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packetID = ID_OBJECT_LOCK;
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hasCellData = true;
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}
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void PacketObjectLock::Object(WorldObject &worldObject, bool send)
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