forked from teamnwah/openmw-tes3coop
[Server] Add GetMaxPlayers, GetPort and HasPassword functions to API
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4 changed files with 45 additions and 0 deletions
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@ -578,6 +578,11 @@ int Networking::getAvgPing(RakNet::AddressOrGUID addr) const
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return peer->GetAveragePing(addr);
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}
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unsigned short Networking::getPort() const
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{
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return peer->GetMyBoundAddress().GetPort();
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}
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MasterClient *Networking::getMasterClient()
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{
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return mclient;
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@ -34,6 +34,7 @@ namespace mwmp
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unsigned short numberOfConnections() const;
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unsigned int maxConnections() const;
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int getAvgPing(RakNet::AddressOrGUID) const;
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unsigned short getPort() const;
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int mainLoop();
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@ -57,6 +57,21 @@ const char *ServerFunctions::GetIP(unsigned short pid) noexcept
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return addr.ToString(false);
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}
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unsigned short ServerFunctions::GetPort() noexcept
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{
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return mwmp::Networking::get().getPort();
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}
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unsigned int ServerFunctions::GetMaxPlayers() noexcept
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{
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return mwmp::Networking::get().maxConnections();
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}
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bool ServerFunctions::HasPassword() noexcept
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{
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return mwmp::Networking::get().isPassworded();
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}
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void ServerFunctions::SetGameMode(const char *gameMode) noexcept
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{
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if (mwmp::Networking::getPtr()->getMasterClient())
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@ -14,6 +14,9 @@
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{"GetProtocolVersion", ServerFunctions::GetProtocolVersion},\
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{"GetAvgPing", ServerFunctions::GetAvgPing},\
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{"GetIP", ServerFunctions::GetIP},\
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{"GetMaxPlayers", ServerFunctions::GetMaxPlayers},\
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{"GetPort", ServerFunctions::GetPort},\
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{"HasPassword", ServerFunctions::HasPassword},\
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\
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{"SetGameMode", ServerFunctions::SetGameMode},\
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{"SetHostname", ServerFunctions::SetHostname},\
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@ -87,6 +90,27 @@ public:
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*/
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static const char* GetIP(unsigned short pid) noexcept;
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/**
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* \brief Get the port used by the server.
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*
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* \return Port
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*/
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static unsigned short GetPort() noexcept;
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/**
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* \brief Get the maximum number of players.
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*
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* \return Max players
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*/
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static unsigned int GetMaxPlayers() noexcept;
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/**
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* \brief Checking if the server requires a password to connect.
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*
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* @return
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*/
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static bool HasPassword() noexcept;
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/**
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* \brief Set the game mode of the server, as displayed in the server browser.
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*
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