Merge branch 'bountydisease' into dialogue

This commit is contained in:
Marc Zinnschlag 2012-11-09 18:17:14 +01:00
commit 4994a253da
38 changed files with 541 additions and 255 deletions

1
.gitignore vendored
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@ -14,3 +14,4 @@ Makefile
makefile
data
*.kdev4
CMakeLists.txt.user

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@ -76,6 +76,12 @@ namespace MWBase
virtual void restoreDynamicStats() = 0;
///< If the player is sleeping, this should be called every hour.
virtual int getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying) = 0;
///< This is used by every service to determine the price of objects given the trading skills of the player and NPC.
virtual int getDerivedDisposition(const MWWorld::Ptr& ptr) = 0;
///< Calculate the diposition of an NPC toward the player.
virtual int countDeaths (const std::string& id) const = 0;
///< Return the number of deaths for actors with the given ID.

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@ -29,6 +29,7 @@ namespace ESM
struct Class;
struct Potion;
struct Spell;
struct NPC;
}
namespace MWRender
@ -230,24 +231,28 @@ namespace MWBase
///< Toggle a render mode.
///< \return Resulting mode
virtual std::pair<std::string, const ESM::Potion *> createRecord (const ESM::Potion& record)
virtual const ESM::Potion *createRecord (const ESM::Potion& record)
= 0;
///< Create a new recrod (of type potion) in the ESM store.
/// \return ID, pointer to created record
/// \return pointer to created record
virtual std::pair<std::string, const ESM::Spell *> createRecord (const ESM::Spell& record)
virtual const ESM::Spell *createRecord (const ESM::Spell& record)
= 0;
///< Create a new recrod (of type spell) in the ESM store.
/// \return ID, pointer to created record
/// \return pointer to created record
virtual std::pair<std::string, const ESM::Class *> createRecord (const ESM::Class& record)
virtual const ESM::Class *createRecord (const ESM::Class& record)
= 0;
///< Create a new recrod (of type class) in the ESM store.
/// \return ID, pointer to created record
/// \return pointer to created record
virtual const ESM::Cell *createRecord (const ESM::Cell& record) = 0;
///< Create a new recrod (of type cell) in the ESM store.
/// \return ID, pointer to created record
/// \return pointer to created record
virtual const ESM::NPC *createRecord(const ESM::NPC &record) = 0;
///< Create a new recrod (of type npc) in the ESM store.
/// \return pointer to created record
virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
int mode, int number = 1) = 0;

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@ -95,6 +95,7 @@ namespace MWClass
data->mCreatureStats.setFatigue (ref->mBase->mNpdt52.mFatigue);
data->mCreatureStats.setLevel(ref->mBase->mNpdt52.mLevel);
data->mNpcStats.setDisposition(ref->mBase->mNpdt52.mDisposition);
}
else
{

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@ -464,7 +464,7 @@ namespace MWDialogue
|| services & ESM::NPC::Misc)
windowServices |= MWGui::DialogueWindow::Service_Trade;
if( !mActor.get<ESM::NPC>()->mBase->mTransport.empty())
if(mActor.getTypeName() == typeid(ESM::NPC).name() && !mActor.get<ESM::NPC>()->mBase->mTransport.empty())
windowServices |= MWGui::DialogueWindow::Service_Travel;
if (services & ESM::NPC::Spells)

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@ -559,6 +559,7 @@ void CharacterCreation::onCreateClassDialogDone(WindowBase* parWindow)
klass.mData.mSkills[i][1] = majorSkills[i];
klass.mData.mSkills[i][0] = minorSkills[i];
}
MWBase::Environment::get().getMechanicsManager()->setPlayerClass(klass);
mPlayerClass = klass;
mWM->setPlayerClass(klass);

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@ -12,6 +12,7 @@
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "dialogue_history.hpp"
#include "widgets.hpp"
@ -50,7 +51,7 @@ std::string::size_type find_str_ci(const std::string& str, const std::string& su
DialogueWindow::DialogueWindow(MWBase::WindowManager& parWindowManager)
: WindowBase("openmw_dialogue_window.layout", parWindowManager)
, mEnabled(true)
, mEnabled(false)
, mServices(0)
{
// Centre dialog
@ -299,10 +300,13 @@ void DialogueWindow::updateOptions()
mTopicsList->clear();
mHistory->eraseText(0, mHistory->getTextLength());
mDispositionBar->setProgressRange(100);
mDispositionBar->setProgressPosition(40);
mDispositionText->eraseText(0, mDispositionText->getTextLength());
mDispositionText->addText("#B29154"+std::string("40/100")+"#B29154");
if (mPtr.getTypeName() == typeid(ESM::NPC).name())
{
mDispositionBar->setProgressRange(100);
mDispositionBar->setProgressPosition(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr));
mDispositionText->eraseText(0, mDispositionText->getTextLength());
mDispositionText->addText("#B29154"+boost::lexical_cast<std::string>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr))+std::string("/100")+"#B29154");
}
}
void DialogueWindow::goodbye()
@ -316,3 +320,14 @@ void DialogueWindow::onReferenceUnavailable()
{
mWindowManager.removeGuiMode(GM_Dialogue);
}
void DialogueWindow::onFrame()
{
if(mEnabled && mPtr.getTypeName() == typeid(ESM::NPC).name())
{
mDispositionBar->setProgressRange(100);
mDispositionBar->setProgressPosition(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr));
mDispositionText->eraseText(0, mDispositionText->getTextLength());
mDispositionText->addText("#B29154"+boost::lexical_cast<std::string>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr))+std::string("/100")+"#B29154");
}
}

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@ -47,6 +47,7 @@ namespace MWGui
void addTitle(std::string text);
void askQuestion(std::string question);
void goodbye();
void onFrame();
// make sure to call these before setKeywords()
void setServices(int services) { mServices = services; }

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@ -108,7 +108,8 @@ namespace MWGui
void LevelupDialog::open()
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayer().getPlayer();
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
@ -119,20 +120,13 @@ namespace MWGui
setAttributeValues();
// set class image
const ESM::Class& playerClass = MWBase::Environment::get().getWorld ()->getPlayer ().getClass ();
// retrieve the ID to this class
std::string classId;
const MWWorld::Store<ESM::Class> &classes =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>();
const ESM::NPC *playerData = player.get<ESM::NPC>()->mBase;
MWWorld::Store<ESM::Class>::iterator it = classes.begin();
for (; it != classes.end(); ++it)
{
if (playerClass.mName == it->mName)
classId = it->mId;
}
mClassImage->setImageTexture ("textures\\levelup\\" + classId + ".dds");
// set class image
const ESM::Class *cls =
world->getStore().get<ESM::Class>().find(playerData->mClass);
mClassImage->setImageTexture ("textures\\levelup\\" + cls->mId + ".dds");
/// \todo replace this with INI-imported texts
int level = creatureStats.getLevel ()+1;

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@ -8,6 +8,7 @@
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/manualref.hpp"
@ -52,9 +53,9 @@ namespace MWGui
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
const ESM::Spell* spell = store.get<ESM::Spell>().find(spellId);
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
int price = spell->mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->getFloat();
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
MyGUI::Button* toAdd =
mSpellsView->createWidget<MyGUI::Button>(
@ -67,7 +68,6 @@ namespace MWGui
);
mCurrentY += sLineHeight;
/// \todo price adjustment depending on merchantile skill
toAdd->setUserData(price);
toAdd->setCaptionWithReplacing(spell->mName+" - "+boost::lexical_cast<std::string>(price)+"#{sgp}");

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@ -7,6 +7,7 @@
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/player.hpp"
@ -336,12 +337,12 @@ namespace MWGui
MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
std::pair<std::string, const ESM::Spell*> result = MWBase::Environment::get().getWorld()->createRecord(mSpell);
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->createRecord(mSpell);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells();
spells.add (result.first);
spells.add (spell->mId);
MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
@ -399,8 +400,7 @@ namespace MWGui
float fSpellMakingValueMult =
store.get<ESM::GameSetting>().find("fSpellMakingValueMult")->getFloat();
/// \todo mercantile
int price = int(y) * fSpellMakingValueMult;
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,int(y) * fSpellMakingValueMult,true);
mPriceLabel->setCaption(boost::lexical_cast<std::string>(int(price)));

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@ -253,7 +253,10 @@ void StatsWindow::onFrame ()
setFactions(PCstats.getFactionRanks());
setBirthSign(MWBase::Environment::get().getWorld()->getPlayer().getBirthsign());
const std::string &signId =
MWBase::Environment::get().getWorld()->getPlayer().getBirthSign();
setBirthSign(signId);
if (mChanged)
updateSkillArea();
@ -426,11 +429,13 @@ void StatsWindow::updateSkillArea()
if (!mMiscSkills.empty())
addSkills(mMiscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::ESMStore &store = world->getStore();
const ESM::NPC *player =
world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
// race tooltip
const ESM::Race* playerRace =
store.get<ESM::Race>().find (MWBase::Environment::get().getWorld()->getPlayer().getRace());
const ESM::Race* playerRace = store.get<ESM::Race>().find(player->mRace);
MyGUI::Widget* raceWidget;
getWidget(raceWidget, "RaceText");
@ -440,11 +445,14 @@ void StatsWindow::updateSkillArea()
// class tooltip
MyGUI::Widget* classWidget;
const ESM::Class& playerClass = MWBase::Environment::get().getWorld()->getPlayer().getClass();
const ESM::Class *playerClass =
store.get<ESM::Class>().find(player->mClass);
getWidget(classWidget, "ClassText");
ToolTips::createClassToolTip(classWidget, playerClass);
ToolTips::createClassToolTip(classWidget, *playerClass);
getWidget(classWidget, "Class_str");
ToolTips::createClassToolTip(classWidget, playerClass);
ToolTips::createClassToolTip(classWidget, *playerClass);
if (!mFactions.empty())
{

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@ -6,10 +6,16 @@
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwworld/player.hpp"
#include "inventorywindow.hpp"
namespace MWGui
@ -52,6 +58,8 @@ namespace MWGui
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onCancelButtonClicked);
mOfferButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onOfferButtonClicked);
mIncreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonClicked);
mDecreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonClicked);
setCoord(400, 0, 400, 300);
@ -63,6 +71,7 @@ namespace MWGui
setTitle(MWWorld::Class::get(actor).getName(actor));
mCurrentBalance = 0;
mCurrentMerchantOffer = 0;
mWindowManager.getInventoryWindow()->startTrade();
@ -135,6 +144,9 @@ namespace MWGui
void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
{
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
// were there any items traded at all?
MWWorld::ContainerStore& playerBought = mWindowManager.getInventoryWindow()->getBoughtItems();
MWWorld::ContainerStore& merchantBought = getBoughtItems();
@ -178,6 +190,56 @@ namespace MWGui
return;
}
if(mCurrentBalance > mCurrentMerchantOffer)
{
//if npc is a creature: reject (no haggle)
if (mPtr.getTypeName() != typeid(ESM::NPC).name())
{
MWBase::Environment::get().getWindowManager()->
messageBox("#{sNotifyMessage9}", std::vector<std::string>());
return;
}
int a = abs(mCurrentMerchantOffer);
int b = abs(mCurrentBalance);
int d = 0;
if (mCurrentMerchantOffer<0) d = int(100 * (a - b) / a);
else d = int(100 * (b - a) / a);
float clampedDisposition = std::max<int>(0,std::min<int>(int(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)),100));
MWMechanics::NpcStats sellerSkill = MWWorld::Class::get(mPtr).getNpcStats(mPtr);
MWMechanics::CreatureStats sellerStats = MWWorld::Class::get(mPtr).getCreatureStats(mPtr);
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);
float a1 = std::min(playerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float b1 = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float c1 = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float d1 = std::min(sellerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float e1 = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float f1 = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float pcTerm = (clampedDisposition - 50 + a1 + b1 + c1) * playerStats.getFatigueTerm();
float npcTerm = (d1 + e1 + f1) * sellerStats.getFatigueTerm();
float x = gmst.find("fBargainOfferMulti")->getFloat() * d + gmst.find("fBargainOfferBase")->getFloat();
if (mCurrentMerchantOffer<0) x += abs(int(pcTerm - npcTerm));
else x += abs(int(npcTerm - pcTerm));
int roll = std::rand()%100 + 1;
if(roll > x) //trade refused
{
MWBase::Environment::get().getWindowManager()->
messageBox("#{sNotifyMessage9}", std::vector<std::string>());
/// \todo adjust npc temporary disposition by iBarterSuccessDisposition or iBarterFailDisposition
return ;
}
}
/// \todo adjust npc temporary disposition by iBarterSuccessDisposition or iBarterFailDisposition
// success! make the item transfer.
transferBoughtItems();
mWindowManager.getInventoryWindow()->transferBoughtItems();
@ -202,6 +264,20 @@ namespace MWGui
mWindowManager.removeGuiMode(GM_Barter);
}
void TradeWindow::onIncreaseButtonClicked(MyGUI::Widget* _sender)
{
if(mCurrentBalance<=-1) mCurrentBalance -= 1;
if(mCurrentBalance>=1) mCurrentBalance += 1;
updateLabels();
}
void TradeWindow::onDecreaseButtonClicked(MyGUI::Widget* _sender)
{
if(mCurrentBalance<-1) mCurrentBalance += 1;
if(mCurrentBalance>1) mCurrentBalance -= 1;
updateLabels();
}
void TradeWindow::updateLabels()
{
mPlayerGold->setCaptionWithReplacing("#{sYourGold} " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
@ -320,19 +396,17 @@ namespace MWGui
void TradeWindow::sellToNpc(MWWorld::Ptr item, int count)
{
/// \todo price adjustment depending on merchantile skill
mCurrentBalance -= MWWorld::Class::get(item).getValue(item) * count;
mCurrentBalance -= MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,true);
mCurrentMerchantOffer -= MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,true);
updateLabels();
}
void TradeWindow::buyFromNpc(MWWorld::Ptr item, int count)
{
/// \todo price adjustment depending on merchantile skill
mCurrentBalance += MWWorld::Class::get(item).getValue(item) * count;
mCurrentBalance += MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,false);
mCurrentMerchantOffer += MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,false);
updateLabels();
}

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@ -55,11 +55,14 @@ namespace MWGui
MyGUI::TextBox* mMerchantGold;
int mCurrentBalance;
int mCurrentMerchantOffer;
void onWindowResize(MyGUI::Window* _sender);
void onFilterChanged(MyGUI::Widget* _sender);
void onOfferButtonClicked(MyGUI::Widget* _sender);
void onCancelButtonClicked(MyGUI::Widget* _sender);
void onIncreaseButtonClicked(MyGUI::Widget* _sender);
void onDecreaseButtonClicked(MyGUI::Widget* _sender);
// don't show items that the NPC has equipped in his trade-window.
virtual bool ignoreEquippedItems() { return true; }

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@ -7,6 +7,7 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/player.hpp"
@ -78,8 +79,8 @@ namespace MWGui
for (int i=0; i<3; ++i)
{
/// \todo mercantile skill
int price = pcStats.getSkill (bestSkills[i].first).getBase() * gmst.find("iTrainingMod")->getInt ();
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer
(mPtr,pcStats.getSkill (bestSkills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true);
std::string skin = (price > mWindowManager.getInventoryWindow ()->getPlayerGold ()) ? "SandTextGreyedOut" : "SandTextButton";
@ -119,8 +120,8 @@ namespace MWGui
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
/// \todo mercantile skill
int price = pcStats.getSkill (skillId).getBase() * store.get<ESM::GameSetting>().find("iTrainingMod")->getInt ();
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
if (mWindowManager.getInventoryWindow()->getPlayerGold()<price)
return;

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@ -69,9 +69,10 @@ namespace MWGui
price = d/gmst.find("fTravelMult")->getFloat();
}
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
mCurrentY += sLineHeight;
/// \todo price adjustment depending on merchantile skill
if(interior)
toAdd->setUserString("interior","y");
else

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@ -83,7 +83,6 @@ WindowManager::WindowManager(
, mSpellCreationDialog(NULL)
, mEnchantingDialog(NULL)
, mTrainingWindow(NULL)
, mPlayerClass()
, mPlayerName()
, mPlayerRaceId()
, mPlayerAttributes()
@ -499,8 +498,7 @@ void WindowManager::setValue (const std::string& id, int value)
void WindowManager::setPlayerClass (const ESM::Class &class_)
{
mPlayerClass = class_;
mStatsWindow->setValue("class", mPlayerClass.mName);
mStatsWindow->setValue("class", class_.mName);
}
void WindowManager::configureSkills (const SkillList& major, const SkillList& minor)
@ -584,6 +582,8 @@ void WindowManager::onFrame (float frameDuration)
mDragAndDrop->mDraggedWidget->setPosition(MyGUI::InputManager::getInstance().getMousePosition());
}
mDialogueWindow->onFrame();
mInventoryWindow->onFrame();
mStatsWindow->onFrame();
@ -774,6 +774,13 @@ void WindowManager::pushGuiMode(GuiMode mode)
if (mode==GM_Inventory && mAllowed==GW_None)
return;
// If this mode already exists somewhere in the stack, just bring it to the front.
if (std::find(mGuiModes.begin(), mGuiModes.end(), mode) != mGuiModes.end())
{
mGuiModes.erase(std::find(mGuiModes.begin(), mGuiModes.end(), mode));
}
mGuiModes.push_back(mode);
bool gameMode = !isGuiMode();

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@ -261,7 +261,6 @@ namespace MWGui
/// \todo get rid of this stuff. Move it to the respective UI element classes, if needed.
// Various stats about player as needed by window manager
ESM::Class mPlayerClass;
std::string mPlayerName;
std::string mPlayerRaceId;
std::map<int, MWMechanics::Stat<int> > mPlayerAttributes;

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@ -279,7 +279,7 @@ void MWMechanics::Alchemy::addPotion (const std::string& name)
newRecord.mEffects.mList = mEffects;
record = MWBase::Environment::get().getWorld()->createRecord (newRecord).second;
record = MWBase::Environment::get().getWorld()->createRecord (newRecord);
}
MWWorld::ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), record->mId);

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@ -232,4 +232,14 @@ namespace MWMechanics
mDead = false;
}
}
bool CreatureStats::hasCommonDisease() const
{
return mSpells.hasCommonDisease();
}
bool CreatureStats::hasBlightDisease() const
{
return mSpells.hasBlightDisease();
}
}

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@ -109,6 +109,10 @@ namespace MWMechanics
bool isDead() const;
void resurrect();
bool hasCommonDisease() const;
bool hasBlightDisease() const;
};
}

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@ -37,16 +37,17 @@ namespace MWMechanics
creatureStats.getAttribute(5).setBase (player->mNpdt52.mEndurance);
creatureStats.getAttribute(6).setBase (player->mNpdt52.mPersonality);
creatureStats.getAttribute(7).setBase (player->mNpdt52.mLuck);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// race
if (mRaceSelected)
{
const ESM::Race *race =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find (
MWBase::Environment::get().getWorld()->getPlayer().getRace()
);
esmStore.get<ESM::Race>().find(player->mRace);
bool male = MWBase::Environment::get().getWorld()->getPlayer().isMale();
bool male = (player->mFlags & ESM::NPC::Female) == 0;
for (int i=0; i<8; ++i)
{
@ -89,11 +90,13 @@ namespace MWMechanics
}
// birthsign
if (!MWBase::Environment::get().getWorld()->getPlayer().getBirthsign().empty())
const std::string &signId =
MWBase::Environment::get().getWorld()->getPlayer().getBirthSign();
if (!signId.empty())
{
const ESM::BirthSign *sign =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BirthSign>().find (
MWBase::Environment::get().getWorld()->getPlayer().getBirthsign());
esmStore.get<ESM::BirthSign>().find(signId);
for (std::vector<std::string>::const_iterator iter (sign->mPowers.mList.begin());
iter!=sign->mPowers.mList.end(); ++iter)
@ -105,11 +108,12 @@ namespace MWMechanics
// class
if (mClassSelected)
{
const ESM::Class& class_ = MWBase::Environment::get().getWorld()->getPlayer().getClass();
const ESM::Class *class_ =
esmStore.get<ESM::Class>().find(player->mClass);
for (int i=0; i<2; ++i)
{
int attribute = class_.mData.mAttribute[i];
int attribute = class_->mData.mAttribute[i];
if (attribute>=0 && attribute<8)
{
creatureStats.getAttribute(attribute).setBase (
@ -123,7 +127,7 @@ namespace MWMechanics
for (int i2=0; i2<5; ++i2)
{
int index = class_.mData.mSkills[i2][i];
int index = class_->mData.mSkills[i2][i];
if (index>=0 && index<27)
{
@ -134,12 +138,12 @@ namespace MWMechanics
}
const MWWorld::Store<ESM::Skill> &skills =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>();
esmStore.get<ESM::Skill>();
MWWorld::Store<ESM::Skill>::iterator iter = skills.begin();
for (; iter != skills.end(); ++iter)
{
if (iter->mData.mSpecialization==class_.mData.mSpecialization)
if (iter->mData.mSpecialization==class_->mData.mSpecialization)
{
int index = iter->mIndex;
@ -265,13 +269,19 @@ namespace MWMechanics
// basic player profile; should not change anymore after the creation phase is finished.
MWBase::WindowManager *winMgr =
MWBase::Environment::get().getWindowManager();
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Player &player = world->getPlayer();
MWBase::World *world = MWBase::Environment::get().getWorld();
const ESM::NPC *player =
world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
winMgr->setValue ("name", player.getName());
winMgr->setValue ("race", world->getStore().get<ESM::Race>().find (player.getRace())->mName);
winMgr->setValue ("class", player.getClass().mName);
const ESM::Race *race =
world->getStore().get<ESM::Race>().find(player->mRace);
const ESM::Class *cls =
world->getStore().get<ESM::Class>().find(player->mClass);
winMgr->setValue ("name", player->mName);
winMgr->setValue ("race", race->mName);
winMgr->setValue ("class", cls->mName);
mUpdatePlayer = false;
@ -280,8 +290,8 @@ namespace MWMechanics
for (int i=0; i<5; ++i)
{
minorSkills[i] = player.getClass().mData.mSkills[i][0];
majorSkills[i] = player.getClass().mData.mSkills[i][1];
minorSkills[i] = cls->mData.mSkills[i][0];
majorSkills[i] = cls->mData.mSkills[i][1];
}
winMgr->configureSkills (majorSkills, minorSkills);
@ -297,14 +307,33 @@ namespace MWMechanics
void MechanicsManager::setPlayerName (const std::string& name)
{
MWBase::Environment::get().getWorld()->getPlayer().setName (name);
MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mName = name;
world->createRecord(player);
mUpdatePlayer = true;
}
void MechanicsManager::setPlayerRace (const std::string& race, bool male)
{
MWBase::Environment::get().getWorld()->getPlayer().setGender (male);
MWBase::Environment::get().getWorld()->getPlayer().setRace (race);
MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mRace = race;
player.mFlags |= ESM::NPC::Female;
if (male) {
player.mFlags ^= ESM::NPC::Female;
}
world->createRecord(player);
mRaceSelected = true;
buildPlayer();
mUpdatePlayer = true;
@ -312,29 +341,148 @@ namespace MWMechanics
void MechanicsManager::setPlayerBirthsign (const std::string& id)
{
MWBase::Environment::get().getWorld()->getPlayer().setBirthsign (id);
MWBase::Environment::get().getWorld()->getPlayer().setBirthSign(id);
buildPlayer();
mUpdatePlayer = true;
}
void MechanicsManager::setPlayerClass (const std::string& id)
{
MWBase::Environment::get().getWorld()->getPlayer().setClass (
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find (id)
);
MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mClass = id;
world->createRecord(player);
mClassSelected = true;
buildPlayer();
mUpdatePlayer = true;
}
void MechanicsManager::setPlayerClass (const ESM::Class& class_)
void MechanicsManager::setPlayerClass (const ESM::Class &cls)
{
MWBase::Environment::get().getWorld()->getPlayer().setClass (class_);
MWBase::World *world = MWBase::Environment::get().getWorld();
const ESM::Class *ptr = world->createRecord(cls);
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mClass = ptr->mId;
world->createRecord(player);
mClassSelected = true;
buildPlayer();
mUpdatePlayer = true;
}
std::string toLower (const std::string& name)
{
std::string lowerCase;
std::transform (name.begin(), name.end(), std::back_inserter (lowerCase),
(int(*)(int)) std::tolower);
return lowerCase;
}
int MechanicsManager::getDerivedDisposition(const MWWorld::Ptr& ptr)
{
MWMechanics::NpcStats npcSkill = MWWorld::Class::get(ptr).getNpcStats(ptr);
float x = npcSkill.getDisposition();
MWWorld::LiveCellRef<ESM::NPC>* npc = ptr.get<ESM::NPC>();
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::LiveCellRef<ESM::NPC>* player = playerPtr.get<ESM::NPC>();
MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);
MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
if (toLower(npc->mBase->mRace) == toLower(player->mBase->mRace)) x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispRaceMod")->getFloat();
x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispPersonalityMult")->getFloat()
* (playerStats.getAttribute(ESM::Attribute::Personality).getModified() - MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispPersonalityBase")->getFloat());
float reaction = 0;
int rank = 0;
std::string npcFaction = "";
if(!npcSkill.getFactionRanks().empty()) npcFaction = npcSkill.getFactionRanks().begin()->first;
if (playerSkill.getFactionRanks().find(toLower(npcFaction)) != playerSkill.getFactionRanks().end())
{
for(std::vector<ESM::Faction::Reaction>::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(toLower(npcFaction))->mReactions.begin();
it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(toLower(npcFaction))->mReactions.end(); it++)
{
if(toLower(it->mFaction) == toLower(npcFaction)) reaction = it->mReaction;
}
rank = playerSkill.getFactionRanks().find(toLower(npcFaction))->second;
}
else if (npcFaction != "")
{
for(std::vector<ESM::Faction::Reaction>::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(toLower(npcFaction))->mReactions.begin();
it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(toLower(npcFaction))->mReactions.end();it++)
{
if(playerSkill.getFactionRanks().find(toLower(it->mFaction)) != playerSkill.getFactionRanks().end() )
{
if(it->mReaction<reaction) reaction = it->mReaction;
}
}
rank = 0;
}
else
{
reaction = 0;
rank = 0;
}
x += (MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispFactionRankMult")->getFloat() * rank
+ MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispFactionRankBase")->getFloat())
* MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispFactionMod")->getFloat() * reaction;
/// \todo implement bounty and disease
//x -= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispCrimeMod") * pcBounty;
//if (pc has a disease) x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispDiseaseMod");
if (playerSkill.getDrawState() == MWMechanics::DrawState_::DrawState_Weapon) x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispWeaponDrawn")->getFloat();
int effective_disposition = std::max(0,std::min(int(x),100));//, normally clamped to [0..100] when used
return effective_disposition;
}
int MechanicsManager::getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying)
{
if (ptr.getTypeName() == typeid(ESM::Creature).name())
return basePrice;
MWMechanics::NpcStats sellerSkill = MWWorld::Class::get(ptr).getNpcStats(ptr);
MWMechanics::CreatureStats sellerStats = MWWorld::Class::get(ptr).getCreatureStats(ptr);
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);
int clampedDisposition = std::min(getDerivedDisposition(ptr),100);
float a = std::min(playerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float b = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float c = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float d = std::min(sellerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float e = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float f = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float pcTerm = (clampedDisposition - 50 + a + b + c) * playerStats.getFatigueTerm();
float npcTerm = (d + e + f) * sellerStats.getFatigueTerm();
float buyTerm = 0.01 * (100 - 0.5 * (pcTerm - npcTerm));
float sellTerm = 0.01 * (50 - 0.5 * (npcTerm - pcTerm));
float x;
if(buying) x = buyTerm;
else x = std::min(buyTerm, sellTerm);
int offerPrice;
if (x < 1) offerPrice = int(x * basePrice);
if (x >= 1) offerPrice = basePrice + int((x - 1) * basePrice);
offerPrice = std::max(1, offerPrice);
return offerPrice;
}
int MechanicsManager::countDeaths (const std::string& id) const
{
return mActors.countDeaths (id);

View file

@ -79,6 +79,12 @@ namespace MWMechanics
virtual void restoreDynamicStats();
///< If the player is sleeping, this should be called every hour.
virtual int getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying);
///< This is used by every service to determine the price of objects given the trading skills of the player and NPC.
virtual int getDerivedDisposition(const MWWorld::Ptr& ptr);
///< Calculate the diposition of an NPC toward the player.
virtual int countDeaths (const std::string& id) const;
///< Return the number of deaths for actors with the given ID.

View file

@ -18,8 +18,9 @@
#include "../mwbase/soundmanager.hpp"
MWMechanics::NpcStats::NpcStats()
: mMovementFlags (0), mDrawState (DrawState_Nothing)
, mLevelProgress(0)
: mMovementFlags (0), mDrawState (DrawState_Nothing), mBounty (0)
, mLevelProgress(0), mDisposition(0)
{
mSkillIncreases.resize (ESM::Attribute::Length);
for (int i=0; i<ESM::Attribute::Length; ++i)
@ -36,6 +37,16 @@ void MWMechanics::NpcStats::setDrawState (DrawState_ state)
mDrawState = state;
}
int MWMechanics::NpcStats::getDisposition() const
{
return mDisposition;
}
void MWMechanics::NpcStats::setDisposition(int disposition)
{
mDisposition = disposition;
}
bool MWMechanics::NpcStats::getMovementFlag (Flag flag) const
{
return mMovementFlags & flag;
@ -238,3 +249,13 @@ bool MWMechanics::NpcStats::hasBeenUsed (const std::string& id) const
{
return mUsedIds.find (id)!=mUsedIds.end();
}
int MWMechanics::NpcStats::getBounty() const
{
return mBounty;
}
void MWMechanics::NpcStats::setBounty (int bounty)
{
mBounty = bounty;
}

View file

@ -43,8 +43,10 @@ namespace MWMechanics
std::map<std::string, int> mFactionRank;
DrawState_ mDrawState;
int mDisposition;
unsigned int mMovementFlags;
Stat<float> mSkill[27];
int mBounty;
int mLevelProgress; // 0-10
@ -60,6 +62,10 @@ namespace MWMechanics
void setDrawState (DrawState_ state);
int getDisposition() const;
void setDisposition(int disposition);
bool getMovementFlag (Flag flag) const;
void setMovementFlag (Flag flag, bool state);
@ -92,6 +98,10 @@ namespace MWMechanics
void flagAsUsed (const std::string& id);
bool hasBeenUsed (const std::string& id) const;
int getBounty() const;
void setBounty (int bounty);
};
}

View file

@ -75,4 +75,32 @@ namespace MWMechanics
{
return mSelectedSpell;
}
bool Spells::hasCommonDisease() const
{
for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (*iter);
if (spell->mData.mFlags & ESM::Spell::ST_Disease)
return true;
}
return false;
}
bool Spells::hasBlightDisease() const
{
for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (*iter);
if (spell->mData.mFlags & ESM::Spell::ST_Blight)
return true;
}
return false;
}
}

View file

@ -55,6 +55,10 @@ namespace MWMechanics
const std::string getSelectedSpell() const;
///< May return an empty string.
bool hasCommonDisease() const;
bool hasBlightDisease() const;
};
}

View file

@ -146,8 +146,13 @@ namespace MWWorld
}
template <class T>
T *insert(const T &x) {
const T *insert(const T &x) {
Store<T> &store = const_cast<Store<T> &>(get<T>());
if (store.search(x.mId) != 0) {
std::ostringstream msg;
msg << "Try to override existing record '" << x.mId << "'";
throw std::runtime_error(msg.str());
}
T record = x;
std::ostringstream id;
@ -168,10 +173,30 @@ namespace MWWorld
};
template <>
inline ESM::Cell *ESMStore::insert<ESM::Cell>(const ESM::Cell &cell) {
inline const ESM::Cell *ESMStore::insert<ESM::Cell>(const ESM::Cell &cell) {
return mCells.insert(cell);
}
template <>
inline const ESM::NPC *ESMStore::insert<ESM::NPC>(const ESM::NPC &npc) {
if (StringUtils::ciEqual(npc.mId, "player")) {
return mNpcs.insert(npc);
} else if (mNpcs.search(npc.mId) != 0) {
std::ostringstream msg;
msg << "Try to override existing record '" << npc.mId << "'";
throw std::runtime_error(msg.str());
}
ESM::NPC record = npc;
std::ostringstream id;
id << "$dynamic" << mDynamicCount++;
record.mId = id.str();
ESM::NPC *ptr = mNpcs.insert(record);
mIds[ptr->mId] = ESM::REC_NPC_;
return ptr;
}
template <>
inline const Store<ESM::Activator> &ESMStore::get<ESM::Activator>() const {
return mActivators;

View file

@ -13,33 +13,16 @@
namespace MWWorld
{
Player::Player (const ESM::NPC *player, const MWBase::World& world) :
mCellStore (0), mClass (0),
mAutoMove (false), mForwardBackward (0)
Player::Player (const ESM::NPC *player, const MWBase::World& world)
: mCellStore(0),
mAutoMove(false),
mForwardBackward (0)
{
mPlayer.mBase = player;
mPlayer.mRef.mRefID = "player";
mName = player->mName;
mMale = !(player->mFlags & ESM::NPC::Female);
mRace = player->mRace;
float* playerPos = mPlayer.mData.getPosition().pos;
playerPos[0] = playerPos[1] = playerPos[2] = 0;
/// \todo Do not make a copy of classes defined in esm/p records.
mClass = new ESM::Class (*world.getStore().get<ESM::Class>().find (player->mClass));
}
Player::~Player()
{
delete mClass;
}
void Player::setClass (const ESM::Class& class_)
{
ESM::Class *new_class = new ESM::Class (class_);
delete mClass;
mClass = new_class;
}
void Player::setDrawState (MWMechanics::DrawState_ state)
@ -102,5 +85,4 @@ namespace MWWorld
MWWorld::Ptr ptr = getPlayer();
return MWWorld::Class::get(ptr).getNpcStats(ptr).getDrawState();
}
}

View file

@ -1,8 +1,6 @@
#ifndef GAME_MWWORLD_PLAYER_H
#define GAME_MWWORLD_PLAYER_H
#include "OgreCamera.h"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/refdata.hpp"
#include "../mwworld/ptr.hpp"
@ -21,21 +19,17 @@ namespace MWWorld
/// \brief NPC object representing the player and additional player data
class Player
{
LiveCellRef<ESM::NPC> mPlayer;
MWWorld::CellStore *mCellStore;
std::string mName;
bool mMale;
std::string mRace;
std::string mBirthsign;
ESM::Class *mClass;
bool mAutoMove;
int mForwardBackward;
LiveCellRef<ESM::NPC> mPlayer;
MWWorld::CellStore *mCellStore;
std::string mSign;
bool mAutoMove;
int mForwardBackward;
public:
Player(const ESM::NPC *player, const MWBase::World& world);
~Player();
void setCell (MWWorld::CellStore *cellStore)
{
mCellStore = cellStore;
@ -47,55 +41,16 @@ namespace MWWorld
return ptr;
}
void setName (const std::string& name)
{
mName = name;
void setBirthSign(const std::string &sign) {
mSign = sign;
}
void setGender (bool male)
{
mMale = male;
const std::string &getBirthSign() const {
return mSign;
}
void setRace (const std::string& race)
{
mRace = race;
}
void setBirthsign (const std::string& birthsign)
{
mBirthsign = birthsign;
}
void setClass (const ESM::Class& class_);
void setDrawState (MWMechanics::DrawState_ state);
std::string getName() const
{
return mName;
}
bool isMale() const
{
return mMale;
}
std::string getRace() const
{
return mRace;
}
std::string getBirthsign() const
{
return mBirthsign;
}
const ESM::Class& getClass() const
{
return *mClass;
}
bool getAutoMove() const
{
return mAutoMove;

View file

@ -168,26 +168,6 @@ namespace MWWorld
}
}
T *search(const std::string &id) {
std::string key = StringUtils::lowerCase(id);
typename Dynamic::iterator dit = mDynamic.find(key);
if (dit != mDynamic.end()) {
return &dit->second;
}
return 0;
}
T *find(const std::string &id) {
T *ptr = search(id);
if (ptr == 0) {
std::ostringstream msg;
msg << "Object '" << id << "' not found (non-const)";
throw std::runtime_error(msg.str());
}
return ptr;
}
T *insert(const T &item) {
std::string id = StringUtils::lowerCase(item.mId);
std::pair<typename Dynamic::iterator, bool> result =
@ -523,43 +503,6 @@ namespace MWWorld
}
}
ESM::Cell *search(const std::string &id) {
std::string key = StringUtils::lowerCase(id);
DynamicInt::iterator it = mDynamicInt.find(key);
if (it != mDynamicInt.end()) {
return &it->second;
}
return 0;
}
ESM::Cell *find(const std::string &id) {
ESM::Cell *ptr = search(id);
if (ptr == 0) {
std::ostringstream msg;
msg << "Interior '" << id << "' not found (non-const)";
throw std::runtime_error(msg.str());
}
return ptr;
}
ESM::Cell *search(int x, int y) {
DynamicExt::iterator it = mDynamicExt.find(std::make_pair(x, y));
if (it != mDynamicExt.end()) {
return &it->second;
}
return 0;
}
ESM::Cell *find(int x, int y) {
ESM::Cell *ptr = search(x, y);
if (ptr == 0) {
std::ostringstream msg;
msg << "Exterior at (" << x << ", " << y << ") not found (non-const";
throw std::runtime_error(msg.str());
}
return ptr;
}
ESM::Cell *insert(const ESM::Cell &cell) {
if (search(cell) != 0) {
std::ostringstream msg;

View file

@ -779,22 +779,19 @@ namespace MWWorld
return mRendering->toggleRenderMode (mode);
}
std::pair<std::string, const ESM::Potion *> World::createRecord (const ESM::Potion& record)
const ESM::Potion *World::createRecord (const ESM::Potion& record)
{
const ESM::Potion *ptr = mStore.insert(record);
return std::make_pair(ptr->mId, ptr);
return mStore.insert(record);
}
std::pair<std::string, const ESM::Class *> World::createRecord (const ESM::Class& record)
const ESM::Class *World::createRecord (const ESM::Class& record)
{
const ESM::Class *ptr = mStore.insert(record);
return std::make_pair(ptr->mId, ptr);
return mStore.insert(record);
}
std::pair<std::string, const ESM::Spell *> World::createRecord (const ESM::Spell& record)
const ESM::Spell *World::createRecord (const ESM::Spell& record)
{
const ESM::Spell *ptr = mStore.insert(record);
return std::make_pair(ptr->mId, ptr);
return mStore.insert(record);
}
const ESM::Cell *World::createRecord (const ESM::Cell& record)
@ -802,6 +799,11 @@ namespace MWWorld
return mStore.insert(record);
}
const ESM::NPC *World::createRecord(const ESM::NPC &record)
{
return mStore.insert(record);
}
void World::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
int number)
{

View file

@ -250,21 +250,26 @@ namespace MWWorld
///< Toggle a render mode.
///< \return Resulting mode
virtual std::pair<std::string, const ESM::Potion *> createRecord (const ESM::Potion& record);
virtual const ESM::Potion *createRecord (const ESM::Potion& record);
///< Create a new recrod (of type potion) in the ESM store.
/// \return ID, pointer to created record
/// \return pointer to created record
virtual std::pair<std::string, const ESM::Spell *> createRecord (const ESM::Spell& record);
virtual const ESM::Spell *createRecord (const ESM::Spell& record);
///< Create a new recrod (of type spell) in the ESM store.
/// \return ID, pointer to created record
/// \return pointer to created record
virtual std::pair<std::string, const ESM::Class *> createRecord (const ESM::Class& record);
virtual const ESM::Class *createRecord (const ESM::Class& record);
///< Create a new recrod (of type class) in the ESM store.
/// \return ID, pointer to created record
/// \return pointer to created record
virtual const ESM::Cell *createRecord (const ESM::Cell& record);
///< Create a new recrod (of type cell) in the ESM store.
/// \return ID, pointer to created record
/// \return pointer to created record
virtual const ESM::NPC *createRecord(const ESM::NPC &record);
///< Create a new recrod (of type npc) in the ESM store.
/// \return pointer to created record
virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
int mode, int number = 1);

View file

@ -69,7 +69,7 @@ btVector3 ManualBulletShapeLoader::getbtVector(Ogre::Vector3 &v)
void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
{
cShape = static_cast<BulletShape *>(resource);
cShape = static_cast<OEngine::Physic::BulletShape *>(resource);
resourceName = cShape->getName();
cShape->mCollide = false;
mBoundingBox = NULL;
@ -314,8 +314,8 @@ void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags
void ManualBulletShapeLoader::load(const std::string &name,const std::string &group)
{
// Check if the resource already exists
Ogre::ResourcePtr ptr = BulletShapeManager::getSingleton().getByName(name, group);
Ogre::ResourcePtr ptr = OEngine::Physic::BulletShapeManager::getSingleton().getByName(name, group);
if (!ptr.isNull())
return;
BulletShapeManager::getSingleton().create(name,group,true,this);
OEngine::Physic::BulletShapeManager::getSingleton().create(name,group,true,this);
}

View file

@ -48,7 +48,7 @@ namespace NifBullet
/**
*Load bulletShape from NIF files.
*/
class ManualBulletShapeLoader : public BulletShapeLoader
class ManualBulletShapeLoader : public OEngine::Physic::BulletShapeLoader
{
public:
@ -104,7 +104,7 @@ private:
BulletShape* cShape;//current shape
OEngine::Physic::BulletShape* cShape;//current shape
btTriangleMesh *mTriMesh;
btBoxShape *mBoundingBox;
btBvhTriangleMeshShape* currentShape;//the shape curently under construction

View file

@ -1,6 +1,8 @@
#include "BulletShapeLoader.h"
namespace OEngine {
namespace Physic
{
BulletShape::BulletShape(Ogre::ResourceManager* creator, const Ogre::String &name,
Ogre::ResourceHandle handle, const Ogre::String &group, bool isManual,
@ -64,21 +66,24 @@ size_t BulletShape::calculateSize() const
//=============================================================================================================
template<> BulletShapeManager *Ogre::Singleton<BulletShapeManager>::msSingleton = 0;
BulletShapeManager *BulletShapeManager::sThis = 0;
BulletShapeManager *BulletShapeManager::getSingletonPtr()
{
return msSingleton;
return sThis;
}
BulletShapeManager &BulletShapeManager::getSingleton()
{
assert(msSingleton);
return(*msSingleton);
assert(sThis);
return(*sThis);
}
BulletShapeManager::BulletShapeManager()
{
assert(!sThis);
sThis = this;
mResourceType = "BulletShape";
// low, because it will likely reference other resources
@ -92,6 +97,8 @@ BulletShapeManager::~BulletShapeManager()
{
// and this is how we unregister it
Ogre::ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType);
sThis = 0;
}
BulletShapePtr BulletShapeManager::load(const Ogre::String &name, const Ogre::String &group)
@ -124,3 +131,6 @@ void BulletShapeLoader::loadResource(Ogre::Resource *resource)
void BulletShapeLoader::load(const std::string &name,const std::string &group)
{}
}
}

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@ -5,8 +5,10 @@
#include <OgreResourceManager.h>
#include <btBulletCollisionCommon.h>
#include <OgreVector3.h>
//For some reason, Ogre Singleton cannot be used in another namespace, that's why there is no namespace here.
//But the risk of name collision seems pretty low here.
namespace OEngine {
namespace Physic
{
/**
*Define a new resource which describe a Shape usable by bullet.See BulletShapeManager for how to get/use them.
@ -107,7 +109,7 @@ public:
*Important Note: i have no idea of what happen if you try to load two time the same resource without unloading.
*It won't crash, but it might lead to memory leaks(I don't know how Ogre handle this). So don't do it!
*/
class BulletShapeManager : public Ogre::ResourceManager, public Ogre::Singleton<BulletShapeManager>
class BulletShapeManager : public Ogre::ResourceManager
{
protected:
@ -116,6 +118,16 @@ protected:
const Ogre::String &group, bool isManual, Ogre::ManualResourceLoader *loader,
const Ogre::NameValuePairList *createParams);
static BulletShapeManager *sThis;
private:
/** \brief Explicit private copy constructor. This is a forbidden operation.*/
BulletShapeManager(const BulletShapeManager &);
/** \brief Private operator= . This is a forbidden operation. */
BulletShapeManager& operator=(const BulletShapeManager &);
public:
BulletShapeManager();
@ -139,4 +151,7 @@ public:
virtual void load(const std::string &name,const std::string &group);
};
}
}
#endif

View file

@ -251,7 +251,6 @@ namespace Physic
PhysicEngine::~PhysicEngine()
{
HeightFieldContainer::iterator hf_it = mHeightFieldMap.begin();
for (; hf_it != mHeightFieldMap.end(); ++hf_it)
{
@ -293,6 +292,8 @@ namespace Physic
delete broadphase;
delete pairCache;
delete mShapeLoader;
delete BulletShapeManager::getSingletonPtr();
}
void PhysicEngine::addHeightField(float* heights,