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@ -127,11 +127,13 @@ namespace
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glViewport(0, 0, width, height);
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#if defined(__APPLE__)
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// FIXME: why are the extra flips needed on Mac? glReadPixels bug?
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osg::ref_ptr<osg::Geometry> geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,1,0), osg::Vec3(2,0,0), osg::Vec3(0,-2,0));
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#else
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osg::ref_ptr<osg::Geometry> geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,-1,0), osg::Vec3(2,0,0), osg::Vec3(0,2,0));
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// Extra flip needed on Intel graphics OS X systems due to a driver bug
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std::string vendorString = (const char*)glGetString(GL_VENDOR);
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if (vendorString.find("Intel") != std::string::npos)
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osg::ref_ptr<osg::Geometry> geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,1,0), osg::Vec3(2,0,0), osg::Vec3(0,-2,0));
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else
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#endif
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osg::ref_ptr<osg::Geometry> geom = osg::createTexturedQuadGeometry(osg::Vec3(-1,-1,0), osg::Vec3(2,0,0), osg::Vec3(0,2,0));
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geom->drawImplementation(renderInfo);
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