forked from teamnwah/openmw-tes3coop
fix kdevelop indentation...
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parent
15f972cc62
commit
4a9821dc65
6 changed files with 11 additions and 11 deletions
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@ -81,14 +81,14 @@ namespace MWClass
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bool needKey = ptr.getCellRef().mLockLevel>0;
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bool hasKey = false;
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std::string keyName;
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// make key id lowercase
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std::string keyId = ptr.getCellRef().mKey;
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std::transform(keyId.begin(), keyId.end(), keyId.begin(), ::tolower);
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// make key id lowercase
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std::string keyId = ptr.getCellRef().mKey;
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std::transform(keyId.begin(), keyId.end(), keyId.begin(), ::tolower);
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for (MWWorld::ContainerStoreIterator it = invStore.begin(); it != invStore.end(); ++it)
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{
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std::string refId = it->getCellRef().mRefID;
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std::transform(refId.begin(), refId.end(), refId.begin(), ::tolower);
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std::string refId = it->getCellRef().mRefID;
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std::transform(refId.begin(), refId.end(), refId.begin(), ::tolower);
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if (refId == keyId)
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{
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hasKey = true;
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@ -94,7 +94,7 @@ void BirthDialog::setBirthId(const std::string &birthId)
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void BirthDialog::onOkClicked(MyGUI::Widget* _sender)
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{
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if(mBirthList->getIndexSelected() == MyGUI::ITEM_NONE)
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return;
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return;
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eventDone(this);
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}
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@ -232,7 +232,7 @@ void CharacterCreation::spawnDialog(const char id)
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mBirthSignDialog = 0;
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mBirthSignDialog = new BirthDialog(*mWM);
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mBirthSignDialog->setNextButtonShow(mCreationStage >= CSE_BirthSignChosen);
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mBirthSignDialog->setBirthId(mPlayerBirthSignId);
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mBirthSignDialog->setBirthId(mPlayerBirthSignId);
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mBirthSignDialog->eventDone += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogDone);
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mBirthSignDialog->eventBack += MyGUI::newDelegate(this, &CharacterCreation::onBirthSignDialogBack);
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mBirthSignDialog->setVisible(true);
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@ -149,7 +149,7 @@ void PickClassDialog::setClassId(const std::string &classId)
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void PickClassDialog::onOkClicked(MyGUI::Widget* _sender)
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{
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if(mClassList->getIndexSelected() == MyGUI::ITEM_NONE)
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return;
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return;
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eventDone(this);
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}
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@ -150,7 +150,7 @@ void RaceDialog::close()
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void RaceDialog::onOkClicked(MyGUI::Widget* _sender)
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{
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if(mRaceList->getIndexSelected() == MyGUI::ITEM_NONE)
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return;
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return;
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eventDone(this);
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}
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@ -345,7 +345,7 @@ namespace MWWorld
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bool PhysicsSystem::toggleCollisionMode()
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{
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playerphysics->ps.move_type = (playerphysics->ps.move_type == PM_NOCLIP ? PM_NORMAL : PM_NOCLIP);
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playerphysics->ps.move_type = (playerphysics->ps.move_type == PM_NOCLIP ? PM_NORMAL : PM_NOCLIP);
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for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
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{
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if (it->first=="player")
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