forked from teamnwah/openmw-tes3coop
Restore and fix some missing parts
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parent
d9b64b77ec
commit
4af1bce659
3 changed files with 22 additions and 1 deletions
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@ -20,7 +20,10 @@ NpcAnimation::~NpcAnimation()
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removeEntities(head);
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removeEntities(hair);
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removeEntities(neck);
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removeEntities(chest);
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removeEntities(groin);
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removeEntities(rHand);
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removeEntities(lHand);
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removeEntities(rWrist);
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removeEntities(lWrist);
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removeEntities(rForearm);
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@ -37,6 +40,7 @@ NpcAnimation::~NpcAnimation()
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removeEntities(lUpperLeg);
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removeEntities(rclavicle);
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removeEntities(lclavicle);
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removeEntities(tail);
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}
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@ -406,8 +410,14 @@ void NpcAnimation::removeIndividualPart(int type)
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removeEntities(hair);
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else if(type == ESM::PRT_Neck) //2
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removeEntities(neck);
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else if(type == ESM::PRT_Cuirass)//3
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removeEntities(chest);
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else if(type == ESM::PRT_Groin)//4
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removeEntities(groin);
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else if(type == ESM::PRT_RHand)//6
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removeEntities(rHand);
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else if(type == ESM::PRT_LHand)//7
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removeEntities(lHand);
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else if(type == ESM::PRT_RWrist)//8
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removeEntities(rWrist);
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else if(type == ESM::PRT_LWrist) //9
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@ -446,6 +456,8 @@ void NpcAnimation::removeIndividualPart(int type)
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else if(type == ESM::PRT_Weapon) //25
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{
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}
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else if(type == ESM::PRT_Tail) //26
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removeEntities(tail);
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}
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void NpcAnimation::reserveIndividualPart(int type, int group, int priority)
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@ -487,6 +499,7 @@ bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority,
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neck = insertBoundedPart(mesh, "Neck");
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break;
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case ESM::PRT_Cuirass: //3
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chest = insertBoundedPart(mesh, "Chest");
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break;
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case ESM::PRT_Groin: //4
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groin = insertBoundedPart(mesh, "Groin");
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@ -494,8 +507,10 @@ bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority,
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case ESM::PRT_Skirt: //5
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break;
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case ESM::PRT_RHand: //6
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rHand = insertBoundedPart(mesh, "Right Hand");
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break;
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case ESM::PRT_LHand: //7
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lHand = insertBoundedPart(mesh, "Left Hand");
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break;
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case ESM::PRT_RWrist: //8
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rWrist = insertBoundedPart(mesh, "Right Wrist");
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@ -550,6 +565,7 @@ bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority,
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case ESM::PRT_Weapon: //25
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break;
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case ESM::PRT_Tail: //26
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tail = insertBoundedPart(mesh, "Tail");
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break;
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}
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return true;
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@ -38,7 +38,11 @@ private:
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NifOgre::EntityList lfoot;
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NifOgre::EntityList rfoot;
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NifOgre::EntityList hair;
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NifOgre::EntityList rHand;
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NifOgre::EntityList lHand;
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NifOgre::EntityList head;
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NifOgre::EntityList chest;
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NifOgre::EntityList tail;
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bool isBeast;
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bool isFemale;
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@ -942,7 +942,8 @@ EntityList NIFLoader::createEntities(Ogre::Entity *parent, const std::string &bo
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Ogre::Entity *ent = sceneMgr->createEntity(meshes[i].first->getName());
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if(ent->hasSkeleton())
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{
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if(meshes[i].second.length() < filter.length() || filter.compare(meshes[i].second) != 0)
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if(meshes[i].second.length() < filter.length() ||
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meshes[i].second.compare(0, filter.length(), filter) != 0)
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{
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sceneMgr->destroyEntity(ent);
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meshes.erase(meshes.begin()+i);
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