npc visibility flags fix

actorid
scrawl 13 years ago
parent fa5a1432c9
commit 4b0099fb5b

@ -240,6 +240,7 @@ Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::stri
NIFLoader::load(mesh);
Entity* ent = mRend.getScene()->createEntity(mesh);
ent->setVisibilityFlags(RV_Actors);
base->attachObjectToBone(bonename, ent);
return ent;
@ -249,9 +250,7 @@ void NpcAnimation::insertFreePart(const std::string &mesh, const std::string suf
NIFLoader::load(meshNumbered);
Ogre::Entity* ent = mRend.getScene()->createEntity(meshNumbered);
ent->setVisibilityFlags(RV_Actors);
insert->attachObject(ent);
entityparts.push_back(ent);

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