[General] Implement DoorDestination packet & associated script functions

0.6.3
David Cernat 7 years ago
parent d47b06fe7a
commit 4b501a39f4

@ -229,11 +229,6 @@ void WorldFunctions::SetObjectState(bool objectState) noexcept
tempWorldObject.objectState = objectState;
}
void WorldFunctions::SetObjectDoorState(int doorState) noexcept
{
tempWorldObject.doorState = doorState;
}
void WorldFunctions::SetObjectLockLevel(int lockLevel) noexcept
{
tempWorldObject.lockLevel = lockLevel;
@ -263,6 +258,34 @@ void WorldFunctions::SetObjectRotation(double x, double y, double z) noexcept
tempWorldObject.position.rot[2] = z;
}
void WorldFunctions::SetObjectDoorState(int doorState) noexcept
{
tempWorldObject.doorState = doorState;
}
void WorldFunctions::SetObjectDoorTeleportState(bool teleportState) noexcept
{
tempWorldObject.teleportState = teleportState;
}
void WorldFunctions::SetObjectDoorDestinationCell(const char* cellDescription) noexcept
{
tempWorldObject.destinationCell = Utils::getCellFromDescription(cellDescription);
}
void WorldFunctions::SetObjectDoorDestinationPosition(double x, double y, double z) noexcept
{
tempWorldObject.destinationPosition.pos[0] = x;
tempWorldObject.destinationPosition.pos[1] = y;
tempWorldObject.destinationPosition.pos[2] = z;
}
void WorldFunctions::SetObjectDoorDestinationRotation(double x, double z) noexcept
{
tempWorldObject.destinationPosition.rot[0] = x;
tempWorldObject.destinationPosition.rot[2] = z;
}
void WorldFunctions::SetPlayerAsObject(unsigned short pid) noexcept
{
Player *player;
@ -392,6 +415,16 @@ void WorldFunctions::SendDoorState(bool broadcast) noexcept
packet->Send(true);
}
void WorldFunctions::SendDoorDestination(bool broadcast) noexcept
{
mwmp::WorldPacket *packet = mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_DOOR_DESTINATION);
packet->setEvent(&writeEvent);
packet->Send(false);
if (broadcast)
packet->Send(true);
}
void WorldFunctions::SendContainer(bool broadcast, bool useLastReadEvent) noexcept
{
mwmp::WorldPacket *packet = mwmp::Networking::get().getWorldPacketController()->GetPacket(ID_CONTAINER);

@ -47,12 +47,18 @@
{"SetObjectGoldValue", WorldFunctions::SetObjectGoldValue},\
{"SetObjectScale", WorldFunctions::SetObjectScale},\
{"SetObjectState", WorldFunctions::SetObjectState},\
{"SetObjectDoorState", WorldFunctions::SetObjectDoorState},\
{"SetObjectLockLevel", WorldFunctions::SetObjectLockLevel},\
{"SetObjectDisarmState", WorldFunctions::SetObjectDisarmState},\
{"SetObjectMasterState", WorldFunctions::SetObjectMasterState},\
{"SetObjectPosition", WorldFunctions::SetObjectPosition},\
{"SetObjectRotation", WorldFunctions::SetObjectRotation},\
\
{"SetObjectDoorState", WorldFunctions::SetObjectDoorState},\
{"SetObjectDoorTeleportState", WorldFunctions::SetObjectDoorTeleportState},\
{"SetObjectDoorDestinationCell", WorldFunctions::SetObjectDoorDestinationCell},\
{"SetObjectDoorDestinationPosition", WorldFunctions::SetObjectDoorDestinationPosition},\
{"SetObjectDoorDestinationRotation", WorldFunctions::SetObjectDoorDestinationRotation},\
\
{"SetPlayerAsObject", WorldFunctions::SetPlayerAsObject},\
\
{"SetContainerItemRefId", WorldFunctions::SetContainerItemRefId},\
@ -73,6 +79,7 @@
{"SendObjectScale", WorldFunctions::SendObjectScale},\
{"SendObjectState", WorldFunctions::SendObjectState},\
{"SendDoorState", WorldFunctions::SendDoorState},\
{"SendDoorDestination", WorldFunctions::SendDoorDestination},\
{"SendContainer", WorldFunctions::SendContainer},\
{"SendConsoleCommand", WorldFunctions::SendConsoleCommand},\
\
@ -456,16 +463,6 @@ public:
*/
static void SetObjectState(bool objectState) noexcept;
/**
* \brief Set the door state of the temporary world object stored on the server.
*
* Doors are open or closed based on their door state.
*
* \param doorState The door state.
* \return void
*/
static void SetObjectDoorState(int doorState) noexcept;
/**
* \brief Set the lock level of the temporary world object stored on the server.
*
@ -513,6 +510,60 @@ public:
*/
static void SetObjectRotation(double x, double y, double z) noexcept;
/**
* \brief Set the door state of the temporary world object stored on the server.
*
* Doors are open or closed based on their door state.
*
* \param doorState The door state.
* \return void
*/
static void SetObjectDoorState(int doorState) noexcept;
/**
* \brief Set the teleport state of the temporary world object stored on the server.
*
* If a door's teleport state is true, interacting with the door teleports a player to its
* destination. If it's false, it opens and closes like a regular door.
*
* \param teleportState The teleport state.
* \return void
*/
static void SetObjectDoorTeleportState(bool teleportState) noexcept;
/**
* \brief Set the door destination cell of the temporary world object stored on the server.
*
* The cell is determined to be an exterior cell if it fits the pattern of a number followed
* by a comma followed by another number.
*
* \param cellDescription The description of the cell.
* \return void
*/
static void SetObjectDoorDestinationCell(const char* cellDescription) noexcept;
/**
* \brief Set the door destination position of the temporary world object stored on the server.
*
* \param x The X position.
* \param y The Y position.
* \param z The Z position.
* \return void
*/
static void SetObjectDoorDestinationPosition(double x, double y, double z) noexcept;
/**
* \brief Set the door destination rotation of the temporary world object stored on the server.
*
* Note: Because this sets the rotation a player will have upon using the door, and rotation
* on the Y axis has no effect on players, the Y value has been omitted as an argument.
*
* \param x The X rotation.
* \param z The Z rotation.
* \return void
*/
static void SetObjectDoorDestinationRotation(double x, double z) noexcept;
/**
* \brief Set a player as the object in the temporary world object stored on the server.
* Currently only used for ConsoleCommand packets.
@ -670,6 +721,16 @@ public:
*/
static void SendDoorState(bool broadcast = false) noexcept;
/**
* \brief Send a DoorDestination packet.
*
* \param broadcast Whether this packet should be sent only to the player for whom the current
* event was initialized or to everyone on the server.
*
* \return void
*/
static void SendDoorDestination(bool broadcast = false) noexcept;
/**
* \brief Send a Container packet.
*

@ -124,12 +124,12 @@ add_openmw_dir (mwmp/processors/player ProcessorChatMessage ProcessorGUIMessageB
ProcessorPlayerSpellbook ProcessorPlayerStatsDynamic ProcessorPlayerTopic
)
add_openmw_dir (mwmp/processors/world BaseObjectProcessor ProcessorConsoleCommand ProcessorContainer ProcessorDoorState
ProcessorMusicPlay ProcessorVideoPlay ProcessorObjectAnimPlay ProcessorObjectAttach ProcessorObjectCollision
ProcessorObjectDelete ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace ProcessorObjectReset
ProcessorObjectRotate ProcessorObjectScale ProcessorObjectSpawn ProcessorObjectState ProcessorObjectTrap
ProcessorScriptLocalShort ProcessorScriptLocalFloat ProcessorScriptMemberShort ProcessorScriptMemberFloat
ProcessorScriptGlobalShort ProcessorScriptGlobalFloat
add_openmw_dir (mwmp/processors/world BaseObjectProcessor ProcessorConsoleCommand ProcessorContainer ProcessorDoorDestination
ProcessorDoorState ProcessorMusicPlay ProcessorVideoPlay ProcessorObjectAnimPlay ProcessorObjectAttach
ProcessorObjectCollision ProcessorObjectDelete ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace
ProcessorObjectReset ProcessorObjectRotate ProcessorObjectScale ProcessorObjectSpawn ProcessorObjectState
ProcessorObjectTrap ProcessorScriptLocalShort ProcessorScriptLocalFloat ProcessorScriptMemberShort
ProcessorScriptMemberFloat ProcessorScriptGlobalShort ProcessorScriptGlobalFloat
)
# Main executable

@ -566,6 +566,34 @@ void WorldEvent::activateDoors(MWWorld::CellStore* cellStore)
}
}
void WorldEvent::setDoorDestinations(MWWorld::CellStore* cellStore)
{
for (const auto &worldObject : worldObjects)
{
LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s, %i, %i", worldObject.refId.c_str(), worldObject.refNumIndex, worldObject.mpNum);
MWWorld::Ptr ptrFound = cellStore->searchExact(worldObject.refNumIndex, worldObject.mpNum);
if (ptrFound)
{
LOG_APPEND(Log::LOG_VERBOSE, "-- Found %s, %i, %i", ptrFound.getCellRef().getRefId().c_str(),
ptrFound.getCellRef().getRefNum(), ptrFound.getCellRef().getMpNum());
ptrFound.getCellRef().setTeleport(worldObject.teleportState);
if (worldObject.teleportState)
{
ptrFound.getCellRef().setDoorDest(worldObject.destinationPosition);
if (worldObject.destinationCell.isExterior())
ptrFound.getCellRef().setDestCell("");
else
ptrFound.getCellRef().setDestCell(worldObject.destinationCell.getDescription());
}
}
}
}
void WorldEvent::runConsoleCommands(MWWorld::CellStore* cellStore)
{
MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();

@ -35,6 +35,7 @@ namespace mwmp
void rotateObjects(MWWorld::CellStore* cellStore);
void animateObjects(MWWorld::CellStore* cellStore);
void activateDoors(MWWorld::CellStore* cellStore);
void setDoorDestinations(MWWorld::CellStore* cellStore);
void runConsoleCommands(MWWorld::CellStore* cellStore);
void setLocalShorts(MWWorld::CellStore* cellStore);

@ -17,7 +17,7 @@ namespace mwmp
{
BaseObjectProcessor::Do(packet, event);
//event.setDoorDestinations(ptrCellStore);
event.setDoorDestinations(ptrCellStore);
}
};
}

@ -56,16 +56,55 @@ namespace MWWorld
return mCellRef.mTeleport;
}
/*
Start of tes3mp addition
Make it possible to change the teleport state from elsewhere
*/
void CellRef::setTeleport(bool teleportState)
{
mCellRef.mTeleport = teleportState;
}
/*
End of tes3mp addition
*/
ESM::Position CellRef::getDoorDest() const
{
return mCellRef.mDoorDest;
}
/*
Start of tes3mp addition
Make it possible to change the destination position from elsewhere
*/
void CellRef::setDoorDest(const ESM::Position& position)
{
mCellRef.mDoorDest = position;
}
/*
End of tes3mp addition
*/
std::string CellRef::getDestCell() const
{
return mCellRef.mDestCell;
}
/*
Start of tes3mp addition
Make it possible to change the destination cell from elsewhere
*/
void CellRef::setDestCell(const std::string& cellDescription)
{
mCellRef.mDestCell = cellDescription;
}
/*
End of tes3mp addition
*/
float CellRef::getScale() const
{
return mCellRef.mScale;

@ -58,12 +58,42 @@ namespace MWWorld
// if it should open through animation.
bool getTeleport() const;
/*
Start of tes3mp addition
Make it possible to change the teleport state from elsewhere
*/
void setTeleport(bool teleportState);
/*
End of tes3mp addition
*/
// Teleport location for the door, if this is a teleporting door.
ESM::Position getDoorDest() const;
/*
Start of tes3mp addition
Make it possible to change the destination position from elsewhere
*/
void setDoorDest(const ESM::Position& position);
/*
End of tes3mp addition
*/
// Destination cell for doors (optional)
std::string getDestCell() const;
/*
Start of tes3mp addition
Make it possible to change the destination cell from elsewhere
*/
void setDestCell(const std::string& cellDescription);
/*
End of tes3mp addition
*/
// Scale applied to mesh
float getScale() const;
void setScale(float scale);

@ -35,10 +35,14 @@ namespace mwmp
ESM::Position position;
bool objectState;
int doorState;
int lockLevel;
float scale;
int doorState;
bool teleportState;
ESM::Cell destinationCell;
ESM::Position destinationPosition;
std::string filename;
bool allowSkipping;

@ -12,5 +12,16 @@ PacketDoorDestination::PacketDoorDestination(RakNet::RakPeerInterface *peer) : W
void PacketDoorDestination::Object(WorldObject &worldObject, bool send)
{
WorldPacket::Object(worldObject, send);
// Placeholder
RW(worldObject.teleportState, send);
if (worldObject.teleportState)
{
RW(worldObject.destinationCell.mData, send, 1);
RW(worldObject.destinationCell.mName, send, 1);
RW(worldObject.destinationPosition.pos, send, 1);
RW(worldObject.destinationPosition.rot[0], send, 1);
RW(worldObject.destinationPosition.rot[2], send, 1);
}
}

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