Rename a couple members to avoid confusion

openmw-38
Chris Robinson 9 years ago
parent 1ce3e7f5b9
commit 4bd235284b

@ -666,7 +666,7 @@ MWBase::SoundPtr OpenAL_Output::playSound(Sound_Handle data, float vol, float ba
alSourcei(source, AL_LOOPING, (flags&MWBase::SoundManager::Play_Loop) ? AL_TRUE : AL_FALSE);
ALfloat gain = vol*basevol;
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mLastEnvironment == Env_Underwater)
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mListenerEnv == Env_Underwater)
{
gain *= 0.9f;
pitch *= 0.7f;
@ -715,9 +715,9 @@ MWBase::SoundPtr OpenAL_Output::playSound3D(Sound_Handle data, const osg::Vec3f
alSourcei(source, AL_LOOPING, (flags&MWBase::SoundManager::Play_Loop) ? AL_TRUE : AL_FALSE);
ALfloat gain = vol*basevol;
if((pos - mPos).length2() > maxdist*maxdist)
if((pos - mListenerPos).length2() > maxdist*maxdist)
gain = 0.0f;
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mLastEnvironment == Env_Underwater)
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mListenerEnv == Env_Underwater)
{
gain *= 0.9f;
pitch *= 0.7f;
@ -797,7 +797,7 @@ MWBase::SoundStreamPtr OpenAL_Output::streamSound(DecoderPtr decoder, float base
alSourcei(source, AL_LOOPING, AL_FALSE);
ALfloat gain = basevol;
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mLastEnvironment == Env_Underwater)
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mListenerEnv == Env_Underwater)
{
gain *= 0.9f;
pitch *= 0.7f;
@ -847,9 +847,9 @@ MWBase::SoundStreamPtr OpenAL_Output::streamSound3D(DecoderPtr decoder, const os
alSourcei(source, AL_LOOPING, AL_FALSE);
ALfloat gain = volume*basevol;
if((pos - mPos).length2() > maxdist*maxdist)
if((pos - mListenerPos).length2() > maxdist*maxdist)
gain = 0.0f;
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mLastEnvironment == Env_Underwater)
if(!(flags&MWBase::SoundManager::Play_NoEnv) && mListenerEnv == Env_Underwater)
{
gain *= 0.9f;
pitch *= 0.7f;
@ -937,19 +937,19 @@ void OpenAL_Output::finishUpdate()
void OpenAL_Output::updateListener(const osg::Vec3f &pos, const osg::Vec3f &atdir, const osg::Vec3f &updir, Environment env)
{
mPos = pos;
mLastEnvironment = env;
if(mContext)
{
ALfloat orient[6] = {
atdir.x(), atdir.y(), atdir.z(),
updir.x(), updir.y(), updir.z()
};
alListener3f(AL_POSITION, mPos.x(), mPos.y(), mPos.z());
alListenerfv(AL_POSITION, pos.ptr());
alListenerfv(AL_ORIENTATION, orient);
throwALerror();
}
mListenerPos = pos;
mListenerEnv = env;
}
@ -1011,8 +1011,9 @@ void OpenAL_Output::loadLoudnessAsync(DecoderPtr decoder, Sound_Loudness *loudne
OpenAL_Output::OpenAL_Output(SoundManager &mgr)
: Sound_Output(mgr), mDevice(0), mContext(0), mLastEnvironment(Env_Normal),
mStreamThread(new StreamThread)
: Sound_Output(mgr), mDevice(0), mContext(0)
, mListenerPos(0.0f, 0.0f, 0.0f), mListenerEnv(Env_Normal)
, mStreamThread(new StreamThread)
{
}

@ -29,8 +29,16 @@ namespace MWSound
typedef std::vector<MWBase::SoundStreamPtr> StreamVec;
StreamVec mActiveStreams;
Environment mLastEnvironment;
osg::Vec3f mListenerPos;
Environment mListenerEnv;
struct StreamThread;
std::auto_ptr<StreamThread> mStreamThread;
OpenAL_Output& operator=(const OpenAL_Output &rhs);
OpenAL_Output(const OpenAL_Output &rhs);
public:
virtual std::vector<std::string> enumerate();
virtual void init(const std::string &devname="");
virtual void deinit();
@ -63,20 +71,8 @@ namespace MWSound
virtual void loadLoudnessAsync(DecoderPtr decoder, Sound_Loudness *loudness);
OpenAL_Output& operator=(const OpenAL_Output &rhs);
OpenAL_Output(const OpenAL_Output &rhs);
OpenAL_Output(SoundManager &mgr);
virtual ~OpenAL_Output();
struct StreamThread;
std::auto_ptr<StreamThread> mStreamThread;
friend class OpenAL_Sound;
friend class OpenAL_Sound3D;
friend class OpenAL_SoundStream;
friend class OpenAL_SoundStream3D;
friend class SoundManager;
};
#ifndef DEFAULT_OUTPUT
#define DEFAULT_OUTPUT(x) ::MWSound::OpenAL_Output((x))

@ -64,12 +64,9 @@ namespace MWSound
protected:
bool mInitialized;
osg::Vec3f mPos;
Sound_Output(SoundManager &mgr)
: mManager(mgr)
, mInitialized(false)
, mPos(0.0f, 0.0f, 0.0f)
: mManager(mgr), mInitialized(false)
{ }
public:
virtual ~Sound_Output() { }

Loading…
Cancel
Save