Merge branch 'master' of https://github.com/zinnschlag/openmw into sdl_input2

Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
actorid
scrawl 12 years ago
commit 4c8a04d9cb

@ -4,6 +4,10 @@ if (APPLE)
set(APP_BUNDLE_NAME "${CMAKE_PROJECT_NAME}.app")
set(APP_BUNDLE_DIR "${OpenMW_BINARY_DIR}/${APP_BUNDLE_NAME}")
set(CMAKE_EXE_LINKER_FLAGS "-F /Library/Frameworks")
set(CMAKE_SHARED_LINKER_FLAGS "-F /Library/Frameworks")
set(CMAKE_MODULE_LINKER_FLAGS "-F /Library/Frameworks")
endif (APPLE)
# Macros
@ -15,7 +19,7 @@ include (OpenMWMacros)
# Version
set (OPENMW_VERSION_MAJOR 0)
set (OPENMW_VERSION_MINOR 23)
set (OPENMW_VERSION_MINOR 24)
set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")

@ -310,6 +310,8 @@ void MainDialog::changePage(QListWidgetItem *current, QListWidgetItem *previous)
bool MainDialog::setupLauncherSettings()
{
mLauncherSettings.setMultiValueEnabled(true);
QString userPath = QString::fromStdString(mCfgMgr.getUserPath().string());
QStringList paths;
@ -427,6 +429,8 @@ bool MainDialog::setupGameSettings()
bool MainDialog::setupGraphicsSettings()
{
mGraphicsSettings.setMultiValueEnabled(false);
QString userPath = QString::fromStdString(mCfgMgr.getUserPath().string());
QString globalPath = QString::fromStdString(mCfgMgr.getGlobalPath().string());

@ -103,8 +103,8 @@ bool GameSettings::readFile(QTextStream &stream)
if (keyRe.indexIn(line) != -1) {
QString key = keyRe.cap(1);
QString value = keyRe.cap(2);
QString key = keyRe.cap(1).trimmed();
QString value = keyRe.cap(2).trimmed();
// Don't remove existing data entries
if (key != QLatin1String("data"))

@ -14,7 +14,7 @@ class SettingsBase
{
public:
SettingsBase() {}
SettingsBase() { mMultiValue = false; }
~SettingsBase() {}
inline QString value(const QString &key, const QString &defaultValue = QString())
@ -36,6 +36,11 @@ public:
mSettings.insertMulti(key, value);
}
inline void setMultiValueEnabled(bool enable)
{
mMultiValue = enable;
}
inline void remove(const QString &key)
{
mSettings.remove(key);
@ -66,8 +71,8 @@ public:
if (keyRe.indexIn(line) != -1) {
QString key = keyRe.cap(1);
QString value = keyRe.cap(2);
QString key = keyRe.cap(1).trimmed();
QString value = keyRe.cap(2).trimmed();
if (!sectionPrefix.isEmpty())
key.prepend(sectionPrefix);
@ -75,8 +80,13 @@ public:
mSettings.remove(key);
QStringList values = mCache.values(key);
if (!values.contains(value)) {
mCache.insertMulti(key, value);
if (mMultiValue) {
mCache.insertMulti(key, value);
} else {
mCache.insert(key, value);
}
}
}
}
@ -94,6 +104,8 @@ public:
private:
Map mSettings;
Map mCache;
bool mMultiValue;
};
#endif // SETTINGSBASE_HPP

@ -79,6 +79,7 @@ opencs_units (view/settings
abstractwidget
usersettingsdialog
editorpage
windowpage
)
opencs_units_noqt (view/settings

@ -61,6 +61,17 @@ void CS::Editor::setupDataFiles()
QString path = QString::fromStdString(iter->string());
mFileDialog.addFiles(path);
}
//Settings setup
QStringList settingFiles;
QString userPath = QString::fromStdString(mCfgMgr.getUserPath().string());
settingFiles.append(QString("opencs.cfg"));
settingFiles.append(userPath + QString("opencs.cfg"));
mUserSettings.setSettingsFiles(settingFiles);
mUserSettings.readSettings();
}
void CS::Editor::createDocument()

@ -10,6 +10,7 @@
#include "view/doc/viewmanager.hpp"
#include "view/doc/startup.hpp"
#include "view/doc/filedialog.hpp"
#include "model/settings/usersettings.hpp"
namespace CS
{
@ -17,6 +18,7 @@ namespace CS
{
Q_OBJECT
CSMSettings::UserSettings mUserSettings;
CSMDoc::DocumentManager mDocumentManager;
CSVDoc::ViewManager mViewManager;
CSVDoc::StartupDialogue mStartup;

@ -7,6 +7,7 @@
#include <QMap>
#include <QMessageBox>
#include <QTextCodec>
#include <QDebug>
#include <components/files/configurationmanager.hpp>
@ -29,17 +30,25 @@ namespace boost
} /* namespace boost */
#endif /* (BOOST_VERSION <= 104600) */
CSMSettings::UserSettings *CSMSettings::UserSettings::mUserSettingsInstance = 0;
CSMSettings::UserSettings::UserSettings()
{
assert(!mUserSettingsInstance);
mUserSettingsInstance = this;
}
CSMSettings::UserSettings::~UserSettings()
{
mUserSettingsInstance = 0;
}
QFile *CSMSettings::UserSettings::openFile (const QString &filename)
CSMSettings::SectionMap CSMSettings::UserSettings::getSettingsMap() const
{
return mSectionMap;
}
QFile *CSMSettings::UserSettings::openFile (const QString &filename) const
{
QFile *file = new QFile(filename);
@ -63,7 +72,7 @@ QFile *CSMSettings::UserSettings::openFile (const QString &filename)
return file;
}
bool CSMSettings::UserSettings::writeFile(QFile *file, QMap<QString, CSMSettings::SettingList *> &settings)
bool CSMSettings::UserSettings::writeFile(QFile *file, QMap<QString, CSMSettings::SettingList *> &settings) const
{
if (!file)
return false;
@ -88,7 +97,7 @@ bool CSMSettings::UserSettings::writeFile(QFile *file, QMap<QString, CSMSettings
return true;
}
void CSMSettings::UserSettings::getSettings(QTextStream &stream, SectionMap &sections)
void CSMSettings::UserSettings::getSettings(QTextStream &stream, SectionMap &sections) const
{
//looks for a square bracket, "'\\["
//that has one or more "not nothing" in it, "([^]]+)"
@ -135,3 +144,70 @@ void CSMSettings::UserSettings::getSettings(QTextStream &stream, SectionMap &sec
}
sections.insert(section, settings);
}
void CSMSettings::UserSettings::readSettings()
{
CSMSettings::SectionMap sectionMap;
foreach (const QString &path, mSettingsFiles)
{
qDebug() << "Loading config file:" << qPrintable(path);
QFile file(path);
if (file.exists())
{
if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenCS configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(QObject::tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return;
}
QTextStream stream(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
getSettings(stream, mSectionMap);
}
file.close();
}
}
void CSMSettings::UserSettings::setSettingsFiles(QStringList files)
{
mSettingsFiles = files;
}
QStringList CSMSettings::UserSettings::getSettingsFiles () const
{
return mSettingsFiles;
}
QString CSMSettings::UserSettings::getSettingValue(QString section, QString setting) const
{
if(mSectionMap.find(section) == mSectionMap.end())
return QString();
CSMSettings::SettingMap *settings = mSectionMap.value(section);
if(settings->find(setting) == settings->end())
return QString();
CSMSettings::SettingContainer *settingContainer = settings->value(setting);
return settingContainer->getValue();
}
const CSMSettings::UserSettings& CSMSettings::UserSettings::instance()
{
assert(mUserSettingsInstance);
return *mUserSettingsInstance;
}

@ -24,22 +24,27 @@ namespace CSMSettings {
public:
static UserSettings &instance()
{
static UserSettings instance;
UserSettings();
~UserSettings();
static const UserSettings& instance();
return instance;
}
void readSettings();
void setSettingsFiles(QStringList files);
QFile *openFile (const QString &);
bool writeFile(QFile *file, QMap<QString, SettingList *> &sections);
void getSettings (QTextStream &stream, SectionMap &settings);
QFile *openFile (const QString &) const;
bool writeFile(QFile *file, QMap<QString, SettingList *> &sections) const;
void getSettings (QTextStream &stream, SectionMap &settings) const;
QStringList getSettingsFiles () const;
CSMSettings::SectionMap getSettingsMap() const;
QString getSettingValue(QString section, QString setting) const;
private:
UserSettings *mUserSettingsInstance;
UserSettings();
~UserSettings();
static UserSettings *mUserSettingsInstance;
CSMSettings::SectionMap mSectionMap;
QStringList mSettingsFiles;
UserSettings (UserSettings const &); //not implemented
void operator= (UserSettings const &); //not implemented

@ -8,6 +8,7 @@
#include <QMdiArea>
#include <QDockWidget>
#include <QtGui/QApplication>
#include <QDebug>
#include "../../model/doc/document.hpp"
#include "../world/subviews.hpp"
@ -179,7 +180,12 @@ CSVDoc::View::View (ViewManager& viewManager, CSMDoc::Document *document, int to
: mViewManager (viewManager), mDocument (document), mViewIndex (totalViews-1),
mViewTotal (totalViews)
{
resize (300, 300); /// \todo get default size from settings and set reasonable minimal size
QString width = CSMSettings::UserSettings::instance().getSettingValue(QString("Window Size"), QString("Width"));
QString height = CSMSettings::UserSettings::instance().getSettingValue(QString("Window Size"), QString("Height"));
if(width==QString() || height==QString())
resize(800, 600);
else
resize (width.toInt(), height.toInt());
mSubViewWindow.setDockOptions (QMainWindow::AllowNestedDocks);

@ -9,20 +9,21 @@
#include <QFile>
#include <QPushButton>
#include <QDockWidget>
#include <QDebug>
#include "blankpage.hpp"
#include "editorpage.hpp"
#include "windowpage.hpp"
#include "../../model/settings/support.hpp"
#include "settingwidget.hpp"
#include <QDebug>
CSVSettings::UserSettingsDialog::UserSettingsDialog(QMainWindow *parent) :
QMainWindow (parent), mStackedWidget (0)
{
setWindowTitle(QString::fromUtf8 ("User Settings"));
buildPages();
setWidgetStates (loadSettings());
setWidgetStates (CSMSettings::UserSettings::instance().getSettingsMap());
positionWindow ();
connect (mListWidget,
@ -76,9 +77,10 @@ void CSVSettings::UserSettingsDialog::buildPages()
setDockOptions (QMainWindow::AllowNestedDocks);
//uncomment to test with sample editor page.
//createSamplePage();
createPage<BlankPage>("Page1");
/*createPage<BlankPage>("Page1");
createPage<BlankPage>("Page2");
createPage<BlankPage>("Page3");
createPage<BlankPage>("Page3");*/
createWindowPage();
}
void CSVSettings::UserSettingsDialog::createSamplePage()
@ -95,55 +97,29 @@ void CSVSettings::UserSettingsDialog::createSamplePage()
&(CSMSettings::UserSettings::instance()), SIGNAL ( signalUpdateEditorSetting (const QString &, const QString &)));
}
void CSVSettings::UserSettingsDialog::positionWindow ()
void CSVSettings::UserSettingsDialog::createWindowPage()
{
QRect scr = QApplication::desktop()->screenGeometry();
//add pages to stackedwidget and items to listwidget
CSVSettings::AbstractPage *page
= new CSVSettings::WindowPage(this);
move(scr.center().x() - (width() / 2), scr.center().y() - (height() / 2));
mStackedWidget->addWidget (page);
new QListWidgetItem (page->objectName(), mListWidget);
connect ( page, SIGNAL ( signalUpdateEditorSetting (const QString &, const QString &)),
&(CSMSettings::UserSettings::instance()), SIGNAL ( signalUpdateEditorSetting (const QString &, const QString &)));
}
CSMSettings::SectionMap CSVSettings::UserSettingsDialog::loadSettings ()
void CSVSettings::UserSettingsDialog::positionWindow ()
{
QString userPath = QString::fromStdString(mCfgMgr.getUserPath().string());
mPaths.append(QString("opencs.cfg"));
mPaths.append(userPath + QString("opencs.cfg"));
CSMSettings::SectionMap settingsMap;
foreach (const QString &path, mPaths)
{
qDebug() << "Loading config file:" << qPrintable(path);
QFile file(path);
if (file.exists())
{
if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
{
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenCS configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(QObject::tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return settingsMap;
}
QTextStream stream(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
CSMSettings::UserSettings::instance().getSettings(stream, settingsMap);
}
QRect scr = QApplication::desktop()->screenGeometry();
file.close();
}
move(scr.center().x() - (width() / 2), scr.center().y() - (height() / 2));
return settingsMap;
}
void CSVSettings::UserSettingsDialog::writeSettings()
{
QMap<QString, CSMSettings::SettingList *> settings;
@ -154,7 +130,9 @@ void CSVSettings::UserSettingsDialog::writeSettings()
settings [page->objectName()] = page->getSettings();
}
CSMSettings::UserSettings::instance().writeFile(CSMSettings::UserSettings::instance().openFile(mPaths.back()), settings);
QStringList paths = CSMSettings::UserSettings::instance().getSettingsFiles();
CSMSettings::UserSettings::instance().writeFile(CSMSettings::UserSettings::instance().openFile(paths.back()), settings);
}

@ -25,7 +25,6 @@ namespace CSVSettings {
{
Q_OBJECT
QStringList mPaths;
QListWidget *mListWidget;
QStackedWidget *mStackedWidget;
Files::ConfigurationManager mCfgMgr;
@ -41,10 +40,12 @@ namespace CSVSettings {
void setWidgetStates (CSMSettings::SectionMap settingsMap);
void buildPages();
void positionWindow ();
CSMSettings::SectionMap loadSettings();
void writeSettings();
void createSamplePage();
//Pages
void createWindowPage();
template <typename T>
void createPage (const QString &title)
{

@ -0,0 +1,114 @@
#include "windowpage.hpp"
#include <QList>
#include <QListView>
#include <QGroupBox>
#include <QRadioButton>
#include <QDockWidget>
#include <QVBoxLayout>
#include <QGridLayout>
#include <QStyle>
#ifdef Q_OS_MAC
#include <QPlastiqueStyle>
#endif
#include "../../model/settings/usersettings.hpp"
#include "groupblock.hpp"
#include "toggleblock.hpp"
CSVSettings::WindowPage::WindowPage(QWidget *parent):
AbstractPage("Window Size", parent)
{
// Hacks to get the stylesheet look properly
#ifdef Q_OS_MAC
QPlastiqueStyle *style = new QPlastiqueStyle;
//profilesComboBox->setStyle(style);
#endif
setupUi();
}
void CSVSettings::WindowPage::setupUi()
{
GroupBlockDef customWindowSize (QString ("Custom Window Size"));
GroupBlockDef definedWindowSize (QString ("Pre-Defined Window Size"));
GroupBlockDef windowSizeToggle (QString ("Window Size"));
CustomBlockDef windowSize (QString ("Window Size"));
///////////////////////////////
//custom window size properties
///////////////////////////////
//custom width
SettingsItemDef *widthItem = new SettingsItemDef ("Width", "640");
widthItem->widget = WidgetDef (Widget_LineEdit);
widthItem->widget.widgetWidth = 45;
//custom height
SettingsItemDef *heightItem = new SettingsItemDef ("Height", "480");
heightItem->widget = WidgetDef (Widget_LineEdit);
heightItem->widget.widgetWidth = 45;
heightItem->widget.caption = "x";
customWindowSize.properties << widthItem << heightItem;
customWindowSize.widgetOrientation = Orient_Horizontal;
customWindowSize.isVisible = false;
//pre-defined
SettingsItemDef *widthByHeightItem = new SettingsItemDef ("Window Size", "640x480");
WidgetDef widthByHeightWidget = WidgetDef (Widget_ComboBox);
widthByHeightWidget.widgetWidth = 90;
*(widthByHeightItem->valueList) << "640x480" << "800x600" << "1024x768" << "1440x900";
QStringList *widthProxy = new QStringList;
QStringList *heightProxy = new QStringList;
(*widthProxy) << "Width" << "640" << "800" << "1024" << "1440";
(*heightProxy) << "Height" << "480" << "600" << "768" << "900";
*(widthByHeightItem->proxyList) << widthProxy << heightProxy;
widthByHeightItem->widget = widthByHeightWidget;
definedWindowSize.properties << widthByHeightItem;
definedWindowSize.isProxy = true;
definedWindowSize.isVisible = false;
// window size toggle
windowSizeToggle.captions << "Pre-Defined" << "Custom";
windowSizeToggle.widgetOrientation = Orient_Vertical;
windowSizeToggle.isVisible = false;
//define a widget for each group in the toggle
for (int i = 0; i < 2; i++)
windowSizeToggle.widgets << new WidgetDef (Widget_RadioButton);
windowSizeToggle.widgets.at(0)->isDefault = false;
windowSize.blockDefList << &windowSizeToggle << &definedWindowSize << &customWindowSize;
windowSize.defaultValue = "Custom";
QGridLayout *pageLayout = new QGridLayout(this);
setLayout (pageLayout);
mAbstractBlocks << buildBlock<ToggleBlock> (windowSize);
foreach (AbstractBlock *block, mAbstractBlocks)
{
connect (block, SIGNAL (signalUpdateSetting (const QString &, const QString &)),
this, SIGNAL (signalUpdateEditorSetting (const QString &, const QString &)) );
}
}
void CSVSettings::WindowPage::initializeWidgets (const CSMSettings::SettingMap &settings)
{
//iterate each item in each blocks in this section
//validate the corresponding setting against the defined valuelist if any.
for (AbstractBlockList::Iterator it_block = mAbstractBlocks.begin();
it_block != mAbstractBlocks.end(); ++it_block)
(*it_block)->updateSettings (settings);
}

@ -0,0 +1,28 @@
#ifndef WINDOWPAGE_H
#define WINDOWPAGE_H
#include "abstractpage.hpp"
class QGroupBox;
namespace CSVSettings {
class UserSettings;
class AbstractBlock;
class WindowPage : public AbstractPage
{
Q_OBJECT
public:
WindowPage(QWidget *parent = 0);
void setupUi();
void initializeWidgets (const CSMSettings::SettingMap &settings);
signals:
void signalUpdateEditorSetting (const QString &settingName, const QString &settingValue);
};
}
#endif //WINDOWPAGE_H

@ -130,26 +130,12 @@ namespace MWGui
void BookWindow::onNextPageButtonClicked (MyGUI::Widget* sender)
{
if ((mCurrentPage+1)*2 < mPages.size())
{
MWBase::Environment::get().getSoundManager()->playSound ("book page2", 1.0, 1.0);
++mCurrentPage;
updatePages();
}
nextPage();
}
void BookWindow::onPrevPageButtonClicked (MyGUI::Widget* sender)
{
if (mCurrentPage > 0)
{
MWBase::Environment::get().getSoundManager()->playSound ("book page", 1.0, 1.0);
--mCurrentPage;
updatePages();
}
prevPage();
}
void BookWindow::updatePages()
@ -194,5 +180,28 @@ namespace MWGui
if (button->getAlign().isRight())
button->setPosition(button->getPosition() + MyGUI::IntPoint(diff.width,0));
}
void BookWindow::nextPage()
{
if ((mCurrentPage+1)*2 < mPages.size())
{
MWBase::Environment::get().getSoundManager()->playSound ("book page2", 1.0, 1.0);
++mCurrentPage;
updatePages();
}
}
void BookWindow::prevPage()
{
if (mCurrentPage > 0)
{
MWBase::Environment::get().getSoundManager()->playSound ("book page", 1.0, 1.0);
--mCurrentPage;
updatePages();
}
}
}

@ -16,7 +16,8 @@ namespace MWGui
void open(MWWorld::Ptr book);
void setTakeButtonShow(bool show);
void nextPage();
void prevPage();
void setInventoryAllowed(bool allowed);
protected:

@ -251,10 +251,8 @@ namespace MWGui
MyGUI::Gui::getInstance().destroyWidget(mParent->getChildAt(0));
}
boost::algorithm::replace_all(text, "\n", "\n");
boost::algorithm::replace_all(text, "\r", "\r");
boost::algorithm::replace_all(text, "<BR>", "\n\n");
boost::algorithm::replace_all(text, "<P>", "\n\n"); // tweaking by adding another newline to see if that spaces out better
boost::algorithm::replace_all(text, "<BR>", "\n");
boost::algorithm::replace_all(text, "<P>", "\n\n");
boost::algorithm::trim_left(text);
// remove trailing "

@ -183,7 +183,7 @@ namespace
if (!MWBase::Environment::get().getWindowManager ()->getJournalAllowed ())
{
MWBase::Environment::get().getWindowManager()->popGuiMode ();
}
}
mModel->load ();
setBookMode ();
@ -433,7 +433,6 @@ namespace
void notifyClose(MyGUI::Widget* _sender)
{
MWBase::Environment::get().getSoundManager()->playSound ("book close", 1.0, 1.0);
MWBase::Environment::get().getWindowManager ()->popGuiMode ();
}

@ -34,6 +34,10 @@ namespace MWGui
{
}
LocalMapBase::~LocalMapBase()
{
}
void LocalMapBase::init(MyGUI::ScrollView* widget, MyGUI::ImageBox* compass, OEngine::GUI::Layout* layout, bool mapDragAndDrop)
{
mLocalMap = widget;

@ -14,6 +14,7 @@ namespace MWGui
{
public:
LocalMapBase();
virtual ~LocalMapBase();
void init(MyGUI::ScrollView* widget, MyGUI::ImageBox* compass, OEngine::GUI::Layout* layout, bool mapDragAndDrop=false);
void setCellPrefix(const std::string& prefix);

@ -416,6 +416,10 @@ namespace MWGui
mAddEffectDialog.setVisible (false);
}
EffectEditorBase::~EffectEditorBase()
{
}
void EffectEditorBase::startEditing ()
{
// get the list of magic effects that are known to the player

@ -84,7 +84,7 @@ namespace MWGui
{
public:
EffectEditorBase();
virtual ~EffectEditorBase();
protected:
std::map<int, short> mButtonMapping; // maps button ID to effect ID

@ -19,6 +19,7 @@
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwgui/bookwindow.hpp"
using namespace ICS;
@ -488,6 +489,15 @@ namespace MWInput
mMouseWheel = int(arg.z);
MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX), int(mMouseY), mMouseWheel);
//if the player is reading a book and flicking the mouse wheel
if (MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Book && arg.zrel)
{
if (arg.zrel < 0)
MWBase::Environment::get().getWindowManager()->getBookWindow()->nextPage();
else
MWBase::Environment::get().getWindowManager()->getBookWindow()->prevPage();
}
}
if (mMouseLookEnabled)
@ -636,7 +646,7 @@ namespace MWInput
// Toggle between game mode and journal mode
bool gameMode = !mWindows.isGuiMode();
if(gameMode)
if(gameMode && MWBase::Environment::get().getWindowManager ()->getJournalAllowed())
{
MWBase::Environment::get().getSoundManager()->playSound ("book open", 1.0, 1.0);
mWindows.pushGuiMode(MWGui::GM_Journal);

@ -13,8 +13,9 @@ namespace
{
float sgn(float a)
{
if(a > 0) return 1.0;
else return -1.0;
if(a > 0)
return 1.0;
return -1.0;
}
}
@ -24,151 +25,156 @@ namespace
TODO: Take account for actors being in different cells.
*/
MWMechanics::AiEscort::AiEscort(const std::string &actorId,int duration, float x, float y, float z)
: mActorId(actorId), mX(x), mY(y), mZ(z), mDuration(duration)
namespace MWMechanics
{
mMaxDist = 470;
AiEscort::AiEscort(const std::string &actorId, int duration, float x, float y, float z)
: mActorId(actorId), mX(x), mY(y), mZ(z), mDuration(duration)
{
mMaxDist = 470;
// The CS Help File states that if a duration is givin, the AI package will run for that long
// BUT if a location is givin, it "trumps" the duration so it will simply escort to that location.
if(mX != 0 || mY != 0 || mZ != 0)
mDuration = 0;
// The CS Help File states that if a duration is givin, the AI package will run for that long
// BUT if a location is givin, it "trumps" the duration so it will simply escort to that location.
if(mX != 0 || mY != 0 || mZ != 0)
mDuration = 0;
else
{
MWWorld::TimeStamp startTime = MWBase::Environment::get().getWorld()->getTimeStamp();
mStartingSecond = ((startTime.getHour() - int(startTime.getHour())) * 100);
else
{
MWWorld::TimeStamp startTime = MWBase::Environment::get().getWorld()->getTimeStamp();
mStartingSecond = ((startTime.getHour() - int(startTime.getHour())) * 100);
}
}
}
MWMechanics::AiEscort::AiEscort(const std::string &actorId,const std::string &cellId,int duration, float x, float y, float z)
: mActorId(actorId), mCellId(cellId), mX(x), mY(y), mZ(z), mDuration(duration)
{
mMaxDist = 470;
AiEscort::AiEscort(const std::string &actorId, const std::string &cellId,int duration, float x, float y, float z)
: mActorId(actorId), mCellId(cellId), mX(x), mY(y), mZ(z), mDuration(duration)
{
mMaxDist = 470;
// The CS Help File states that if a duration is givin, the AI package will run for that long
// BUT if a location is givin, it "trumps" the duration so it will simply escort to that location.
if(mX != 0 || mY != 0 || mZ != 0)
mDuration = 0;
// The CS Help File states that if a duration is givin, the AI package will run for that long
// BUT if a location is givin, it "trumps" the duration so it will simply escort to that location.
if(mX != 0 || mY != 0 || mZ != 0)
mDuration = 0;
else
{
MWWorld::TimeStamp startTime = MWBase::Environment::get().getWorld()->getTimeStamp();
mStartingSecond = ((startTime.getHour() - int(startTime.getHour())) * 100);
else
{
MWWorld::TimeStamp startTime = MWBase::Environment::get().getWorld()->getTimeStamp();
mStartingSecond = ((startTime.getHour() - int(startTime.getHour())) * 100);
}
}
}
MWMechanics::AiEscort *MWMechanics::AiEscort::clone() const
{
return new AiEscort(*this);
}
bool MWMechanics::AiEscort::execute (const MWWorld::Ptr& actor)
{
// If AiEscort has ran for as long or longer then the duration specified
// and the duration is not infinite, the package is complete.
if(mDuration != 0)
AiEscort *MWMechanics::AiEscort::clone() const
{
MWWorld::TimeStamp current = MWBase::Environment::get().getWorld()->getTimeStamp();
unsigned int currentSecond = ((current.getHour() - int(current.getHour())) * 100);
if(currentSecond - mStartingSecond >= mDuration)
return true;
return new AiEscort(*this);
}
ESM::Position pos = actor.getRefData().getPosition();
bool cellChange = actor.getCell()->mCell->mData.mX != cellX || actor.getCell()->mCell->mData.mY != cellY;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
const ESM::Pathgrid *pathgrid =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
bool AiEscort::execute (const MWWorld::Ptr& actor)
{
// If AiEscort has ran for as long or longer then the duration specified
// and the duration is not infinite, the package is complete.
if(mDuration != 0)
{
MWWorld::TimeStamp current = MWBase::Environment::get().getWorld()->getTimeStamp();
unsigned int currentSecond = ((current.getHour() - int(current.getHour())) * 100);
if(currentSecond - mStartingSecond >= mDuration)
return true;
}
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
ESM::Position pos = actor.getRefData().getPosition();
bool cellChange = actor.getCell()->mCell->mData.mX != cellX || actor.getCell()->mCell->mData.mY != cellY;
const ESM::Pathgrid *pathgrid =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
if(actor.getCell()->mCell->mData.mX != player.getCell()->mCell->mData.mX)
{
int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX);
// Check if actor is near the border of an inactive cell. If so, disable AiEscort.
// FIXME: This *should* pause the AiEscort package instead of terminating it.
if(sideX*(pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX * (ESM::Land::REAL_SIZE / 2. - 200))
if(actor.getCell()->mCell->mData.mX != player.getCell()->mCell->mData.mX)
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX);
// Check if actor is near the border of an inactive cell. If so, disable AiEscort.
// FIXME: This *should* pause the AiEscort package instead of terminating it.
if(sideX * (pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX * (ESM::Land::REAL_SIZE /
2.0 - 200))
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
}
}
}
if(actor.getCell()->mCell->mData.mY != player.getCell()->mCell->mData.mY)
{
int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY);
// Check if actor is near the border of an inactive cell. If so, disable AiEscort.
// FIXME: This *should* pause the AiEscort package instead of terminating it.
if(sideY*(pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY * (ESM::Land::REAL_SIZE / 2. - 200))
if(actor.getCell()->mCell->mData.mY != player.getCell()->mCell->mData.mY)
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY);
// Check if actor is near the border of an inactive cell. If so, disable AiEscort.
// FIXME: This *should* pause the AiEscort package instead of terminating it.
if(sideY*(pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY * (ESM::Land::REAL_SIZE /
2.0 - 200))
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
}
}
}
if(!mPathFinder.isPathConstructed() || cellChange)
{
cellX = actor.getCell()->mCell->mData.mX;
cellY = actor.getCell()->mCell->mData.mY;
float xCell = 0;
float yCell = 0;
if (actor.getCell()->mCell->isExterior())
if(!mPathFinder.isPathConstructed() || cellChange)
{
xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE;
yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE;
cellX = actor.getCell()->mCell->mData.mX;
cellY = actor.getCell()->mCell->mData.mY;
float xCell = 0;
float yCell = 0;
if (actor.getCell()->mCell->isExterior())
{
xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE;
yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE;
}
ESM::Pathgrid::Point dest;
dest.mX = mX;
dest.mY = mY;
dest.mZ = mZ;
ESM::Pathgrid::Point start;
start.mX = pos.pos[0];
start.mY = pos.pos[1];
start.mZ = pos.pos[2];
mPathFinder.buildPath(start, dest, pathgrid, xCell, yCell, true);
}
ESM::Pathgrid::Point dest;
dest.mX = mX;
dest.mY = mY;
dest.mZ = mZ;
ESM::Pathgrid::Point start;
start.mX = pos.pos[0];
start.mY = pos.pos[1];
start.mZ = pos.pos[2];
mPathFinder.buildPath(start,dest,pathgrid,xCell,yCell);
}
if(mPathFinder.checkPathCompleted(pos.pos[0],pos.pos[1],pos.pos[2]))
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
}
if(mPathFinder.checkIfNextPointReached(pos.pos[0],pos.pos[1],pos.pos[2]))
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
}
const MWWorld::Ptr follower = MWBase::Environment::get().getWorld()->getPtr(mActorId, false);
const float* const leaderPos = actor.getRefData().getPosition().pos;
const float* const followerPos = follower.getRefData().getPosition().pos;
double differenceBetween[3];
const MWWorld::Ptr follower = MWBase::Environment::get().getWorld()->getPtr(mActorId, false);
const float* const leaderPos = actor.getRefData().getPosition().pos;
const float* const followerPos = follower.getRefData().getPosition().pos;
double differenceBetween[3];
for (short counter = 0; counter < 3; counter++)
differenceBetween[counter] = (leaderPos[counter] - followerPos[counter]);
for (short i = 0; i < 3; ++i)
differenceBetween[i] = (leaderPos[i] - followerPos[i]);
float distanceBetweenResult =
(differenceBetween[0] * differenceBetween[0]) + (differenceBetween[1] * differenceBetween[1]) + (differenceBetween[2] *
differenceBetween[2]);
float distanceBetweenResult =
(differenceBetween[0] * differenceBetween[0]) + (differenceBetween[1] * differenceBetween[1]) + (differenceBetween[2] * differenceBetween[2]);
if(distanceBetweenResult <= mMaxDist * mMaxDist)
{
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle, false);
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
mMaxDist = 470;
}
else
{
// Stop moving if the player is to far away
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle3", 0, 1);
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
mMaxDist = 330;
}
if(distanceBetweenResult <= mMaxDist * mMaxDist)
{
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0],pos.pos[1],pos.pos[2]);
MWBase::Environment::get().getWorld()->rotateObject(actor,0,0,zAngle,false);
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
mMaxDist = 470;
return false;
}
else
int AiEscort::getTypeId() const
{
// Stop moving if the player is to far away
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle3", 0, 1);
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
mMaxDist = 330;
return 2;
}
return false;
}
int MWMechanics::AiEscort::getTypeId() const
{
return 2;
}

@ -2,99 +2,106 @@
#include "movement.hpp"
#include "../mwworld/class.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
namespace
{
float sgn(float a)
{
if(a > 0) return 1.;
else return -1.;
if(a > 0)
return 1.0;
return -1.0;
}
}
MWMechanics::AiTravel::AiTravel(float x, float y, float z)
: mX(x),mY(y),mZ(z),mPathFinder()
{
}
MWMechanics::AiTravel *MWMechanics::AiTravel::clone() const
namespace MWMechanics
{
return new AiTravel(*this);
}
AiTravel::AiTravel(float x, float y, float z)
: mX(x),mY(y),mZ(z),mPathFinder()
{
}
bool MWMechanics::AiTravel::execute (const MWWorld::Ptr& actor)
{
const ESM::Pathgrid *pathgrid =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
AiTravel *MWMechanics::AiTravel::clone() const
{
return new AiTravel(*this);
}
ESM::Position pos = actor.getRefData().getPosition();
bool AiTravel::execute (const MWWorld::Ptr& actor)
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
ESM::Position pos = actor.getRefData().getPosition();
bool cellChange = actor.getCell()->mCell->mData.mX != cellX || actor.getCell()->mCell->mData.mY != cellY;
const ESM::Pathgrid *pathgrid =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
if(actor.getCell()->mCell->mData.mX != player.getCell()->mCell->mData.mX)
{
int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX);
//check if actor is near the border of an inactive cell. If so, disable aitravel.
if(sideX*(pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX*(ESM::Land::REAL_SIZE/2. - 200))
if(actor.getCell()->mCell->mData.mX != player.getCell()->mCell->mData.mX)
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX);
//check if actor is near the border of an inactive cell. If so, disable aitravel.
if(sideX * (pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX * (ESM::Land::REAL_SIZE /
2.0 - 200))
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
}
}
}
if(actor.getCell()->mCell->mData.mY != player.getCell()->mCell->mData.mY)
{
int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY);
//check if actor is near the border of an inactive cell. If so, disable aitravel.
if(sideY*(pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY*(ESM::Land::REAL_SIZE/2. - 200))
if(actor.getCell()->mCell->mData.mY != player.getCell()->mCell->mData.mY)
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY);
//check if actor is near the border of an inactive cell. If so, disable aitravel.
if(sideY * (pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY * (ESM::Land::REAL_SIZE /
2.0 - 200))
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
}
}
}
if(!mPathFinder.isPathConstructed() ||cellChange)
{
cellX = actor.getCell()->mCell->mData.mX;
cellY = actor.getCell()->mCell->mData.mY;
float xCell = 0;
float yCell = 0;
if (actor.getCell()->mCell->isExterior())
if(!mPathFinder.isPathConstructed() || cellChange)
{
xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE;
yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE;
cellX = actor.getCell()->mCell->mData.mX;
cellY = actor.getCell()->mCell->mData.mY;
float xCell = 0;
float yCell = 0;
if (actor.getCell()->mCell->isExterior())
{
xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE;
yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE;
}
ESM::Pathgrid::Point dest;
dest.mX = mX;
dest.mY = mY;
dest.mZ = mZ;
ESM::Pathgrid::Point start;
start.mX = pos.pos[0];
start.mY = pos.pos[1];
start.mZ = pos.pos[2];
mPathFinder.buildPath(start, dest, pathgrid, xCell, yCell, true);
}
ESM::Pathgrid::Point dest;
dest.mX = mX;
dest.mY = mY;
dest.mZ = mZ;
if(mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
}
ESM::Pathgrid::Point start;
start.mX = pos.pos[0];
start.mY = pos.pos[1];
start.mZ = pos.pos[2];
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle, false);
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
mPathFinder.buildPath(start,dest,pathgrid,xCell,yCell);
return false;
}
if(mPathFinder.checkIfNextPointReached(pos.pos[0],pos.pos[1],pos.pos[2]))
int AiTravel::getTypeId() const
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
return 1;
}
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0],pos.pos[1],pos.pos[2]);
MWBase::Environment::get().getWorld()->rotateObject(actor,0,0,zAngle,false);
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
return false;
}
int MWMechanics::AiTravel::getTypeId() const
{
return 1;
}

@ -14,310 +14,324 @@ namespace
{
float sgn(float a)
{
if(a > 0) return 1.0;
else return -1.0;
if(a > 0)
return 1.0;
return -1.0;
}
}
MWMechanics::AiWander::AiWander(int distance, int duration, int timeOfDay, const std::vector<int>& idle, bool repeat):
mDistance(distance), mDuration(duration), mTimeOfDay(timeOfDay), mIdle(idle), mRepeat(repeat)
namespace MWMechanics
{
for(unsigned short counter = 0; counter < mIdle.size(); counter++)
AiWander::AiWander(int distance, int duration, int timeOfDay, const std::vector<int>& idle, bool repeat):
mDistance(distance), mDuration(duration), mTimeOfDay(timeOfDay), mIdle(idle), mRepeat(repeat)
{
if(mIdle[counter] >= 127 || mIdle[counter] < 0)
mIdle[counter] = 0;
}
for(unsigned short counter = 0; counter < mIdle.size(); counter++)
{
if(mIdle[counter] >= 127 || mIdle[counter] < 0)
mIdle[counter] = 0;
}
if(mDistance < 0)
mDistance = 0;
if(mDuration < 0)
mDuration = 0;
if(mDuration == 0)
mTimeOfDay = 0;
srand(time(NULL));
mStartTime = MWBase::Environment::get().getWorld()->getTimeStamp();
mPlayedIdle = 0;
mPathgrid = NULL;
mIdleChanceMultiplier =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fIdleChanceMultiplier")->getFloat();
mStoredAvailableNodes = false;
mChooseAction = true;
mIdleNow = false;
mMoveNow = false;
mWalking = false;
}
if(mDistance < 0)
mDistance = 0;
if(mDuration < 0)
mDuration = 0;
if(mDuration == 0)
mTimeOfDay = 0;
MWMechanics::AiPackage * MWMechanics::AiWander::clone() const
{
return new AiWander(*this);
}
srand(time(NULL));
mStartTime = MWBase::Environment::get().getWorld()->getTimeStamp();
mPlayedIdle = 0;
mPathgrid = NULL;
mIdleChanceMultiplier =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fIdleChanceMultiplier")->getFloat();
mStoredAvailableNodes = false;
mChooseAction = true;
mIdleNow = false;
mMoveNow = false;
mWalking = false;
}
bool MWMechanics::AiWander::execute (const MWWorld::Ptr& actor)
{
if(mDuration)
AiPackage * MWMechanics::AiWander::clone() const
{
// End package if duration is complete or mid-night hits:
MWWorld::TimeStamp currentTime = MWBase::Environment::get().getWorld()->getTimeStamp();
if(currentTime.getHour() >= mStartTime.getHour() + mDuration)
return new AiWander(*this);
}
bool AiWander::execute (const MWWorld::Ptr& actor)
{
if(mDuration)
{
if(!mRepeat)
// End package if duration is complete or mid-night hits:
MWWorld::TimeStamp currentTime = MWBase::Environment::get().getWorld()->getTimeStamp();
if(currentTime.getHour() >= mStartTime.getHour() + mDuration)
{
stopWalking(actor, mPathFinder);
return true;
if(!mRepeat)
{
stopWalking(actor);
return true;
}
else
mStartTime = currentTime;
}
else
mStartTime = currentTime;
}
else if(int(currentTime.getHour()) == 0 && currentTime.getDay() != mStartTime.getDay())
{
if(!mRepeat)
else if(int(currentTime.getHour()) == 0 && currentTime.getDay() != mStartTime.getDay())
{
stopWalking(actor, mPathFinder);
return true;
if(!mRepeat)
{
stopWalking(actor);
return true;
}
else
mStartTime = currentTime;
}
else
mStartTime = currentTime;
}
}
ESM::Position pos = actor.getRefData().getPosition();
ESM::Position pos = actor.getRefData().getPosition();
if(!mStoredAvailableNodes)
{
mStoredAvailableNodes = true;
mPathgrid =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
if(!mStoredAvailableNodes)
{
mStoredAvailableNodes = true;
mPathgrid =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
mCellX = actor.getCell()->mCell->mData.mX;
mCellY = actor.getCell()->mCell->mData.mY;
mCellX = actor.getCell()->mCell->mData.mX;
mCellY = actor.getCell()->mCell->mData.mY;
if(!mPathgrid)
mDistance = 0;
else if(mPathgrid->mPoints.empty())
mDistance = 0;
if(!mPathgrid)
mDistance = 0;
else if(mPathgrid->mPoints.empty())
mDistance = 0;
if(mDistance)
{
mXCell = 0;
mYCell = 0;
if(actor.getCell()->mCell->isExterior())
if(mDistance)
{
mXCell = mCellX * ESM::Land::REAL_SIZE;
mYCell = mCellY * ESM::Land::REAL_SIZE;
}
mXCell = 0;
mYCell = 0;
if(actor.getCell()->mCell->isExterior())
{
mXCell = mCellX * ESM::Land::REAL_SIZE;
mYCell = mCellY * ESM::Land::REAL_SIZE;
}
Ogre::Vector3 npcPos(actor.getRefData().getPosition().pos);
npcPos[0] = npcPos[0] - mXCell;
npcPos[1] = npcPos[1] - mYCell;
Ogre::Vector3 npcPos(actor.getRefData().getPosition().pos);
npcPos[0] = npcPos[0] - mXCell;
npcPos[1] = npcPos[1] - mYCell;
for(unsigned int counter = 0; counter < mPathgrid->mPoints.size(); counter++)
{
Ogre::Vector3 nodePos(mPathgrid->mPoints[counter].mX, mPathgrid->mPoints[counter].mY, mPathgrid->mPoints[counter].mZ);
if(npcPos.squaredDistance(nodePos) <= mDistance * mDistance)
mAllowedNodes.push_back(mPathgrid->mPoints[counter]);
}
if(!mAllowedNodes.empty())
{
Ogre::Vector3 firstNodePos(mAllowedNodes[0].mX, mAllowedNodes[0].mY, mAllowedNodes[0].mZ);
float closestNode = npcPos.squaredDistance(firstNodePos);
unsigned int index = 0;
for(unsigned int counterThree = 1; counterThree < mAllowedNodes.size(); counterThree++)
for(unsigned int counter = 0; counter < mPathgrid->mPoints.size(); counter++)
{
Ogre::Vector3 nodePos(mAllowedNodes[counterThree].mX, mAllowedNodes[counterThree].mY, mAllowedNodes[counterThree].mZ);
float tempDist = npcPos.squaredDistance(nodePos);
if(tempDist < closestNode)
index = counterThree;
Ogre::Vector3 nodePos(mPathgrid->mPoints[counter].mX, mPathgrid->mPoints[counter].mY,
mPathgrid->mPoints[counter].mZ);
if(npcPos.squaredDistance(nodePos) <= mDistance * mDistance)
mAllowedNodes.push_back(mPathgrid->mPoints[counter]);
}
if(!mAllowedNodes.empty())
{
Ogre::Vector3 firstNodePos(mAllowedNodes[0].mX, mAllowedNodes[0].mY, mAllowedNodes[0].mZ);
float closestNode = npcPos.squaredDistance(firstNodePos);
unsigned int index = 0;
for(unsigned int counterThree = 1; counterThree < mAllowedNodes.size(); counterThree++)
{
Ogre::Vector3 nodePos(mAllowedNodes[counterThree].mX, mAllowedNodes[counterThree].mY,
mAllowedNodes[counterThree].mZ);
float tempDist = npcPos.squaredDistance(nodePos);
if(tempDist < closestNode)
index = counterThree;
}
mCurrentNode = mAllowedNodes[index];
mAllowedNodes.erase(mAllowedNodes.begin() + index);
}
mCurrentNode = mAllowedNodes[index];
mAllowedNodes.erase(mAllowedNodes.begin() + index);
}
if(mAllowedNodes.empty())
mDistance = 0;
if(mAllowedNodes.empty())
mDistance = 0;
}
}
}
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
bool cellChange = actor.getCell()->mCell->mData.mX != mCellX || actor.getCell()->mCell->mData.mY != mCellY;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
bool cellChange = actor.getCell()->mCell->mData.mX != mCellX || actor.getCell()->mCell->mData.mY != mCellY;
if(actor.getCell()->mCell->mData.mX != player.getCell()->mCell->mData.mX)
{
int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX);
// Check if actor is near the border of an inactive cell. If so, disable AiWander.
// FIXME: This *should* pause the AiWander package instead of terminating it.
if(sideX*(pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX * (ESM::Land::REAL_SIZE / 2.0 - 200))
if(actor.getCell()->mCell->mData.mX != player.getCell()->mCell->mData.mX)
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX);
// Check if actor is near the border of an inactive cell. If so, disable AiWander.
// FIXME: This *should* pause the AiWander package instead of terminating it.
if(sideX * (pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX * (ESM::Land::REAL_SIZE /
2.0 - 200))
{
stopWalking(actor);
return true;
}
}
}
if(actor.getCell()->mCell->mData.mY != player.getCell()->mCell->mData.mY)
{
int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY);
// Check if actor is near the border of an inactive cell. If so, disable AiWander.
// FIXME: This *should* pause the AiWander package instead of terminating it.
if(sideY*(pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY * (ESM::Land::REAL_SIZE / 2.0 - 200))
if(actor.getCell()->mCell->mData.mY != player.getCell()->mCell->mData.mY)
{
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
return true;
int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY);
// Check if actor is near the border of an inactive cell. If so, disable AiWander.
// FIXME: This *should* pause the AiWander package instead of terminating it.
if(sideY * (pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY * (ESM::Land::REAL_SIZE /
2.0 - 200))
{
stopWalking(actor);
return true;
}
}
}
// Don't try to move if you are in a new cell (ie: positioncell command called) but still play idles.
if(mDistance && (cellChange || (mCellX != actor.getCell()->mCell->mData.mX || mCellY != actor.getCell()->mCell->mData.mY)))
mDistance = 0;
if(mChooseAction)
{
mPlayedIdle = 0;
unsigned short idleRoll = 0;
// Don't try to move if you are in a new cell (ie: positioncell command called) but still play idles.
if(mDistance && (cellChange || (mCellX != actor.getCell()->mCell->mData.mX || mCellY != actor.getCell()->mCell->mData.mY)))
mDistance = 0;
for(unsigned int counter = 1; counter < mIdle.size(); counter++)
if(mChooseAction)
{
unsigned short idleChance = mIdleChanceMultiplier * mIdle[counter];
unsigned short randSelect = (int)(rand() / ((double)RAND_MAX + 1) * int(100 / mIdleChanceMultiplier));
if(randSelect < idleChance && randSelect > idleRoll)
mPlayedIdle = 0;
unsigned short idleRoll = 0;
for(unsigned int counter = 1; counter < mIdle.size(); counter++)
{
unsigned short idleChance = mIdleChanceMultiplier * mIdle[counter];
unsigned short randSelect = (int)(rand() / ((double)RAND_MAX + 1) * int(100 / mIdleChanceMultiplier));
if(randSelect < idleChance && randSelect > idleRoll)
{
mPlayedIdle = counter;
idleRoll = randSelect;
}
}
if(!mPlayedIdle && mDistance)
{
mChooseAction = false;
mMoveNow = true;
}
else
{
mPlayedIdle = counter;
idleRoll = randSelect;
// Play idle animation and recreate vanilla (broken?) behavior of resetting start time of AIWander:
MWWorld::TimeStamp currentTime = MWBase::Environment::get().getWorld()->getTimeStamp();
mStartTime = currentTime;
playIdle(actor, mPlayedIdle + 1);
mChooseAction = false;
mIdleNow = true;
}
}
if(!mPlayedIdle && mDistance)
if(mIdleNow)
{
mChooseAction = false;
mMoveNow = true;
if(!checkIdle(actor, mPlayedIdle + 1))
{
mPlayedIdle = 0;
mIdleNow = false;
mChooseAction = true;
}
}
else
if(mMoveNow && mDistance)
{
// Play idle animation and recreate vanilla (broken?) behavior of resetting start time of AIWander:
MWWorld::TimeStamp currentTime = MWBase::Environment::get().getWorld()->getTimeStamp();
mStartTime = currentTime;
playIdle(actor, mPlayedIdle + 1);
mChooseAction = false;
mIdleNow = true;
if(!mPathFinder.isPathConstructed())
{
unsigned int randNode = (int)(rand() / ((double)RAND_MAX + 1) * mAllowedNodes.size());
Ogre::Vector3 destNodePos(mAllowedNodes[randNode].mX, mAllowedNodes[randNode].mY, mAllowedNodes[randNode].mZ);
ESM::Pathgrid::Point dest;
dest.mX = destNodePos[0] + mXCell;
dest.mY = destNodePos[1] + mYCell;
dest.mZ = destNodePos[2];
ESM::Pathgrid::Point start;
start.mX = pos.pos[0];
start.mY = pos.pos[1];
start.mZ = pos.pos[2];
mPathFinder.buildPath(start, dest, mPathgrid, mXCell, mYCell, false);
if(mPathFinder.isPathConstructed())
{
// Remove this node as an option and add back the previously used node (stops NPC from picking the same node):
ESM::Pathgrid::Point temp = mAllowedNodes[randNode];
mAllowedNodes.erase(mAllowedNodes.begin() + randNode);
mAllowedNodes.push_back(mCurrentNode);
mCurrentNode = temp;
mMoveNow = false;
mWalking = true;
}
// Choose a different node and delete this one from possible nodes because it is uncreachable:
else
mAllowedNodes.erase(mAllowedNodes.begin() + randNode);
}
}
}
if(mIdleNow)
{
if(!checkIdle(actor, mPlayedIdle + 1))
if(mWalking)
{
mPlayedIdle = 0;
mIdleNow = false;
mChooseAction = true;
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle,false);
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
// Unclog path nodes by allowing the NPC to be a small distance away from the center. This way two NPCs can be
// at the same path node at the same time and both will complete instead of endlessly walking into eachother:
Ogre::Vector3 destNodePos(mCurrentNode.mX, mCurrentNode.mY, mCurrentNode.mZ);
Ogre::Vector3 actorPos(actor.getRefData().getPosition().pos);
actorPos[0] = actorPos[0] - mXCell;
actorPos[1] = actorPos[1] - mYCell;
float distance = actorPos.squaredDistance(destNodePos);
if(distance < 1200 || mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
{
stopWalking(actor);
mMoveNow = false;
mWalking = false;
mChooseAction = true;
}
}
return false;
}
if(mMoveNow && mDistance)
int AiWander::getTypeId() const
{
if(!mPathFinder.isPathConstructed())
{
unsigned int randNode = (int)(rand() / ((double)RAND_MAX + 1) * mAllowedNodes.size());
Ogre::Vector3 destNodePos(mAllowedNodes[randNode].mX, mAllowedNodes[randNode].mY, mAllowedNodes[randNode].mZ);
// Remove this node as an option and add back the previously used node (stops NPC from picking the same node):
ESM::Pathgrid::Point temp = mAllowedNodes[randNode];
mAllowedNodes.erase(mAllowedNodes.begin() + randNode);
mAllowedNodes.push_back(mCurrentNode);
mCurrentNode = temp;
ESM::Pathgrid::Point dest;
dest.mX = destNodePos[0] + mXCell;
dest.mY = destNodePos[1] + mYCell;
dest.mZ = destNodePos[2];
ESM::Pathgrid::Point start;
start.mX = pos.pos[0];
start.mY = pos.pos[1];
start.mZ = pos.pos[2];
mPathFinder.buildPath(start,dest,mPathgrid,mXCell,mYCell);
mWalking = true;
}
return 0;
}
if(mWalking)
void AiWander::stopWalking(const MWWorld::Ptr& actor)
{
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0],pos.pos[1],pos.pos[2]);
MWBase::Environment::get().getWorld()->rotateObject(actor,0,0,zAngle,false);
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
// Unclog path nodes by allowing the NPC to be a small distance away from the center. This way two NPCs can be
// at the same path node at the same time and both will complete instead of endlessly walking into eachother:
Ogre::Vector3 destNodePos(mCurrentNode.mX, mCurrentNode.mY, mCurrentNode.mZ);
Ogre::Vector3 actorPos(actor.getRefData().getPosition().pos);
actorPos[0] = actorPos[0] - mXCell;
actorPos[1] = actorPos[1] - mYCell;
float distance = actorPos.squaredDistance(destNodePos);
if(distance < 1200 || mPathFinder.checkIfNextPointReached(pos.pos[0],pos.pos[1],pos.pos[2]))
{
stopWalking(actor, mPathFinder);
mMoveNow = false;
mWalking = false;
mChooseAction = true;
}
mPathFinder.clearPath();
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
}
return false;
}
int MWMechanics::AiWander::getTypeId() const
{
return 0;
}
void MWMechanics::AiWander::stopWalking(const MWWorld::Ptr& actor, PathFinder& path)
{
PathFinder pathClearer;
path = pathClearer;
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
}
void MWMechanics::AiWander::playIdle(const MWWorld::Ptr& actor, unsigned short idleSelect)
{
if(idleSelect == 2)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle2", 0, 1);
else if(idleSelect == 3)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle3", 0, 1);
else if(idleSelect == 4)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle4", 0, 1);
else if(idleSelect == 5)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle5", 0, 1);
else if(idleSelect == 6)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle6", 0, 1);
else if(idleSelect == 7)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle7", 0, 1);
else if(idleSelect == 8)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle8", 0, 1);
else if(idleSelect == 9)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle9", 0, 1);
}
void AiWander::playIdle(const MWWorld::Ptr& actor, unsigned short idleSelect)
{
if(idleSelect == 2)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle2", 0, 1);
else if(idleSelect == 3)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle3", 0, 1);
else if(idleSelect == 4)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle4", 0, 1);
else if(idleSelect == 5)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle5", 0, 1);
else if(idleSelect == 6)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle6", 0, 1);
else if(idleSelect == 7)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle7", 0, 1);
else if(idleSelect == 8)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle8", 0, 1);
else if(idleSelect == 9)
MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle9", 0, 1);
}
bool MWMechanics::AiWander::checkIdle(const MWWorld::Ptr& actor, unsigned short idleSelect)
{
if(idleSelect == 2)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle2");
else if(idleSelect == 3)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle3");
else if(idleSelect == 4)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle4");
else if(idleSelect == 5)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle5");
else if(idleSelect == 6)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle6");
else if(idleSelect == 7)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle7");
else if(idleSelect == 8)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle8");
else if(idleSelect == 9)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle9");
else
return false;
bool AiWander::checkIdle(const MWWorld::Ptr& actor, unsigned short idleSelect)
{
if(idleSelect == 2)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle2");
else if(idleSelect == 3)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle3");
else if(idleSelect == 4)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle4");
else if(idleSelect == 5)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle5");
else if(idleSelect == 6)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle6");
else if(idleSelect == 7)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle7");
else if(idleSelect == 8)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle8");
else if(idleSelect == 9)
return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle9");
else
return false;
}
}

@ -22,7 +22,7 @@ namespace MWMechanics
///< 0: Wander
private:
void stopWalking(const MWWorld::Ptr& actor, PathFinder& path);
void stopWalking(const MWWorld::Ptr& actor);
void playIdle(const MWWorld::Ptr& actor, unsigned short idleSelect);
bool checkIdle(const MWWorld::Ptr& actor, unsigned short idleSelect);

@ -3,164 +3,134 @@
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "OgreMath.h"
#include <boost/graph/dijkstra_shortest_paths.hpp>
#include <boost/graph/adjacency_list.hpp>
#include "boost/tuple/tuple.hpp"
#include "OgreMath.h"
namespace
{
//helpers functions
float distanceZCorrected(ESM::Pathgrid::Point point,float x,float y,float z)
struct found_path {};
typedef boost::adjacency_list< boost::vecS, boost::vecS, boost::undirectedS,
boost::property<boost::vertex_index_t, int, ESM::Pathgrid::Point>, boost::property<boost::edge_weight_t, float> >
PathGridGraph;
typedef boost::property_map<PathGridGraph, boost::edge_weight_t>::type WeightMap;
typedef PathGridGraph::vertex_descriptor PointID;
typedef PathGridGraph::edge_descriptor PointConnectionID;
class goalVisited : public boost::default_dijkstra_visitor
{
return sqrt((point.mX - x)*(point.mX - x)+(point.mY - y)*(point.mY - y)+0.1*(point.mZ - z)*(point.mZ - z));
public:
goalVisited(PointID goal) {mGoal = goal;};
void examine_vertex(PointID u, const PathGridGraph g) {if(u == mGoal) throw found_path();};
private:
PointID mGoal;
};
float distanceZCorrected(ESM::Pathgrid::Point point, float x, float y, float z)
{
x -= point.mX;
y -= point.mY;
z -= point.mZ;
return sqrt(x * x + y * y + 0.1 * z * z);
}
float distance(ESM::Pathgrid::Point point,float x,float y,float z)
float distance(ESM::Pathgrid::Point point, float x, float y, float z)
{
return sqrt((point.mX - x)*(point.mX - x)+(point.mY - y)*(point.mY - y)+(point.mZ - z)*(point.mZ - z));
x -= point.mX;
y -= point.mY;
z -= point.mZ;
return sqrt(x * x + y * y + z * z);
}
float distance(ESM::Pathgrid::Point a,ESM::Pathgrid::Point b)
float distance(ESM::Pathgrid::Point a, ESM::Pathgrid::Point b)
{
return sqrt(float(a.mX - b.mX)*(a.mX - b.mX)+(a.mY - b.mY)*(a.mY - b.mY)+(a.mZ - b.mZ)*(a.mZ - b.mZ));
float x = a.mX - b.mX;
float y = a.mY - b.mY;
float z = a.mZ - b.mZ;
return sqrt(x * x + y * y + z * z);
}
static float sgn(float a)
{
if(a>0) return 1.;
else return -1.;
if(a > 0)
return 1.0;
return -1.0;
}
int getClosestPoint(const ESM::Pathgrid* grid,float x,float y,float z)
int getClosestPoint(const ESM::Pathgrid* grid, float x, float y, float z)
{
if(!grid) return -1;
if(grid->mPoints.empty()) return -1;
if(!grid || grid->mPoints.empty())
return -1;
float m = distance(grid->mPoints[0],x,y,z);
int i0 = 0;
float distanceBetween = distance(grid->mPoints[0], x, y, z);
int closestIndex = 0;
for(unsigned int i=1; i<grid->mPoints.size();++i)
for(unsigned int counter = 1; counter < grid->mPoints.size(); counter++)
{
if(distance(grid->mPoints[i],x,y,z)<m)
if(distance(grid->mPoints[counter], x, y, z) < distanceBetween)
{
m = distance(grid->mPoints[i],x,y,z);
i0 = i;
distanceBetween = distance(grid->mPoints[counter], x, y, z);
closestIndex = counter;
}
}
return i0;
}
typedef boost::adjacency_list<boost::vecS,boost::vecS,boost::undirectedS,
boost::property<boost::vertex_index_t,int,ESM::Pathgrid::Point>,boost::property<boost::edge_weight_t,float> > PathGridGraph;
typedef boost::property_map<PathGridGraph, boost::edge_weight_t>::type WeightMap;
typedef PathGridGraph::vertex_descriptor PointID;
typedef PathGridGraph::edge_descriptor PointConnectionID;
struct found_path {};
/*class goalVisited : public boost::default_astar_visitor
{
public:
goalVisited(PointID goal) : mGoal(goal) {}
void examine_vertex(PointID u, const PathGridGraph g)
{
if(u == mGoal)
throw found_path();
}
private:
PointID mGoal;
};
class DistanceHeuristic : public boost::atasr_heuristic <PathGridGraph, float>
{
public:
DistanceHeuristic(const PathGridGraph & l, PointID goal)
: mGraph(l), mGoal(goal) {}
return closestIndex;
}
float operator()(PointID u)
{
const ESM::Pathgrid::Point & U = mGraph[u];
const ESM::Pathgrid::Point & V = mGraph[mGoal];
float dx = U.mX - V.mX;
float dy = U.mY - V.mY;
float dz = U.mZ - V.mZ;
return sqrt(dx * dx + dy * dy + dz * dz);
}
private:
const PathGridGraph & mGraph;
PointID mGoal;
};*/
class goalVisited : public boost::default_dijkstra_visitor
{
public:
goalVisited(PointID goal) : mGoal(goal) {}
void examine_vertex(PointID u, const PathGridGraph g)
{
if(u == mGoal)
throw found_path();
}
private:
PointID mGoal;
};
PathGridGraph buildGraph(const ESM::Pathgrid* pathgrid,float xCell = 0,float yCell = 0)
PathGridGraph buildGraph(const ESM::Pathgrid* pathgrid, float xCell = 0, float yCell = 0)
{
PathGridGraph graph;
for(unsigned int i = 0;i<pathgrid->mPoints.size();++i)
for(unsigned int counter = 0; counter < pathgrid->mPoints.size(); counter++)
{
PointID pID = boost::add_vertex(graph);
graph[pID].mX = pathgrid->mPoints[i].mX + xCell;
graph[pID].mY = pathgrid->mPoints[i].mY + yCell;
graph[pID].mZ = pathgrid->mPoints[i].mZ;
graph[pID].mX = pathgrid->mPoints[counter].mX + xCell;
graph[pID].mY = pathgrid->mPoints[counter].mY + yCell;
graph[pID].mZ = pathgrid->mPoints[counter].mZ;
}
for(unsigned int i = 0;i<pathgrid->mEdges.size();++i)
for(unsigned int counterTwo = 0; counterTwo < pathgrid->mEdges.size(); counterTwo++)
{
PointID u = pathgrid->mEdges[i].mV0;
PointID v = pathgrid->mEdges[i].mV1;
PointID u = pathgrid->mEdges[counterTwo].mV0;
PointID v = pathgrid->mEdges[counterTwo].mV1;
PointConnectionID edge;
bool done;
boost::tie(edge,done) = boost::add_edge(u,v,graph);
boost::tie(edge, done) = boost::add_edge(u, v, graph);
WeightMap weightmap = boost::get(boost::edge_weight, graph);
weightmap[edge] = distance(graph[u],graph[v]);
weightmap[edge] = distance(graph[u], graph[v]);
}
return graph;
}
std::list<ESM::Pathgrid::Point> findPath(PointID start,PointID end,PathGridGraph graph){
std::list<ESM::Pathgrid::Point> findPath(PointID start, PointID end, PathGridGraph graph)
{
std::vector<PointID> p(boost::num_vertices(graph));
std::vector<float> d(boost::num_vertices(graph));
std::list<ESM::Pathgrid::Point> shortest_path;
try {
boost::dijkstra_shortest_paths
(
graph,
start,
boost::predecessor_map(&p[0]).distance_map(&d[0]).visitor(goalVisited(end))//.weight_map(boost::get(&Edge::distance, graph))
);
try
{
boost::dijkstra_shortest_paths(graph, start,
boost::predecessor_map(&p[0]).distance_map(&d[0]).visitor(goalVisited(end)));
}
} catch(found_path fg) {
for(PointID v = end;; v = p[v]) {
catch(found_path fg)
{
for(PointID v = end; ; v = p[v])
{
shortest_path.push_front(graph[v]);
if(p[v] == v)
break;
}
}
return shortest_path;
}
//end of helpers functions
}
namespace MWMechanics
@ -170,55 +140,81 @@ namespace MWMechanics
mIsPathConstructed = false;
}
void PathFinder::buildPath(ESM::Pathgrid::Point startPoint,ESM::Pathgrid::Point endPoint,
const ESM::Pathgrid* pathGrid,float xCell,float yCell)
void PathFinder::clearPath()
{
//first check if there is an obstacle
if(MWBase::Environment::get().getWorld()->castRay(startPoint.mX,startPoint.mY,startPoint.mZ,
endPoint.mX,endPoint.mY,endPoint.mZ) )
if(!mPath.empty())
mPath.clear();
mIsPathConstructed = false;
}
void PathFinder::buildPath(ESM::Pathgrid::Point startPoint, ESM::Pathgrid::Point endPoint,
const ESM::Pathgrid* pathGrid, float xCell, float yCell, bool allowShortcuts)
{
if(allowShortcuts)
{
int start = getClosestPoint(pathGrid,startPoint.mX - xCell,startPoint.mY - yCell,startPoint.mZ);
int end = getClosestPoint(pathGrid,endPoint.mX - xCell,endPoint.mY - yCell,endPoint.mZ);
if(MWBase::Environment::get().getWorld()->castRay(startPoint.mX, startPoint.mY, startPoint.mZ, endPoint.mX, endPoint.mY,
endPoint.mZ))
allowShortcuts = false;
}
if(start != -1 && end != -1)
if(!allowShortcuts)
{
int startNode = getClosestPoint(pathGrid, startPoint.mX - xCell, startPoint.mY - yCell,startPoint.mZ);
int endNode = getClosestPoint(pathGrid, endPoint.mX - xCell, endPoint.mY - yCell, endPoint.mZ);
if(startNode != -1 && endNode != -1)
{
PathGridGraph graph = buildGraph(pathGrid,xCell,yCell);
mPath = findPath(start,end,graph);
PathGridGraph graph = buildGraph(pathGrid, xCell, yCell);
mPath = findPath(startNode, endNode, graph);
if(!mPath.empty())
{
mPath.push_back(endPoint);
mIsPathConstructed = true;
}
}
}
mPath.push_back(endPoint);
mIsPathConstructed = true;
else
{
mPath.push_back(endPoint);
mIsPathConstructed = true;
}
if(mPath.empty())
mIsPathConstructed = false;
}
float PathFinder::getZAngleToNext(float x,float y,float z)
float PathFinder::getZAngleToNext(float x, float y)
{
// This should never happen (programmers should have an if statement checking mIsPathConstructed that prevents this call
// if otherwise).
if(mPath.empty())
{
return 0;/// shouldn't happen!
}
return 0;
ESM::Pathgrid::Point nextPoint = *mPath.begin();
float dX = nextPoint.mX - x;
float dY = nextPoint.mY - y;
float h = sqrt(dX*dX+dY*dY);
return Ogre::Radian(acos(dY/h)*sgn(asin(dX/h))).valueDegrees();
float directionX = nextPoint.mX - x;
float directionY = nextPoint.mY - y;
float directionResult = sqrt(directionX * directionX + directionY * directionY);
return Ogre::Radian(acos(directionY / directionResult) * sgn(asin(directionX / directionResult))).valueDegrees();
}
bool PathFinder::checkIfNextPointReached(float x,float y,float z)
bool PathFinder::checkPathCompleted(float x, float y, float z)
{
if(mPath.empty())
{
return true;
}
ESM::Pathgrid::Point nextPoint = *mPath.begin();
if(distanceZCorrected(nextPoint,x,y,z) < 20)
if(distanceZCorrected(nextPoint, x, y, z) < 40)
{
mPath.pop_front();
if(mPath.empty())
{
mIsPathConstructed = false;
return true;
}
nextPoint = *mPath.begin();
}
return false;
}
@ -226,8 +222,10 @@ namespace MWMechanics
{
return mPath;
}
bool PathFinder::isPathConstructed()
{
return mIsPathConstructed;
}
}
}

@ -8,22 +8,24 @@ namespace MWMechanics
{
class PathFinder
{
public:
PathFinder();
public:
PathFinder();
void buildPath(ESM::Pathgrid::Point startPoint,ESM::Pathgrid::Point endPoint,
const ESM::Pathgrid* pathGrid,float xCell = 0,float yCell = 0);
void clearPath();
void buildPath(ESM::Pathgrid::Point startPoint, ESM::Pathgrid::Point endPoint,
const ESM::Pathgrid* pathGrid, float xCell = 0, float yCell = 0, bool allowShortcuts = 1);
bool checkIfNextPointReached(float x,float y,float z);//returns true if the last point of the path has been reached.
float getZAngleToNext(float x,float y,float z);
bool checkPathCompleted(float x, float y, float z);
///< \Returns true if the last point of the path has been reached.
float getZAngleToNext(float x, float y);
std::list<ESM::Pathgrid::Point> getPath();
bool isPathConstructed();
std::list<ESM::Pathgrid::Point> getPath();
bool isPathConstructed();
private:
std::list<ESM::Pathgrid::Point> mPath;
bool mIsPathConstructed;
private:
std::list<ESM::Pathgrid::Point> mPath;
bool mIsPathConstructed;
};
}
#endif
#endif

@ -401,29 +401,24 @@ void RenderingManager::setWaterHeight(const float height)
void RenderingManager::skyEnable ()
{
if(mSkyManager)
mSkyManager->enable();
mOcclusionQuery->setSunNode(mSkyManager->getSunNode());
}
void RenderingManager::skyDisable ()
{
if(mSkyManager)
mSkyManager->disable();
mSkyManager->disable();
}
void RenderingManager::skySetHour (double hour)
{
if(mSkyManager)
mSkyManager->setHour(hour);
mSkyManager->setHour(hour);
}
void RenderingManager::skySetDate (int day, int month)
{
if(mSkyManager)
mSkyManager->setDate(day, month);
mSkyManager->setDate(day, month);
}
int RenderingManager::skyGetMasserPhase() const
@ -438,8 +433,7 @@ int RenderingManager::skyGetSecundaPhase() const
}
void RenderingManager::skySetMoonColour (bool red){
if(mSkyManager)
mSkyManager->setMoonColour(red);
mSkyManager->setMoonColour(red);
}
bool RenderingManager::toggleRenderMode(int mode)

@ -32,9 +32,16 @@ namespace MWRender
extern "C"
{
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
// From libavformat version 55.0.100 and onward the declaration of av_gettime() is removed from libavformat/avformat.h and moved
// to libavutil/time.h
// https://github.com/FFmpeg/FFmpeg/commit/06a83505992d5f49846c18507a6c3eb8a47c650e
#if AV_VERSION_INT(55, 0, 100) <= AV_VERSION_INT(LIBAVFORMAT_VERSION_MAJOR, LIBAVFORMAT_VERSION_MINOR, LIBAVFORMAT_VERSION_MICRO)
#include <libavutil/time.h>
#endif
}
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)

@ -32,6 +32,7 @@ Jacob Essex (Yacoby)
Jannik Heller (scrawl)
Jason Hooks (jhooks)
Joel Graff (graffy)
John Blomberg (fstp)
Jordan Milne
Julien Voisin (jvoisin/ap0)
Karl-Felix Glatzer (k1ll)

@ -2,9 +2,17 @@
<ui version="4.0">
<class>PlayPage</class>
<widget class="QWidget" name="PlayPage">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>274</width>
<height>317</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QFrame" name="Scroll">
<widget class="QWidget" name="Scroll" native="true">
<property name="styleSheet">
<string notr="true">#Scroll {
background-image: url(&quot;:/images/playpage-background.png&quot;);
@ -13,15 +21,6 @@
}
</string>
</property>
<property name="frameShape">
<enum>QFrame::StyledPanel</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Plain</enum>
</property>
<property name="lineWidth">
<number>0</number>
</property>
<layout class="QGridLayout" name="gridLayout">
<property name="leftMargin">
<number>30</number>

@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.23.0
Version: 0.24.0
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org
@ -94,6 +94,54 @@ Allowed options:
CHANGELOG
0.24.0
Bug #284: Book's text misalignment
Bug #445: Camera able to get slightly below floor / terrain
Bug #582: Seam issue in Red Mountain
Bug #632: Journal Next Button shows white square
Bug #653: IndexedStore ignores index
Bug #694: Parser does not recognize float values starting with .
Bug #699: Resource handling broken with Ogre 1.9 trunk
Bug #718: components/esm/loadcell is using the mwworld subsystem
Bug #729: Levelled item list tries to add nonexistent item
Bug #730: Arrow buttons in the settings menu do not work.
Bug #732: Erroneous behavior when binding keys
Bug #733: Unclickable dialogue topic
Bug #734: Book empty line problem
Bug #738: OnDeath only works with implicit references
Bug #740: Script compiler fails on scripts with special names
Bug #742: Wait while no clipping
Bug #743: Problem with changeweather console command
Bug #744: No wait dialogue after starting a new game
Bug #748: Player is not able to unselect objects with the console
Bug #751: AddItem should only spawn a message box when called from dialogue
Bug #752: The enter button has several functions in trade and looting that is not impelemted.
Bug #753: Fargoth's Ring Quest Strange Behavior
Bug #755: Launcher writes duplicate lines into settings.cfg
Bug #759: Second quest in mages guild does not work
Bug #763: Enchantment cast cost is wrong
Bug #770: The "Take" and "Close" buttons in the scroll GUI are stretched incorrectly
Bug #773: AIWander Isn't Being Passed The Correct idle Values
Bug #778: The journal can be opened at the start of a new game
Bug #779: Divayth Fyr starts as dead
Bug #787: "Batch count" on detailed FPS counter gets cut-off
Bug #788: chargen scroll layout does not match vanilla
Feature #60: Atlethics Skill
Feature #65: Security Skill
Feature #74: Interaction with non-load-doors
Feature #98: Render Weapon and Shield
Feature #102: AI Package: Escort, EscortCell
Feature #182: Advanced Journal GUI
Feature #288: Trading enhancements
Feature #405: Integrate "new game" into the menu
Feature #537: Highlight dialogue topic links
Feature #658: Rotate, RotateWorld script instructions and local rotations
Feature #690: Animation Layering
Feature #722: Night Eye/Blind magic effects
Feature #735: Move, MoveWorld script instructions.
Feature #760: Non-removable corpses
0.23.0
Bug #522: Player collides with placeable items

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