Fix in-code default settings so that we don't attempt to use shaders in OpenCS

move
scrawl 9 years ago
parent 8f81df2bd3
commit 4ca6e91292

@ -210,7 +210,7 @@ namespace Resource
: ResourceManager(vfs) : ResourceManager(vfs)
, mShaderManager(new Shader::ShaderManager) , mShaderManager(new Shader::ShaderManager)
, mForceShaders(false) , mForceShaders(false)
, mClampLighting(false) , mClampLighting(true)
, mForcePerPixelLighting(false) , mForcePerPixelLighting(false)
, mAutoUseNormalMaps(false) , mAutoUseNormalMaps(false)
, mInstanceCache(new MultiObjectCache) , mInstanceCache(new MultiObjectCache)

@ -37,7 +37,7 @@ namespace Shader
ShaderVisitor::ShaderVisitor(ShaderManager& shaderManager, Resource::ImageManager& imageManager, const std::string &defaultVsTemplate, const std::string &defaultFsTemplate) ShaderVisitor::ShaderVisitor(ShaderManager& shaderManager, Resource::ImageManager& imageManager, const std::string &defaultVsTemplate, const std::string &defaultFsTemplate)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mForceShaders(false) , mForceShaders(false)
, mClampLighting(false) , mClampLighting(true)
, mForcePerPixelLighting(false) , mForcePerPixelLighting(false)
, mAllowedToModifyStateSets(true) , mAllowedToModifyStateSets(true)
, mAutoUseNormalMaps(false) , mAutoUseNormalMaps(false)

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