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@ -16,8 +16,8 @@ Getting OpenMW Working
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1. Clone this repository.
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2. Install `bjam` through MacPorts.
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3. Download [boost][] 1.43 and install it with the following command:
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$ mkdir build && sudo bjam --build-dir=build --layout=versioned --toolset=darwin --architecture=combined --address-model=32 --link=shared,static install
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$ mkdir build && sudo bjam --build-dir=build --layout=versioned --toolset=darwin architecture=i386 address-model=32 --link=shared,static install
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4. Download [Ogre][] 1.7.1 and build and Xcode project with CMake:
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@ -28,10 +28,10 @@ Getting OpenMW Working
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6. Generate the Makefile for OpenMW as follows:
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$ mkdir build && cd build && BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 BOOST_LIBRARYDIR=/usr/local/lib CMAKE_OSX_ARCHITECTURES=i386 cmake ..
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7. Move your Morrowind `Data Files` directory into `build`, renamed as `data`.
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[boost]: http://www.boost.org
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[Ogre]: http://www.ogre3d.org
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[official website]: http://openmw.com
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[Will Thimbleby's Ogre Framework]: http://www.thimbleby.net/ogre/
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[Will Thimbleby's Ogre Framework]: http://www.thimbleby.net/ogre/
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