forked from teamnwah/openmw-tes3coop
a few tweaks
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parent
de995e3a69
commit
4ce50c503b
2 changed files with 9 additions and 5 deletions
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@ -230,7 +230,9 @@ void StatsWindow::setBirthSign (const std::string& signId)
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void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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{
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MyGUI::ImageBox* separator = skillClientWidget->createWidget<MyGUI::ImageBox>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
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MyGUI::ImageBox* separator = skillClientWidget->createWidget<MyGUI::ImageBox>("MW_HLine",
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MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18),
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MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
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skillWidgets.push_back(separator);
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coord1.top += separator->getHeight();
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@ -239,7 +241,9 @@ void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
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{
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MyGUI::TextBox* groupWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
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MyGUI::TextBox* groupWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandBrightText",
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MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height),
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MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
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groupWidget->setCaption(label);
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skillWidgets.push_back(groupWidget);
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@ -251,7 +255,7 @@ MyGUI::TextBox* StatsWindow::addValueItem(const std::string& text, const std::st
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{
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MyGUI::TextBox *skillNameWidget, *skillValueWidget;
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skillNameWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Default);
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skillNameWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
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skillNameWidget->setCaption(text);
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skillNameWidget->setUserString("ToolTipType", "Text");
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skillNameWidget->setUserString("ToolTipText", tooltip);
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@ -103,8 +103,8 @@ void ToolTips::onFrame(float frameDuration)
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// adjust tooltip size to fit its content, position it above the crosshair
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/// \todo Slide the tooltip along the bounding box of the focused object (like in Morrowind)
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setCoord(viewSize.width/2 - (tooltipSize.width)/2.f,
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viewSize.height/2 - (tooltipSize.height) - 32,
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setCoord(std::max(0, viewSize.width/2 - (tooltipSize.width)/2),
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std::max(0, viewSize.height/2 - (tooltipSize.height) - 32),
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tooltipSize.width,
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tooltipSize.height);
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}
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