forked from teamnwah/openmw-tes3coop
Merge remote-tracking branch 'zini/master' into nifogre
This commit is contained in:
commit
4d14fe0d95
31 changed files with 198 additions and 41 deletions
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@ -182,8 +182,8 @@ namespace MWBase
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virtual void activateQuickKey (int index) = 0;
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virtual void setSelectedSpell(const std::string& spellId, int successChancePercent) = 0;
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virtual void setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent) = 0;
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virtual void setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent) = 0;
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virtual void setSelectedEnchantItem(const MWWorld::Ptr& item) = 0;
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virtual void setSelectedWeapon(const MWWorld::Ptr& item) = 0;
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virtual void unsetSelectedSpell() = 0;
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virtual void unsetSelectedWeapon() = 0;
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@ -216,6 +216,9 @@ namespace MWBase
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virtual MWWorld::Ptr getFacedObject() = 0;
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///< Return pointer to the object the player is looking at, if it is within activation range
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virtual void adjustPosition (const MWWorld::Ptr& ptr) = 0;
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///< Adjust position after load to be on ground. Must be called after model load.
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virtual void deleteObject (const MWWorld::Ptr& ptr) = 0;
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virtual void moveObject (const MWWorld::Ptr& ptr, float x, float y, float z) = 0;
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@ -260,6 +260,8 @@ namespace MWClass
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}
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info.enchant = ref->mBase->mEnchant;
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if (!info.enchant.empty())
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info.remainingEnchantCharge = ptr.getCellRef().mEnchantmentCharge;
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info.text = text;
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@ -207,6 +207,8 @@ namespace MWClass
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}
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info.enchant = ref->mBase->mEnchant;
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if (!info.enchant.empty())
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info.remainingEnchantCharge = ptr.getCellRef().mEnchantmentCharge;
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info.text = text;
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@ -9,6 +9,7 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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@ -86,6 +87,11 @@ namespace MWClass
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return ref->mBase->mId;
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}
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void Creature::adjustPosition(const MWWorld::Ptr& ptr) const
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{
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MWBase::Environment::get().getWorld()->adjustPosition(ptr);
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}
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void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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MWRender::Actors& actors = renderingInterface.getActors();
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@ -22,6 +22,8 @@ namespace MWClass
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virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
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virtual void adjustPosition(const MWWorld::Ptr& ptr) const;
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virtual std::string getName (const MWWorld::Ptr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
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/// can return an empty string.
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@ -160,6 +160,11 @@ namespace MWClass
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return ref->mBase->mId;
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}
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void Npc::adjustPosition(const MWWorld::Ptr& ptr) const
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{
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MWBase::Environment::get().getWorld()->adjustPosition(ptr);
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}
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void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
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{
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renderingInterface.getActors().insertNPC(ptr, getInventoryStore(ptr));
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@ -44,6 +44,8 @@ namespace MWClass
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virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
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virtual void adjustPosition(const MWWorld::Ptr& ptr) const;
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virtual std::string getName (const MWWorld::Ptr& ptr) const;
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///< \return name (the one that is to be presented to the user; not the internal one);
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/// can return an empty string.
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@ -349,6 +349,9 @@ namespace MWClass
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info.enchant = ref->mBase->mEnchant;
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if (!info.enchant.empty())
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info.remainingEnchantCharge = ptr.getCellRef().mEnchantmentCharge;
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if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
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text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
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text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
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@ -294,7 +294,7 @@ namespace MWGui
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if (weaponSlot == invStore.end())
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mWindowManager.unsetSelectedWeapon();
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else
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mWindowManager.setSelectedWeapon(*weaponSlot, 100); /// \todo track weapon durability
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mWindowManager.setSelectedWeapon(*weaponSlot); /// \todo track weapon durability
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mPreviewDirty = true;
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|
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@ -40,7 +40,8 @@ void MerchantRepair::startRepair(const MWWorld::Ptr &actor)
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
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for (MWWorld::ContainerStoreIterator iter (store.begin());
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int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor;
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for (MWWorld::ContainerStoreIterator iter (store.begin(categories));
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iter!=store.end(); ++iter)
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{
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if (MWWorld::Class::get(*iter).hasItemHealth(*iter))
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|
|
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@ -346,7 +346,7 @@ namespace MWGui
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store.setSelectedEnchantItem(it);
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spells.setSelectedSpell("");
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mWindowManager.setSelectedEnchantItem(item, 100); /// \todo track charge %
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mWindowManager.setSelectedEnchantItem(item);
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}
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}
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@ -382,7 +382,7 @@ namespace MWGui
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store.setSelectedEnchantItem(it);
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spells.setSelectedSpell("");
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mWindowManager.setSelectedEnchantItem(item, 100); /// \todo track charge %
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mWindowManager.setSelectedEnchantItem(item);
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updateSpells();
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}
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@ -456,8 +456,8 @@ IntSize ToolTips::createToolTip(const MWGui::ToolTipInfo& info)
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if (enchant->mData.mType == ESM::Enchantment::WhenStrikes
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|| enchant->mData.mType == ESM::Enchantment::WhenUsed)
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{
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/// \todo store the current enchantment charge somewhere
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int charge = enchant->mData.mCharge;
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int maxCharge = enchant->mData.mCharge;
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int charge = (info.remainingEnchantCharge == -1) ? maxCharge : info.remainingEnchantCharge;
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const int chargeWidth = 204;
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@ -17,6 +17,7 @@ namespace MWGui
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: isPotion(false)
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, imageSize(32)
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, wordWrap(true)
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, remainingEnchantCharge(-1)
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{}
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std::string caption;
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@ -26,6 +27,7 @@ namespace MWGui
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// enchantment (for cloth, armor, weapons)
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std::string enchant;
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int remainingEnchantCharge;
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// effects (for potions, ingredients)
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Widgets::SpellEffectList effects;
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@ -933,14 +933,19 @@ void WindowManager::setSelectedSpell(const std::string& spellId, int successChan
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mSpellWindow->setTitle(spell->mName);
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}
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void WindowManager::setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent)
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void WindowManager::setSelectedEnchantItem(const MWWorld::Ptr& item)
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{
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const ESM::Enchantment* ench = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>()
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.find(MWWorld::Class::get(item).getEnchantment(item));
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int chargePercent = item.getCellRef().mEnchantmentCharge / static_cast<float>(ench->mData.mCharge) * 100;
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mHud->setSelectedEnchantItem(item, chargePercent);
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mSpellWindow->setTitle(MWWorld::Class::get(item).getName(item));
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}
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void WindowManager::setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent)
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void WindowManager::setSelectedWeapon(const MWWorld::Ptr& item)
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{
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int durabilityPercent = item.getCellRef().mCharge / static_cast<float>(MWWorld::Class::get(item).getItemMaxHealth(item)) * 100;
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mHud->setSelectedWeapon(item, durabilityPercent);
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mInventoryWindow->setTitle(MWWorld::Class::get(item).getName(item));
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}
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@ -179,8 +179,8 @@ namespace MWGui
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virtual void activateQuickKey (int index);
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virtual void setSelectedSpell(const std::string& spellId, int successChancePercent);
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virtual void setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent);
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virtual void setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent);
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virtual void setSelectedEnchantItem(const MWWorld::Ptr& item);
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virtual void setSelectedWeapon(const MWWorld::Ptr& item);
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virtual void unsetSelectedSpell();
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virtual void unsetSelectedWeapon();
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@ -532,22 +532,25 @@ void RenderingManager::setAmbientMode()
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switch (mAmbientMode)
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{
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case 0:
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setAmbientColour(mAmbientColor);
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break;
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case 1:
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setAmbientColour(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1));
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break;
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case 2:
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setAmbientColour(ColourValue(1,1,1));
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break;
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}
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}
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float RenderingManager::getTerrainHeightAt(Ogre::Vector3 worldPos)
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{
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return mTerrainManager->getTerrainHeightAt(worldPos);
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}
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void RenderingManager::configureAmbient(MWWorld::Ptr::CellStore &mCell)
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{
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mAmbientColor.setAsABGR (mCell.mCell->mAmbi.mAmbient);
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@ -158,6 +158,8 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
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void getTriangleBatchCount(unsigned int &triangles, unsigned int &batches);
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float getTerrainHeightAt (Ogre::Vector3 worldPos);
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void setGlare(bool glare);
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void skyEnable ();
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void skyDisable ();
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@ -71,6 +71,17 @@ namespace MWRender
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//----------------------------------------------------------------------------------------------
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float TerrainManager::getTerrainHeightAt(Vector3 worldPos)
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{
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Ogre::Terrain* terrain = NULL;
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float height = mTerrainGroup.getHeightAtWorldPosition(worldPos, &terrain);
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if (terrain == NULL)
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return std::numeric_limits<int>().min();
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return height;
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}
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//----------------------------------------------------------------------------------------------
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TerrainManager::~TerrainManager()
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{
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OGRE_DELETE mTerrainGlobals;
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@ -40,6 +40,9 @@ namespace MWRender{
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void cellAdded(MWWorld::CellStore* store);
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void cellRemoved(MWWorld::CellStore* store);
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float getTerrainHeightAt (Ogre::Vector3 worldPos);
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private:
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Ogre::TerrainGlobalOptions* mTerrainGlobals;
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Ogre::TerrainGroup mTerrainGroup;
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|
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@ -303,6 +303,8 @@ namespace MWScript
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zRot = zRot/60.;
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}
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MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,zRot);
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MWWorld::Class::get(ptr).adjustPosition(ptr);
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}
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else
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{
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|
@ -341,6 +343,7 @@ namespace MWScript
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zRot = zRot/60.;
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}
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MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,zRot);
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MWWorld::Class::get(ptr).adjustPosition(ptr);
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}
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};
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|
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@ -208,14 +208,21 @@ namespace MWSound
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void SoundManager::startRandomTitle()
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{
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Ogre::StringVectorPtr filelist;
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filelist = mResourceMgr.findResourceNames(Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::StringVector filelist;
|
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|
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Ogre::StringVector groups = Ogre::ResourceGroupManager::getSingleton().getResourceGroups ();
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for (Ogre::StringVector::iterator it = groups.begin(); it != groups.end(); ++it)
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{
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Ogre::StringVectorPtr resourcesInThisGroup = mResourceMgr.findResourceNames(*it,
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"Music/"+mCurrentPlaylist+"/*");
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if(!filelist->size())
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filelist.insert(filelist.end(), resourcesInThisGroup->begin(), resourcesInThisGroup->end());
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}
|
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|
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if(!filelist.size())
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return;
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|
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int i = rand()%filelist->size();
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streamMusicFull((*filelist)[i]);
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int i = rand()%filelist.size();
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streamMusicFull(filelist[i]);
|
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}
|
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|
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bool SoundManager::isMusicPlaying()
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|
|
|
@ -259,6 +259,10 @@ namespace MWWorld
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throw std::runtime_error ("class can't be enchanted");
|
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}
|
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|
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void Class::adjustPosition(const MWWorld::Ptr& ptr) const
|
||||
{
|
||||
}
|
||||
|
||||
MWWorld::Ptr
|
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Class::copyToCellImpl(const Ptr &ptr, CellStore &cell) const
|
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{
|
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|
|
|
@ -81,6 +81,9 @@ namespace MWWorld
|
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///< \return name (the one that is to be presented to the user; not the internal one);
|
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/// can return an empty string.
|
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|
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virtual void adjustPosition(const MWWorld::Ptr& ptr) const;
|
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///< Adjust position to stand on ground. Must be called post model load
|
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|
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virtual MWMechanics::CreatureStats& getCreatureStats (const Ptr& ptr) const;
|
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///< Return creature stats or throw an exception, if class does not have creature stats
|
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/// (default implementation: throw an exceoption)
|
||||
|
|
|
@ -88,6 +88,50 @@ namespace MWWorld
|
|||
}
|
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|
||||
public:
|
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static Ogre::Vector3 traceDown(const MWWorld::Ptr &ptr, OEngine::Physic::PhysicEngine *engine)
|
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{
|
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const ESM::Position &refpos = ptr.getRefData().getPosition();
|
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Ogre::Vector3 position(refpos.pos);
|
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|
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bool hit=false;
|
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bool isInterior = !ptr.getCell()->isExterior();
|
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|
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OEngine::Physic::PhysicActor *physicActor = engine->getCharacter(ptr.getRefData().getHandle());
|
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if (!physicActor)
|
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return position;
|
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|
||||
bool wasCollisionMode = physicActor->getCollisionMode();
|
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|
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physicActor->enableCollisions(false);
|
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|
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Ogre::Vector3 halfExtents = physicActor->getHalfExtents();// + Vector3(1,1,1);
|
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|
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Ogre::Vector3 newPosition = position;
|
||||
|
||||
traceResults trace; //no initialization needed
|
||||
|
||||
int maxHeight = 400.f;
|
||||
int steps = 100;
|
||||
for (int i=0; i<steps; ++i)
|
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{
|
||||
newtrace(&trace, newPosition, newPosition-Ogre::Vector3(0,0,maxHeight / steps), halfExtents, isInterior, engine);
|
||||
if(trace.fraction < 1.0f)
|
||||
hit = true;
|
||||
newPosition = trace.endpos;
|
||||
}
|
||||
|
||||
newPosition = trace.endpos;
|
||||
|
||||
physicActor->setOnGround(hit);
|
||||
physicActor->enableCollisions(wasCollisionMode);
|
||||
|
||||
if (hit)
|
||||
return newPosition;
|
||||
else
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
static Ogre::Vector3 move(const MWWorld::Ptr &ptr, const Ogre::Vector3 &movement, float time,
|
||||
bool gravity, OEngine::Physic::PhysicEngine *engine)
|
||||
{
|
||||
|
@ -318,7 +362,7 @@ namespace MWWorld
|
|||
btVector3 btTo = btVector3(to.x, to.y, to.z);
|
||||
|
||||
std::pair<std::string, float> test = mEngine->rayTest(btFrom, btTo);
|
||||
if (test.first == "") {
|
||||
if (test.second == -1) {
|
||||
return std::make_pair(false, Ogre::Vector3());
|
||||
}
|
||||
return std::make_pair(true, ray.getPoint(len * test.second));
|
||||
|
@ -351,6 +395,10 @@ namespace MWWorld
|
|||
return MovementSolver::move(ptr, movement, time, gravity, mEngine);
|
||||
}
|
||||
|
||||
Ogre::Vector3 PhysicsSystem::traceDown(const MWWorld::Ptr &ptr)
|
||||
{
|
||||
return MovementSolver::traceDown(ptr, mEngine);
|
||||
}
|
||||
|
||||
void PhysicsSystem::addHeightField (float* heights,
|
||||
int x, int y, float yoffset,
|
||||
|
|
|
@ -51,6 +51,7 @@ namespace MWWorld
|
|||
bool toggleCollisionMode();
|
||||
|
||||
Ogre::Vector3 move(const MWWorld::Ptr &ptr, const Ogre::Vector3 &movement, float time, bool gravity);
|
||||
Ogre::Vector3 traceDown(const MWWorld::Ptr &ptr);
|
||||
|
||||
std::pair<float, std::string> getFacedHandle (MWWorld::World& world, float queryDistance);
|
||||
std::vector < std::pair <float, std::string> > getFacedHandles (float queryDistance);
|
||||
|
|
|
@ -51,6 +51,7 @@ namespace
|
|||
class_.insertObject(ptr, physics);
|
||||
MWBase::Environment::get().getWorld()->rotateObject(ptr, 0, 0, 0, true);
|
||||
MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().mScale);
|
||||
class_.adjustPosition(ptr);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
|
@ -99,7 +100,6 @@ namespace MWWorld
|
|||
}
|
||||
|
||||
mRendering.removeCell(*iter);
|
||||
//mPhysics->removeObject("Unnamed_43");
|
||||
|
||||
MWBase::Environment::get().getWorld()->getLocalScripts().clearCell (*iter);
|
||||
MWBase::Environment::get().getMechanicsManager()->drop (*iter);
|
||||
|
@ -115,11 +115,6 @@ namespace MWWorld
|
|||
|
||||
if(result.second)
|
||||
{
|
||||
/// \todo rescale depending on the state of a new GMST
|
||||
insertCell (*cell, true);
|
||||
|
||||
mRendering.cellAdded (cell);
|
||||
|
||||
float verts = ESM::Land::LAND_SIZE;
|
||||
float worldsize = ESM::Land::REAL_SIZE;
|
||||
|
||||
|
@ -142,6 +137,11 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
|
||||
/// \todo rescale depending on the state of a new GMST
|
||||
insertCell (*cell, true);
|
||||
|
||||
mRendering.cellAdded (cell);
|
||||
|
||||
mRendering.configureAmbient(*cell);
|
||||
mRendering.requestMap(cell);
|
||||
mRendering.configureAmbient(*cell);
|
||||
|
@ -165,6 +165,8 @@ namespace MWWorld
|
|||
float y = Ogre::Radian(pos.rot[1]).valueDegrees();
|
||||
float z = Ogre::Radian(pos.rot[2]).valueDegrees();
|
||||
world->rotateObject(player, x, y, z);
|
||||
|
||||
MWWorld::Class::get(player).adjustPosition(player);
|
||||
}
|
||||
|
||||
MWBase::MechanicsManager *mechMgr =
|
||||
|
@ -355,6 +357,8 @@ namespace MWWorld
|
|||
float y = Ogre::Radian(position.rot[1]).valueDegrees();
|
||||
float z = Ogre::Radian(position.rot[2]).valueDegrees();
|
||||
world->rotateObject(world->getPlayer().getPlayer(), x, y, z);
|
||||
|
||||
MWWorld::Class::get(world->getPlayer().getPlayer()).adjustPosition(world->getPlayer().getPlayer());
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -706,9 +706,11 @@ namespace MWWorld
|
|||
void World::moveObject(const Ptr &ptr, CellStore &newCell, float x, float y, float z)
|
||||
{
|
||||
ESM::Position &pos = ptr.getRefData().getPosition();
|
||||
|
||||
pos.pos[0] = x;
|
||||
pos.pos[1] = y;
|
||||
pos.pos[2] = z;
|
||||
|
||||
Ogre::Vector3 vec(x, y, z);
|
||||
|
||||
CellStore *currCell = ptr.getCell();
|
||||
|
@ -749,7 +751,7 @@ namespace MWWorld
|
|||
else
|
||||
{
|
||||
MWWorld::Ptr copy =
|
||||
MWWorld::Class::get(ptr).copyToCell(ptr, newCell);
|
||||
MWWorld::Class::get(ptr).copyToCell(ptr, newCell, pos);
|
||||
|
||||
mRendering->updateObjectCell(ptr, copy);
|
||||
|
||||
|
@ -779,12 +781,14 @@ namespace MWWorld
|
|||
bool World::moveObjectImp(const Ptr& ptr, float x, float y, float z)
|
||||
{
|
||||
CellStore *cell = ptr.getCell();
|
||||
|
||||
if (cell->isExterior()) {
|
||||
int cellX, cellY;
|
||||
positionToIndex(x, y, cellX, cellY);
|
||||
|
||||
cell = getExterior(cellX, cellY);
|
||||
}
|
||||
|
||||
moveObject(ptr, *cell, x, y, z);
|
||||
|
||||
return cell != ptr.getCell();
|
||||
|
@ -822,6 +826,33 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
|
||||
void World::adjustPosition(const Ptr &ptr)
|
||||
{
|
||||
Ogre::Vector3 pos (ptr.getRefData().getPosition().pos[0], ptr.getRefData().getPosition().pos[1], ptr.getRefData().getPosition().pos[2]);
|
||||
|
||||
if(!ptr.getRefData().getBaseNode())
|
||||
{
|
||||
// will be adjusted when Ptr's cell becomes active
|
||||
return;
|
||||
}
|
||||
|
||||
float terrainHeight = mRendering->getTerrainHeightAt(pos);
|
||||
|
||||
if (pos.z < terrainHeight)
|
||||
pos.z = terrainHeight+400; // place slightly above. will snap down to ground with code below
|
||||
|
||||
ptr.getRefData().getPosition().pos[2] = pos.z;
|
||||
|
||||
if (!isFlying(ptr))
|
||||
{
|
||||
Ogre::Vector3 traced = mPhysics->traceDown(ptr);
|
||||
if (traced.z < pos.z)
|
||||
pos.z = traced.z;
|
||||
}
|
||||
|
||||
moveObject(ptr, pos.x, pos.y, pos.z);
|
||||
}
|
||||
|
||||
void World::rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust)
|
||||
{
|
||||
rotateObjectImp(ptr, Ogre::Vector3(Ogre::Degree(x).valueRadians(),
|
||||
|
|
|
@ -188,6 +188,9 @@ namespace MWWorld
|
|||
virtual Ptr searchPtrViaHandle (const std::string& handle);
|
||||
///< Return a pointer to a liveCellRef with the given Ogre handle or Ptr() if not found
|
||||
|
||||
virtual void adjustPosition (const Ptr& ptr);
|
||||
///< Adjust position after load to be on ground. Must be called after model load.
|
||||
|
||||
virtual void enable (const Ptr& ptr);
|
||||
|
||||
virtual void disable (const Ptr& ptr);
|
||||
|
|
|
@ -323,7 +323,8 @@ namespace Physic
|
|||
|
||||
mHeightFieldMap [name] = hf;
|
||||
|
||||
dynamicsWorld->addRigidBody(body,CollisionType_World,CollisionType_World|CollisionType_ActorInternal|CollisionType_ActorExternal);
|
||||
dynamicsWorld->addRigidBody(body,CollisionType_World|CollisionType_Raycasting,
|
||||
CollisionType_World|CollisionType_ActorInternal|CollisionType_ActorExternal|CollisionType_Raycasting);
|
||||
}
|
||||
|
||||
void PhysicEngine::removeHeightField(int x, int y)
|
||||
|
|
Loading…
Reference in a new issue