Show race only when mesh type is Skin (in BodyParts table)

sceneinput
Stanislav Bas 10 years ago
parent 6d81ca07b5
commit 4d24eff859

@ -23,7 +23,7 @@ opencs_units (model/world
opencs_units_noqt (model/world
universalid record commands columnbase scriptcontext cell refidcollection
universalid record commands columnbase columnimp scriptcontext cell refidcollection
refidadapter refiddata refidadapterimp ref collectionbase refcollection columns infocollection tablemimedata cellcoordinates cellselection resources resourcesmanager scope
pathgrid landtexture land nestedtablewrapper nestedcollection nestedcoladapterimp nestedinfocollection
idcompletionmanager metadata

@ -0,0 +1,28 @@
#include "columnimp.hpp"
CSMWorld::BodyPartRaceColumn::BodyPartRaceColumn(const MeshTypeColumn<ESM::BodyPart> *meshType)
: mMeshType(meshType)
{}
QVariant CSMWorld::BodyPartRaceColumn::get(const Record<ESM::BodyPart> &record) const
{
if (mMeshType != NULL && mMeshType->get(record) == ESM::BodyPart::MT_Skin)
{
return QString::fromUtf8(record.get().mRace.c_str());
}
return QVariant(QVariant::UserType);
}
void CSMWorld::BodyPartRaceColumn::set(Record<ESM::BodyPart> &record, const QVariant &data)
{
ESM::BodyPart record2 = record.get();
record2.mRace = data.toString().toUtf8().constData();
record.setModified(record2);
}
bool CSMWorld::BodyPartRaceColumn::isEditable() const
{
return true;
}

@ -9,6 +9,8 @@
#include <QColor>
#include <components/esm/loadbody.hpp>
#include "columnbase.hpp"
#include "columns.hpp"
#include "info.hpp"
@ -1911,8 +1913,8 @@ namespace CSMWorld
template<typename ESXRecordT>
struct MeshTypeColumn : public Column<ESXRecordT>
{
MeshTypeColumn()
: Column<ESXRecordT> (Columns::ColumnId_MeshType, ColumnBase::Display_MeshType)
MeshTypeColumn(int flags = ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue)
: Column<ESXRecordT> (Columns::ColumnId_MeshType, ColumnBase::Display_MeshType, flags)
{}
virtual QVariant get (const Record<ESXRecordT>& record) const
@ -2379,7 +2381,18 @@ namespace CSMWorld
{
return true;
}
};
};
struct BodyPartRaceColumn : public RaceColumn<ESM::BodyPart>
{
const MeshTypeColumn<ESM::BodyPart> *mMeshType;
BodyPartRaceColumn(const MeshTypeColumn<ESM::BodyPart> *meshType);
virtual QVariant get(const Record<ESM::BodyPart> &record) const;
virtual void set(Record<ESM::BodyPart> &record, const QVariant &data);
virtual bool isEditable() const;
};
}
#endif

@ -351,9 +351,12 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, const ResourcesManager& resourc
mBodyParts.addColumn (new FlagColumn<ESM::BodyPart> (Columns::ColumnId_Female, ESM::BodyPart::BPF_Female));
mBodyParts.addColumn (new FlagColumn<ESM::BodyPart> (Columns::ColumnId_Playable,
ESM::BodyPart::BPF_NotPlayable, ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue, true));
mBodyParts.addColumn (new MeshTypeColumn<ESM::BodyPart>);
int meshTypeFlags = ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh;
MeshTypeColumn<ESM::BodyPart> *meshTypeColumn = new MeshTypeColumn<ESM::BodyPart>(meshTypeFlags);
mBodyParts.addColumn (meshTypeColumn);
mBodyParts.addColumn (new ModelColumn<ESM::BodyPart>);
mBodyParts.addColumn (new RaceColumn<ESM::BodyPart>);
mBodyParts.addColumn (new BodyPartRaceColumn(meshTypeColumn));
mSoundGens.addColumn (new StringIdColumn<ESM::SoundGenerator>);
mSoundGens.addColumn (new RecordStateColumn<ESM::SoundGenerator>);

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