forked from teamnwah/openmw-tes3coop
Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW
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1 changed files with 1 additions and 0 deletions
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@ -72,6 +72,7 @@ RigGeometry::RigGeometry()
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setUpdateCallback(new UpdateRigBounds);
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setUpdateCallback(new UpdateRigBounds);
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setSupportsDisplayList(false);
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setSupportsDisplayList(false);
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setUseVertexBufferObjects(true);
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setUseVertexBufferObjects(true);
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getOrCreateVertexBufferObject()->setUsage(GL_DYNAMIC_DRAW_ARB);
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setComputeBoundingBoxCallback(new DummyComputeBoundCallback);
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setComputeBoundingBoxCallback(new DummyComputeBoundCallback);
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}
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}
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