forked from teamnwah/openmw-tes3coop
added missing combat, magic and stealth columns for creatures (Feature #1312)
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a25321f07e
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5 changed files with 35 additions and 2 deletions
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@ -174,6 +174,9 @@ namespace CSMWorld
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{ ColumnId_PcRank, "PC Rank" },
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{ ColumnId_Scope, "Scope" },
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{ ColumnId_ReferenceableId, "Referenceable ID" },
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{ ColumnId_CombatState, "Combat" },
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{ ColumnId_MagicState, "Magic" },
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{ ColumnId_StealthState, "Stealth" },
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{ ColumnId_UseValue1, "Use value 1" },
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{ ColumnId_UseValue2, "Use value 2" },
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@ -167,6 +167,9 @@ namespace CSMWorld
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ColumnId_PcRank = 154,
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ColumnId_Scope = 155,
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ColumnId_ReferenceableId = 156,
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ColumnId_CombatState = 157,
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ColumnId_MagicState = 158,
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ColumnId_StealthState = 159,
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// Allocated to a separate value range, so we don't get a collision should we ever need
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// to extend the number of use values.
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@ -248,6 +248,15 @@ QVariant CSMWorld::CreatureRefIdAdapter::getData (const RefIdColumn *column, con
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if (column==mColumns.mOriginal)
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return QString::fromUtf8 (record.get().mOriginal.c_str());
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if (column==mColumns.mCombat)
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return static_cast<int> (record.get().mData.mCombat);
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if (column==mColumns.mMagic)
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return static_cast<int> (record.get().mData.mMagic);
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if (column==mColumns.mStealth)
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return static_cast<int> (record.get().mData.mStealth);
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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mColumns.mFlags.find (column);
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@ -271,6 +280,12 @@ void CSMWorld::CreatureRefIdAdapter::setData (const RefIdColumn *column, RefIdDa
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record.get().mScale = value.toFloat();
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else if (column==mColumns.mOriginal)
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record.get().mOriginal = value.toString().toUtf8().constData();
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else if (column==mColumns.mCombat)
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record.get().mData.mCombat = value.toInt();
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else if (column==mColumns.mMagic)
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record.get().mData.mMagic = value.toInt();
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else if (column==mColumns.mStealth)
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record.get().mData.mStealth = value.toInt();
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else
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{
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std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
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@ -34,7 +34,7 @@ namespace CSMWorld
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BaseRefIdAdapter (UniversalId::Type type, const BaseColumns& base);
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virtual std::string getId (const RecordBase& record) const;
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virtual void setId (RecordBase& record, const std::string& id);
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virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
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@ -57,7 +57,7 @@ namespace CSMWorld
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{
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(dynamic_cast<Record<RecordT>&> (record).get().mId) = id;
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}
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template<typename RecordT>
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std::string BaseRefIdAdapter<RecordT>::getId (const RecordBase& record) const
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{
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@ -631,6 +631,9 @@ namespace CSMWorld
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const RefIdColumn *mSoul;
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const RefIdColumn *mScale;
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const RefIdColumn *mOriginal;
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const RefIdColumn *mCombat;
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const RefIdColumn *mMagic;
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const RefIdColumn *mStealth;
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CreatureColumns (const ActorColumns& actorColumns);
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};
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@ -175,6 +175,15 @@ CSMWorld::RefIdCollection::RefIdCollection()
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creatureColumns.mScale = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_OriginalCreature, ColumnBase::Display_String));
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creatureColumns.mOriginal = &mColumns.back();
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mColumns.push_back (
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RefIdColumn (Columns::ColumnId_CombatState, ColumnBase::Display_Integer));
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creatureColumns.mCombat = &mColumns.back();
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mColumns.push_back (
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RefIdColumn (Columns::ColumnId_MagicState, ColumnBase::Display_Integer));
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creatureColumns.mMagic = &mColumns.back();
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mColumns.push_back (
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RefIdColumn (Columns::ColumnId_StealthState, ColumnBase::Display_Integer));
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creatureColumns.mStealth = &mColumns.back();
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static const struct
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{
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