[Client] Use regular message boxes where expected to do so

This helps us move towards using the same terminology as OpenMW for GUI elements, leading to less confusion.
new-script-api
David Cernat 7 years ago
parent 41ff3fee89
commit 4f112ba3d7

@ -118,9 +118,7 @@ void mwmp::GUIController::showDialogList(const mwmp::BasePlayer::GUIMessageBox &
void mwmp::GUIController::showMessageBox(const BasePlayer::GUIMessageBox &guiMessageBox)
{
MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();
std::vector<std::string> buttons;
buttons.push_back("Ok");
windowManager->interactiveMessageBox(guiMessageBox.label, buttons);
windowManager->messageBox(guiMessageBox.label);
calledMessageBox = true;
}

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