general player class cleanup

This commit is contained in:
Marc Zinnschlag 2011-01-06 10:07:01 +01:00
parent 4a12be11bf
commit 4f51391003
2 changed files with 44 additions and 44 deletions

View file

@ -32,6 +32,27 @@ namespace MWWorld
-mPlayer.ref.pos.pos[1]));
}
void Player::moveRel (float &relX, float &relY, float &relZ)
{
// Move camera relative to its own direction
camera->moveRelative (Ogre::Vector3(relX,0,relZ));
// Up/down movement is always done relative the world axis.
camera->move (Ogre::Vector3(0,relY,0));
// Get new camera position, converting back to MW coords.
Ogre::Vector3 pos = camera->getPosition();
relX = pos[0];
relY = -pos[2];
relZ = pos[1];
// TODO: Collision detection must be used to find the REAL new
// position.
// Set the position
setPos(relX, relY, relZ);
}
void Player::setClass (const ESM::Class& class_)
{
ESM::Class *new_class = new ESM::Class (class_);

View file

@ -33,7 +33,7 @@ namespace MWWorld
~Player();
// Set the player position. Uses Morrowind coordinates.
/// Set the player position. Uses Morrowind coordinates.
void setPos(float _x, float _y, float _z, bool updateCamera = false);
void setCell (MWWorld::Ptr::CellStore *cellStore)
@ -43,30 +43,9 @@ namespace MWWorld
Ogre::Camera *getCamera() { return camera; }
// Move the player relative to her own position and
// orientation. After the call, the new position is returned.
void moveRel(float &relX, float &relY, float &relZ)
{
using namespace Ogre;
// Move camera relative to its own direction
camera->moveRelative(Vector3(relX,0,relZ));
// Up/down movement is always done relative the world axis.
camera->move(Vector3(0,relY,0));
// Get new camera position, converting back to MW coords.
Vector3 pos = camera->getPosition();
relX = pos[0];
relY = -pos[2];
relZ = pos[1];
// TODO: Collision detection must be used to find the REAL new
// position.
// Set the position
setPos(relX, relY, relZ);
}
/// Move the player relative to her own position and
/// orientation. After the call, the new position is returned.
void moveRel (float &relX, float &relY, float &relZ);
MWWorld::Ptr getPlayer()
{