diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 013af5b3a..6ff947306 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -504,7 +504,7 @@ bool CharacterController::updateCreatureState() } mAnimation->play(mCurrentWeapon, Priority_Weapon, - MWRender::Animation::Group_UpperBody, true, + MWRender::Animation::Group_All, true, 1, "start", "stop", 0.0f, 0); mUpperBodyState = UpperCharState_StartToMinAttack;