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c++11
scrawl 10 years ago
parent a7272b73d0
commit 5162e9c09e

@ -141,6 +141,8 @@ namespace SceneUtil
osgAnimation::BoneMapVisitor boneMapVisitor;
masterSkel->accept(boneMapVisitor);
// would be more efficient if we could attach the RigGeometry directly to the master skeleton, but currently not possible
// due to a difference in binding pose of the two skeletons
AddCopyControllerVisitor visitor(boneMapVisitor.getBoneMap());
toAttach->accept(visitor);

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