forked from teamnwah/openmw-tes3coop
fixed argument type in ai related script instructions
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fcb689fd82
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51d9c2c780
1 changed files with 9 additions and 9 deletions
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@ -25,13 +25,13 @@ namespace MWScript
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{
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MWWorld::Ptr ptr = R()(runtime);
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Interpreter::Type_Float x = runtime[0].mInteger;
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Interpreter::Type_Float x = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float y = runtime[0].mInteger;
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Interpreter::Type_Float y = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float z = runtime[0].mInteger;
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Interpreter::Type_Float z = runtime[0].mFloat;
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runtime.pop();
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// discard additional arguments (reset), because we have no idea what they mean.
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@ -53,16 +53,16 @@ namespace MWScript
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std::string actor = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Float duration = runtime[0].mInteger;
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Interpreter::Type_Float duration = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float x = runtime[0].mInteger;
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Interpreter::Type_Float x = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float y = runtime[0].mInteger;
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Interpreter::Type_Float y = runtime[0].mFloat;
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runtime.pop();
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Interpreter::Type_Float z = runtime[0].mInteger;
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Interpreter::Type_Float z = runtime[0].mFloat;
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runtime.pop();
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// discard additional arguments (reset), because we have no idea what they mean.
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@ -99,9 +99,9 @@ namespace MWScript
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void registerExtensions (Compiler::Extensions& extensions)
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{
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extensions.registerInstruction ("aitravel", "lll/l", opcodeAiTravel,
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extensions.registerInstruction ("aitravel", "fff/l", opcodeAiTravel,
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opcodeAiTravelExplicit);
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extensions.registerInstruction ("aiescort", "cllll/l", opcodeAiEscort,
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extensions.registerInstruction ("aiescort", "cffff/l", opcodeAiEscort,
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opcodeAiEscortExplicit);
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extensions.registerFunction ("getaipackagedone", 'l', "", opcodeGetAiPackageDone,
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