diff --git a/components/esm/loadland.hpp b/components/esm/loadland.hpp index 56267a28c..8ec4f74ea 100644 --- a/components/esm/loadland.hpp +++ b/components/esm/loadland.hpp @@ -76,17 +76,29 @@ struct Land struct LandData { + // Initial reference height for the first vertex, only needed for filling mHeights float mHeightOffset; + // Height in world space for each vertex float mHeights[LAND_NUM_VERTS]; + + // 24-bit normals, these aren't always correct though. Edge and corner normals may be garbage. VNML mNormals[LAND_NUM_VERTS * 3]; + + // 2D array of texture indices. An index can be used to look up an ESM::LandTexture, + // but to do so you must subtract 1 from the index first! + // An index of 0 indicates the default texture. uint16_t mTextures[LAND_NUM_TEXTURES]; + // 24-bit RGB color for each vertex unsigned char mColours[3 * LAND_NUM_VERTS]; + + // DataTypes available in this LandData, accessing data that is not available is an undefined operation int mDataTypes; // low-LOD heightmap (used for rendering the global map) signed char mWnam[81]; + // ??? short mUnk1; uint8_t mUnk2;