set position on interactive MessageBox'es

actorid
Sebastian Wick 14 years ago
parent 9c2bb76869
commit 537b2bf963

@ -193,6 +193,7 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
int buttonLeftPadding = 10; // padding between the buttons if horizontal
int buttonTopPadding = 5; // ^-- if vertical
int buttonPadding = 5; // padding between button label and button itself
int buttonMainPadding = 10; // padding between buttons and bottom of the main widget
getWidget(mMessageWidget, "message");
@ -203,6 +204,7 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
MyGUI::IntSize textSize = mMessageWidget->_getTextSize();
MyGUI::IntSize gameWindowSize = mMessageBoxManager.mWindowManager->getGui()->getViewSize();
int buttonsWidth = 0;
int buttonHeight = 0;
@ -220,33 +222,43 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
mButtons.push_back(button);
buttonsWidth += button->_getTextSize().width + 2*buttonPadding + 2*buttonLeftPadding;
buttonHeight = button->_getTextSize().height + 2*buttonPadding + 2*buttonTopPadding;
buttonsWidth += button->_getTextSize().width + 2*buttonPadding + buttonLeftPadding;
buttonHeight = button->_getTextSize().height + 2*buttonPadding + buttonTopPadding;
}
buttonsWidth += buttonLeftPadding;
MyGUI::IntSize mainWidgetSize;
if(buttonsWidth < fixedWidth)
{
// on one line
int left;
std::cout << "on one line" << std::endl;
if(textSize.width + 2*textPadding < buttonsWidth)
{
std::cout << "width = buttonsWidth" << std::endl;
mainWidgetSize.width = buttonsWidth;
left = buttonLeftPadding;
}
else
{
mainWidgetSize.width = textSize.width + 2*textPadding;
left = (textSize.width - buttonsWidth)/2;
mainWidgetSize.width = textSize.width + 3*textPadding;
}
mainWidgetSize.height = textSize.height + textButtonPadding + buttonHeight;
mainWidgetSize.height = textSize.height + textButtonPadding + buttonHeight + buttonMainPadding;
MyGUI::IntCoord absCoord;
absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2;
absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2;
std::cout << "width " << mainWidgetSize.width << " height " << mainWidgetSize.height << std::endl;
std::cout << "left " << absCoord.left << " top " << absCoord.top << std::endl;
mMainWidget->setCoord(absCoord);
mMainWidget->setSize(mainWidgetSize);
mMessageWidget->setSize(textSize);
MyGUI::IntCoord buttonCord;
MyGUI::IntSize buttonSize(0, buttonHeight);
int left = (mainWidgetSize.width - buttonsWidth)/2 + buttonPadding;
std::vector<MyGUI::ButtonPtr>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
@ -254,13 +266,13 @@ InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxMan
buttonCord.left = left;
buttonCord.top = textSize.height + textButtonPadding;
buttonSize.width = (*button)->_getTextSize().width + buttonPadding*2;
buttonSize.height = (*button)->_getTextSize().height + buttonPadding*2;
buttonSize.width = (*button)->_getTextSize().width + 2*buttonPadding;
buttonSize.height = (*button)->_getTextSize().height + 2*buttonPadding;
(*button)->setCoord(buttonCord);
(*button)->setSize(buttonSize);
left += buttonSize.width + 2*buttonLeftPadding;
left += buttonSize.width + buttonLeftPadding;
}
}
else

@ -73,6 +73,8 @@ namespace MWGui
MyGUI::EditPtr mMessageWidget;
MyGUI::WidgetPtr mButtonsWidget;
std::vector<MyGUI::ButtonPtr> mButtons;
int mTextButtonPadding;
};
}

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