forked from teamnwah/openmw-tes3coop
Merge branch 'master' into gui-windows
This commit is contained in:
commit
54996684aa
3 changed files with 131 additions and 5 deletions
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@ -9,6 +9,10 @@ option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
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set(MORROWIND_DATA_FILES "data"
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CACHE PATH "location of Morrowind data files")
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if (WIN32)
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option(USE_DEBUG_CONSOLE "whether a debug console should be enabled for debug builds, if false debug output is redirected to Visual Studio output" ON)
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endif()
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# We probably support older versions than this.
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cmake_minimum_required(VERSION 2.6)
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@ -300,3 +304,24 @@ option(BUILD_ESMTOOL "build ESM inspector" ON)
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if (BUILD_ESMTOOL)
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add_subdirectory( apps/esmtool )
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endif()
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if (WIN32)
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if (USE_DEBUG_CONSOLE)
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set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
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set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
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set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
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else()
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# Turn off debug console, debug output will be written to visual studio output instead
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set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS")
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set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS")
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endif()
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# Release builds use the debug console
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set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:CONSOLE")
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set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_RELEASE "_CONSOLE")
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set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:CONSOLE")
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# TODO: At some point release builds should not use the console but rather write to a log file
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#set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
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#set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
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endif()
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@ -8,6 +8,22 @@
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#include <components/misc/fileops.hpp>
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#include "engine.hpp"
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#if defined(_WIN32) && !defined(_CONSOLE)
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#include <boost/iostreams/concepts.hpp>
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#include <boost/iostreams/stream_buffer.hpp>
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# if !defined(_DEBUG)
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# include <iostream>
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# include <fstream>
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# endif
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// For OutputDebugString
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#include <Windows.h>
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// makes __argc and __argv available on windows
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#include <stdlib.h>
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#endif
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using namespace std;
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/// Parse command line options and openmw.cfg file (if one exists). Results are directly
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@ -80,6 +96,7 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
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int main(int argc, char**argv)
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{
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try
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{
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OMW::Engine engine;
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@ -97,3 +114,71 @@ int main(int argc, char**argv)
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return 0;
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}
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// Platform specific for Windows when there is no console built into the executable.
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// Windows will call the WinMain function instead of main in this case, the normal
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// main function is then called with the __argc and __argv parameters.
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// In addition if it is a debug build it will redirect cout to the debug console in Visual Studio
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#if defined(_WIN32) && !defined(_CONSOLE)
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#if defined(_DEBUG)
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class DebugOutput : public boost::iostreams::sink
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{
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public:
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std::streamsize write(const char *str, std::streamsize size)
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{
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// Make a copy for null termination
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std::string tmp (str, size);
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// Write string to Visual Studio Debug output
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OutputDebugString (tmp.c_str ());
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return size;
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}
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};
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#else
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class Logger : public boost::iostreams::sink
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{
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public:
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Logger(std::ofstream &stream)
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: out(stream)
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{
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}
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std::streamsize write(const char *str, std::streamsize size)
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{
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out.write (str, size);
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out.flush();
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return size;
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}
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private:
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std::ofstream &out;
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};
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#endif
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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std::streambuf* old_rdbuf = std::cout.rdbuf ();
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int ret = 0;
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#if defined(_DEBUG)
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// Redirect cout to VS debug output when running in debug mode
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{
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boost::iostreams::stream_buffer<DebugOutput> sb;
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sb.open(DebugOutput());
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#else
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// Redirect cout to openmw.log
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std::ofstream logfile ("openmw.log");
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{
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boost::iostreams::stream_buffer<Logger> sb;
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sb.open (Logger (logfile));
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#endif
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std::cout.rdbuf (&sb);
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ret = main (__argc, __argv);
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std::cout.rdbuf(old_rdbuf);
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}
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return ret;
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}
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#endif
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@ -83,12 +83,28 @@ static size_t getLength(const char *arr, const char* input, bool &ascii)
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{
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ascii = true;
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size_t len = 0;
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unsigned char inp = *input;
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while(inp)
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const char* ptr = input;
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unsigned char inp = *ptr;
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// Do away with the ascii part of the string first (this is almost
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// always the entire string.)
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while(inp && inp < 128)
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inp = *(++ptr);
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len += (ptr-input);
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// If we're not at the null terminator at this point, then there
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// were some non-ascii characters to deal with. Go to slow-mode for
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// the rest of the string.
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if(inp)
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{
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if(inp > 127) ascii = false;
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len += arr[inp*6];
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inp = *(++input);
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ascii = false;
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while(inp)
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{
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// Find the translated length of this character in the
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// lookup table.
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len += arr[inp*6];
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inp = *(++ptr);
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}
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}
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return len;
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}
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