|
|
|
@ -35,32 +35,53 @@ struct AiFollowStorage : AiTemporaryBase
|
|
|
|
|
|
|
|
|
|
int AiFollow::mFollowIndexCounter = 0;
|
|
|
|
|
|
|
|
|
|
AiFollow::AiFollow(const std::string &actorId,float duration, float x, float y, float z)
|
|
|
|
|
AiFollow::AiFollow(const std::string &actorId, float duration, float x, float y, float z)
|
|
|
|
|
: mAlwaysFollow(false), mCommanded(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
|
|
|
|
|
, mActorRefId(actorId), mActorId(-1), mCellId(""), mActive(false), mFollowIndex(mFollowIndexCounter++)
|
|
|
|
|
, mCellId(""), mActive(false), mFollowIndex(mFollowIndexCounter++)
|
|
|
|
|
{
|
|
|
|
|
mTargetActorRefId = actorId;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AiFollow::AiFollow(const std::string &actorId,const std::string &cellId,float duration, float x, float y, float z)
|
|
|
|
|
AiFollow::AiFollow(const std::string &actorId, const std::string &cellId, float duration, float x, float y, float z)
|
|
|
|
|
: mAlwaysFollow(false), mCommanded(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
|
|
|
|
|
, mActorRefId(actorId), mActorId(-1), mCellId(cellId), mActive(false), mFollowIndex(mFollowIndexCounter++)
|
|
|
|
|
, mCellId(cellId), mActive(false), mFollowIndex(mFollowIndexCounter++)
|
|
|
|
|
{
|
|
|
|
|
mTargetActorRefId = actorId;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AiFollow::AiFollow(const std::string &actorId, bool commanded)
|
|
|
|
|
AiFollow::AiFollow(const MWWorld::Ptr& actor, float duration, float x, float y, float z)
|
|
|
|
|
: mAlwaysFollow(false), mCommanded(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
|
|
|
|
|
, mCellId(""), mActive(false), mFollowIndex(mFollowIndexCounter++)
|
|
|
|
|
{
|
|
|
|
|
mTargetActorRefId = actor.getCellRef().getRefId();
|
|
|
|
|
mTargetActorId = actor.getClass().getCreatureStats(actor).getActorId();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AiFollow::AiFollow(const MWWorld::Ptr& actor, const std::string &cellId, float duration, float x, float y, float z)
|
|
|
|
|
: mAlwaysFollow(false), mCommanded(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
|
|
|
|
|
, mCellId(cellId), mActive(false), mFollowIndex(mFollowIndexCounter++)
|
|
|
|
|
{
|
|
|
|
|
mTargetActorRefId = actor.getCellRef().getRefId();
|
|
|
|
|
mTargetActorId = actor.getClass().getCreatureStats(actor).getActorId();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AiFollow::AiFollow(const MWWorld::Ptr& actor, bool commanded)
|
|
|
|
|
: mAlwaysFollow(true), mCommanded(commanded), mDuration(0), mRemainingDuration(0), mX(0), mY(0), mZ(0)
|
|
|
|
|
, mActorRefId(actorId), mActorId(-1), mCellId(""), mActive(false), mFollowIndex(mFollowIndexCounter++)
|
|
|
|
|
, mCellId(""), mActive(false), mFollowIndex(mFollowIndexCounter++)
|
|
|
|
|
{
|
|
|
|
|
mTargetActorRefId = actor.getCellRef().getRefId();
|
|
|
|
|
mTargetActorId = actor.getClass().getCreatureStats(actor).getActorId();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AiFollow::AiFollow(const ESM::AiSequence::AiFollow *follow)
|
|
|
|
|
: mAlwaysFollow(follow->mAlwaysFollow), mCommanded(follow->mCommanded), mRemainingDuration(follow->mRemainingDuration)
|
|
|
|
|
, mX(follow->mData.mX), mY(follow->mData.mY), mZ(follow->mData.mZ)
|
|
|
|
|
, mActorRefId(follow->mTargetId), mActorId(-1)
|
|
|
|
|
, mCellId(follow->mCellId), mActive(follow->mActive), mFollowIndex(mFollowIndexCounter++)
|
|
|
|
|
{
|
|
|
|
|
// mDuration isn't saved in the save file, so just giving it "1" for now if the package had a duration.
|
|
|
|
|
// The exact value of mDuration only matters for repeating packages.
|
|
|
|
|
mTargetActorRefId = follow->mTargetId;
|
|
|
|
|
mTargetActorId = follow->mTargetActorId;
|
|
|
|
|
// mDuration isn't saved in the save file, so just giving it "1" for now if the package had a duration.
|
|
|
|
|
// The exact value of mDuration only matters for repeating packages.
|
|
|
|
|
if (mRemainingDuration > 0) // Previously mRemainingDuration could be negative even when mDuration was 0. Checking for > 0 should fix old saves.
|
|
|
|
|
mDuration = 1;
|
|
|
|
|
else
|
|
|
|
@ -204,7 +225,7 @@ bool AiFollow::execute (const MWWorld::Ptr& actor, CharacterController& characte
|
|
|
|
|
|
|
|
|
|
std::string AiFollow::getFollowedActor()
|
|
|
|
|
{
|
|
|
|
|
return mActorRefId;
|
|
|
|
|
return mTargetActorRefId;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AiFollow *MWMechanics::AiFollow::clone() const
|
|
|
|
@ -228,7 +249,8 @@ void AiFollow::writeState(ESM::AiSequence::AiSequence &sequence) const
|
|
|
|
|
follow->mData.mX = mX;
|
|
|
|
|
follow->mData.mY = mY;
|
|
|
|
|
follow->mData.mZ = mZ;
|
|
|
|
|
follow->mTargetId = mActorRefId;
|
|
|
|
|
follow->mTargetId = mTargetActorRefId;
|
|
|
|
|
follow->mTargetActorId = mTargetActorId;
|
|
|
|
|
follow->mRemainingDuration = mRemainingDuration;
|
|
|
|
|
follow->mCellId = mCellId;
|
|
|
|
|
follow->mAlwaysFollow = mAlwaysFollow;
|
|
|
|
@ -241,29 +263,6 @@ void AiFollow::writeState(ESM::AiSequence::AiSequence &sequence) const
|
|
|
|
|
sequence.mPackages.push_back(package);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MWWorld::Ptr AiFollow::getTarget() const
|
|
|
|
|
{
|
|
|
|
|
if (mActorId == -2)
|
|
|
|
|
return MWWorld::Ptr();
|
|
|
|
|
|
|
|
|
|
if (mActorId == -1)
|
|
|
|
|
{
|
|
|
|
|
MWWorld::Ptr target = MWBase::Environment::get().getWorld()->searchPtr(mActorRefId, false);
|
|
|
|
|
if (target.isEmpty())
|
|
|
|
|
{
|
|
|
|
|
mActorId = -2;
|
|
|
|
|
return target;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
mActorId = target.getClass().getCreatureStats(target).getActorId();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (mActorId != -1)
|
|
|
|
|
return MWBase::Environment::get().getWorld()->searchPtrViaActorId(mActorId);
|
|
|
|
|
else
|
|
|
|
|
return MWWorld::Ptr();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int AiFollow::getFollowIndex() const
|
|
|
|
|
{
|
|
|
|
|
return mFollowIndex;
|
|
|
|
|