diff --git a/apps/openmw/mwgui/charactercreation.cpp b/apps/openmw/mwgui/charactercreation.cpp index 45acdc595..37ed54f28 100644 --- a/apps/openmw/mwgui/charactercreation.cpp +++ b/apps/openmw/mwgui/charactercreation.cpp @@ -705,10 +705,22 @@ namespace MWGui { MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Review); } + /* + Start of tes3mp change (major) + + Servers have control over character generation in multiplayer, which is why + the automatic transition to the next character generation menu has been + commented out here + */ + /* else if (mCreationStage >= currentStage) { MWBase::Environment::get().getWindowManager()->pushGuiMode((GuiMode)nextMode); } + */ + /* + End of tes3mp change (major) + */ else { mCreationStage = currentStage;