Instant effects that were added by a permanent ability are applied every frame

Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&p=36120#p36121
openmw-38
scrawl 9 years ago
parent 69ccca490e
commit 572786bff2

@ -486,11 +486,14 @@ namespace MWMechanics
bool wasDead = creatureStats.isDead();
// tickable effects (i.e. effects having a lasting impact after expiry)
// these effects can be applied as "instant" (handled in spellcasting.cpp) or with a duration, handled here
for (MagicEffects::Collection::const_iterator it = effects.begin(); it != effects.end(); ++it)
{
// tickable effects (i.e. effects having a lasting impact after expiry)
effectTick(creatureStats, ptr, it->first, it->second.getMagnitude() * duration);
// instant effects are already applied on spell impact in spellcasting.cpp, but may also come from permanent abilities
CastSpell cast(ptr, ptr);
cast.applyInstantEffect(ptr, ptr, it->first, it->second.getMagnitude());
}
// attributes

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