forked from teamnwah/openmw-tes3coop
GUI: update/clear force-hidden window status
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1 changed files with 8 additions and 0 deletions
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@ -23,6 +23,8 @@
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#include "../mwworld/player.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwsound/soundmanagerimp.hpp"
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#include "../mwsound/soundmanagerimp.hpp"
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#include "console.hpp"
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#include "console.hpp"
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@ -1442,6 +1444,10 @@ namespace MWGui
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void WindowManager::updatePlayer()
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void WindowManager::updatePlayer()
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{
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{
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mInventoryWindow->updatePlayer();
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mInventoryWindow->updatePlayer();
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const MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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if (player.getClass().getNpcStats(player).isWerewolf())
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forceHide((GuiWindow)(MWGui::GW_Inventory | MWGui::GW_Magic));
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}
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}
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void WindowManager::setKeyFocusWidget(MyGUI::Widget *widget)
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void WindowManager::setKeyFocusWidget(MyGUI::Widget *widget)
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@ -1532,6 +1538,8 @@ namespace MWGui
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mCustomMarkers.clear();
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mCustomMarkers.clear();
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mForceHidden = GW_None;
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mGuiModes.clear();
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mGuiModes.clear();
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MWBase::Environment::get().getInputManager()->changeInputMode(false);
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MWBase::Environment::get().getInputManager()->changeInputMode(false);
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updateVisible();
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updateVisible();
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