Fix frontface bug

c++11
scrawl 10 years ago
parent c334a76a6f
commit 57fd18b161

@ -172,7 +172,7 @@ namespace SceneUtil
// However MW isn't doing this either, so don't. Assuming all meshes are using backface culling is more efficient.
osg::FrontFace* frontFace = new osg::FrontFace;
frontFace->setMode(osg::FrontFace::CLOCKWISE);
toAttach->getOrCreateStateSet()->setAttributeAndModes(frontFace, osg::StateAttribute::ON);
trans->getOrCreateStateSet()->setAttributeAndModes(frontFace, osg::StateAttribute::ON);
find.mFoundNode->addChild(trans);
trans->addChild(toAttach);

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