forked from teamnwah/openmw-tes3coop
Add appdata file for openmw and install it
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8da9eecea7
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<?xml version="1.0" encoding="UTF-8"?>
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<!-- Copyright 2015 Alexandre Moine <nobrakal@gmail.com> -->
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<application>
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<id type="desktop">openmw.desktop</id>
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<metadata_license>CC0-1.0</metadata_license>
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<project_license> GPL-3.0 and MIT and zlib</project_license>
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<name>OpenMW</name>
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<summary>Unofficial open source engine re-implementation of the game Morrowind</summary>
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<description>
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<p>
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OpenMW is a recreation of the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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</p>
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<p>
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The main quests in Morrowind, Tribunal and Bloodmoon are all completable. Some issues with side quests are to be expected (but rare).
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</p>
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<p>
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Pre-existing modifications created for the original Morrowind engine can be hit-and-miss, but a mod created for Morrowind may not necessarily run in OpenMW.
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</p>
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</description>
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<screenshots>
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<screenshot type="default">
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<image>http://wiki.openmw.org/images/b/b2/Openmw_0.11.1_launcher_1.png</image>
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<caption>The OpenMW launcher</caption>
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</screenshot>
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<screenshot>
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<image>http://wiki.openmw.org/images/f/f1/Screenshot_mournhold_plaza_0.35.png</image>
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<caption>The Mournhold's plaza on OpenMW</caption>
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</screenshot>
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<screenshot>
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<image>http://wiki.openmw.org/images/5/5b/Screenshot_Vivec_seen_from_Ebonheart_0.35.png</image>
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<caption>Vivec seen from Ebonheart on OpenMW</caption>
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</screenshot>
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</screenshots>
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<updatecontact>nobrakal@gmail.com</updatecontact>
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<url type="homepage">https://openmw.org</url>
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<url type="bugtracker">https://bugs.openmw.org/</url>
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<url type="faq">https://openmw.org/faq/</url>
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</application>
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